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Bitsy Buccaneer

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Posts posted by Bitsy Buccaneer

  1. The Builidng/Texturing section of the Creation forum would be a better fit than the SL Education one. Take a look at what else has been posted here; it's mostly class notices from one organisation.

    In the forums though it seems like there are more questions from furries than answers, so you might have better luck asking furry groups inworld. Creators of some human form mesh bodies have kits that skin and clothing creators can apply for. I don't know whether that's true with furries too, but it might be worth asking a creator or two.

    I gather furries tend to be relatively DIY so there's got to be plenty of help available. Good luck. :matte-motes-smile:


  2. Freya Mokusei wrote:

    There aren't really oldbies/midbies with a crisis of usability anymore, which to my eyes was what the use-case of Cool VL was. Capable users have adapted, incapable ones have either logged out for good or figured out a solution by now.

     

    Meh. I might be RL disabled, but when it comes to computers and SL I am generally pretty capable. I prefer Singularity and the V1 interface. It's also the most stable and lowest lag viewer for me by far. Unfortunately the Mac branch is no longer supported, but the only things I need that I'm missing are local textures and avatar complexity. It's easy enough to relog when I want to test textures and for avatar complexity I just ask a friend to check my numbers.

    I have spent enough time in the official viewer and Firestorm to know that Singularity works better for me. Heck, it even has that nice Windlight preset menu which never made it into the official viewer.

    So yeah, Cool Viewer and Singularity users aren't as backwards as you're making out.

  3. Forget I said anything. I was just curious about why female av players FINALLY started to go down after being at the upper end of the scale for years and was foolish enough to think I had an idea worth considering. I've always played as close to realistic size as I could manage without looking like a child next to male friends because that wouldn't be realistic either. Don't need a lecture on proportions like I'm stupid. Don't even need a lecture on why the man race escalated to gigantic heights. I'd really like it to be more normalised because basically any size I set furniture I've made for sale will be wrong for someone. All I can do is guess at average and hope potential customers use their imaginations.

  4. Just thinking out loud here. Could the trend towards smaller female avs have something to do with standard sizing mesh clothes? When they first came out I didn't understand what the backlash was until I tried on larger sizes. Those are a bit much. The smaller sizes were alright enough though and I could wear those with just a few minor tweaks. My av was small compared to other female avs then, but given the numbers listed here she's probably average now. So how many female avs started the downsizing journey in order to wear smaller standard sizes? Maybe some good came out of that whole experiment after all. :matte-motes-smile:

    And what can we do to encourage male avs to scale down as well?

  5. You could always have a few pre-made shapes ready to go and adjust them to work better with whomever is around. If you are using a classic/system shape and non-mesh clothing, you can change quickly and everything will adjust with you. If you are wearing mesh clothing, it will take an extra step in that you'll have to add the new size garment first and hope it rezzes quickly. Make extra sure you're wearing an alpha underneath in that case. :matte-motes-smile:

    My av barely reaches the armpits of some male-aved friends when she's wearing heels. That was as oversized as I was willing to go and almost enough to make it look normal when we're stood next to each other. They insist they have to be that large so they aren't dwarfed by other people they hang out with. It's all a bit mad really.

    As you settle in, you'll figure out what works for you.

  6. lol Qie. You might be right.

    The few times I've mentioned SL, it's been more like "There's this thing, on the internet. It's sort of like a computer game, except you can do whatever you want in it. Well, I make things for people to use in it."

    "You make internet things?" Pause, bewildered expression. "Did you catch the match at the weekend?"

    Anything more is rejected as information overload. :matte-motes-smile:

  7.  

    In the T window (the one that toggles on and off with the T key), look for the Recalculate button under Normals: under Shading/UVs. That should do a global reconfiguration of your normals so that they're all facing outwards.

    The Flip Direction button underneath lets you the direction of only the faces you have selected.

     

     

     

     

     

     

    

    In the N window (the one that toggles on and off with the N key), in Edit mode, there's a row of three icons in the Mesh Display section. The three boxes correspond to Vertices, Edges and Faces. When one of them is light grey, those normals aren't shown. When one of them is dark grey, then they are. The Size: next to them lets you make them bigger. The default can be difficult to see clearly.

    It's easier to use than explain, so just muck about till you understand it. This is a helpful tool for checking it's all alright before uploading or generally seeing what's going on with the directions.

    I'm not experienced enough to be certain that this is the solution, but it's the first step to check.

     

     

     

     

     

     

     

     

     

     

     

     

  8. Second Life is like life. Except you can fly and leave your sofa in the air when you want to rearrange the furniture.

    What do you want to do more of? Look for that. Don't stress about mesh bodies until you know what they are. Try lots of things, meet lots of people, makes lots of mistakes, wear boxes by accident and laugh about it all. :matte-motes-smile:

  9. Some creators give out freebies to generate interest or demonstrate the quality of their work or because they get a kick out of doing so. Some give away substandard items since the upload fees have already been paid and someone might have a use for them. Or silly little things that were fun to make but are never going to sell. Or older goods which are now technically obsolete but still have fans. (There's a fair bit of that on marketplace you know.)

    Plenty of reasons. Probably best not to judge an entire body of work based on one or two free items, especially since we're all working on different economies of scale.

    I'm all for quality freebies and I would probably still boycott the fancy azz store that used to give out system t-shirts with their store logo as hunt prizes if I could remember the name of it and bought much fancy azz stuff. But c'mon. If something is free, it's free and if it's not for you, move on. It might be exactly what someone else wants.

  10. Thanks for providing readers with in-thread example. If that's the kind of thing you're reacting to so negatively, it looks like part of the situation is coming from you.

    There are a couple of groups I belong to where drama kicks off sometimes. When it does, I just close the group window and carry on with whatever else I'm doing. The vast majority of my interactions are friendly, positive and pleasant.

    You might want to look at what you're doing that gets you in so many arguments. Plenty of us go through our SLs without them.

  11. First page, you were taking copybotting in stride, entity. I remembered that, even if you didn't.

    Theft and copybotting were the stated motivating concern for the OP. A ban option won't stop theft, but it might slow a particular thief down for a bit.

    And from the second page:

    "So Second Life is Real Life for you? Well that's your fault. Just because you decided to put all your financial eggs into one basket, and therefore you are dependent on  your SL success to pay the utility bills in your house - doesn't give you suddenly the right ot dictate how you do business on a site that you do not own, and have the privilege to operate on.

    "Your job as a creator is to make Second Life better - not to serve your own wishes - although if the two can meet and are agreeable, and do not come at the expense of others while doing it, then that would be fine."

    Not only did you take it upon yourself to tell someone what her job as a creator is, you told her how to run her RL. You told someone how to run her real life.

    Third page:

    "Also, in a free market society, if you want to benefit from such a system, it is a given that you will have to deal with subjectively 'unpleasant' people from time to time."

    "I've never had to ban anyone from my marketplace or the lands I've rented so far. You must have a lot of enemies, though I don't understand why - you are such a kind, patient and helpful person."

    all the stuff about freebies, ending in this where you tell others how to feel as well as how to run their businesses:

    "Also