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Posts posted by Kyrah Abattoir
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7 minutes ago, Rosekin1982 said:
As a frequent player of Gachas I can confirm it CAN take only 1 pull to get the item you want. Will it be every time? Nope. Most Gacha vendors ran honest machines. It is sad that the small minority that cheated gave the entire Gacha creator pool a bad rep.
It can but it generally won't, a 1 in 100 rare people try to get at 50L$ a spin will on average bring back 5000L$ per copy delivered. It doesn't matter if one day it takes you a single spin, over a long period of time, it will average to this.
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30 minutes ago, Harry333 Allen said:
Linden taxes Europeans according to their tax laws . When your Eurpean country has a tax rate of example 21 percent linden will charge all your land buys 21 percent extra to abide to that European countries tax law . Linden says its been paid to your European countries government. yeah like hell it is lmfao show me the bill Linden ggg.
I'm gonna assume you're joking, you do realize there was a time when Linden Labs did not charge VAT for Europeans right?
Can you guess what eventually happened?
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On 8/1/2021 at 8:47 PM, Tonk Tomcat said:
Only one mesh "improvement" is really needed and thats a limit for polycount in the uploader, so all the so called creators can't upload their 100k poly shirts and 300k poly shoes. Little side effect: suddenly you will be able to walk again, even in crowded places.
I was gonna reply something of that magnitude, LL has a rather big, creeping issue when it comes to adding new features:
"How do we add X without making the SL experience way worse."
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33 minutes ago, Prokofy Neva said:
I also have quite a bit of RL experience in how international law and cases work.
"Had" The world is an ever changing landscape you know.
You can't reasonably expect to make money in coutnry A while also being sheltered from any of its rules and regulations because you operate from country B. This type of loophole have been closing up for a long time.
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9 hours ago, Faly Breen said:
HAH!
yea, the avatars will end up in less variations and will be heavyly overpriced - or do you really think if you can "choose the product you want" you get the same quallity as before from an item which is suppost to be LUCK BASED? No srsly, think about that for a moment.
Probabilities tells us that someone, has to be left holding the bag at the end of the day, you're just hoping it won't be you.
Gacha creators rarely published the odds on their "rares" (and never the machine's internal working which might not even be random at all) because the point of a gacha is to delude you into thinking that it might actually only take a single spin for you to get what you want.
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5 minutes ago, Faly Breen said:
i duno if you know avatars like the ones from Nutbusterz which creates super cute gacha avatars and are heavily animated, have a working battle system, have handdrawn/created textures and use full functional AOs ever saw (not making avertising here but im making a point here) but...i guess you never saw them.
An exception doesn't change the general trend. This is the kind of product that will do just fine when sold normally.
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29 minutes ago, Coffee Pancake said:
Wait !!
I've got the solution !!
Break llFrand() to always return 0 !!
Isn't llFrand horribly bad entropy wise?
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12 minutes ago, Faly Breen said:
i would rather buy a gacha item from one "good" creator where i know the item will at least end up in "good" quality.
Which is a falacy. Due to the volume requirements, gachas in SL have to be produced as quickly and as cheaply as possible.
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52 minutes ago, Prokofy Neva said:
This is a US based company with no offices any more in Asia or Europe. A German law cannot be enforced on US soil.
At the end of the day, the United States of America is not an island isolated from the rest of world.
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3 minutes ago, LilithServil said:
you're paying for a CHANCE to get an expensive item at that price.
Odds are pretty much never published, machine internal behaviors are undocumented.
I mused many times about creating an opensource gacha machine that drops rares at a fixed time rate and only when there is more than 1 person close enough to see that a rare dropped. Just to demonstrate how scummy this system is.
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2 minutes ago, DeeJay Peapod said:
instead of targeting the actual problem
The problem is actually being dealt with, the fact it negatively impact gacha resellers is not a bug, it is a feature.
4 minutes ago, DeeJay Peapod said:my observation was based on the inherent "risk/reward system" which some deem to actually be fun, gachas can be fun if you view them for what they actually are. youre not putting money in a slot machine and not getting anything back.
Gamblers do have fun while they gamble their all their savings away, people also have fun in skinner boxes. An item you have no use for is "not getting anything back".
Supply & demand, if there is no demand, the value of a product is effectively zero.
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6 minutes ago, Roxy Bergiere said:
As a content creator, I know that a good portion of merchant income comes from gacha machines.
Predatory practices are profitable, yes, we know, or unscrupulous creators wouldn't use them.
8 minutes ago, Roxy Bergiere said:Adults should decide for themselves how to spend their money.
They do, please explain why you believe people should have to purchase products they do not want in the hope of getting the one they do want.
8 minutes ago, Roxy Bergiere said:With all this being said, where do these types of decsions stop? Will all the pixel bars in SL close next because some people are real life alcoholics?
The whataboutism is too damn high.
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26 minutes ago, Coffee Pancake said:
Decorative clutter is the backbone of playing house in SL.
Before gacha, it just wasn't commercially viable to make random decorative tat.
Doing it poorly is the same as not doing it at all.
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Gachas in SL have always been low effort, high poly, high texture memory trinkets with little to no value.
All they did was encouraging the nomod culture to protect from retexturing/recoloring one's purchase, not even real life gachas are this vile.
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22 minutes ago, Zed Tremont said:
Personally I use already quite some years Firestorm only for sl and that works perfectly fine. Apart from now and then some issue as above mentioned which is solved now too.
Well do keep in mind that firestorm default settings are not the same as the SL viewer, LOD specifically.
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On 5/16/2017 at 12:32 AM, Pamela Galli said:
Object name.
I just can't bear to use the Official Viewer.
How do you test how your objects look then? On Firestorm only?
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Can you code like, in general?
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11 hours ago, Coffee Pancake said:
It's not the rendering part, it's the resolving stacked animations and contorting the mesh part - it has to be done every frame for every object for every attachment for every avatar. Fewer draw calls would be really nice, but wouldn't solve the bulk problem.
(If this were a game, it would be almost like every single rigged mesh object is it's own avatar .. kinda sorta very almost)
Isn't each draw call processed as a separate mesh? And yeah most MMOs consolidate as much as they can per-avatar to process as much as possible in one go.
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On 5/18/2021 at 2:24 AM, Coffee Pancake said:
The hard-mode correct solution would be to bake all an avatars mesh into a single model with a single rigged skeleton the moment they appear in scene, but this breaks so many aspects of assumed SL functionality.
Useless unless they can also consolidate the draw calls however.
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On 5/11/2021 at 1:51 PM, arabellajones said:
mesh body brands such as Legacy
You mean it isn't on purpose?
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4 hours ago, MrsRomun said:
How am I expect to "sharpen my tools" if I don't even understand my "tools"
Start with that part then.
5 hours ago, MrsRomun said:I have downloaded Blender + Marvelous Designer.
Sounds like a legit license.- 1
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Lots of mesh bodies blend the weight between fitmesh and non fitmesh bones to reduce the slider effect.
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2900 sounds extremely low.
- Utilizator's avatar 2.0 clocks at 4442 triangles
- M4 Venus is 6816 triangles.
- CATWA HEAD Catya [DEMO] (grabbed it just to give you a comparison): ~81000 triangles.
Now it depends the style you are going for and features, but you do have quite a bit of margin if you want to use it.
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High altitude magnifies floating point math errors within the rendering system.
New Gacha Policy Discussion
in General Discussion Forum
Posted · Edited by Kyrah Abattoir
This is actually a very common and legal mechanic on modern slot machines, they won't manipulate the odds (that would be illegal), but because the spinners are completely electronically controlled, they tend to display "near misses", such as having rolled the big jackpot on all spinners but one.
People then believe their "luck" is about to hit and keep playing.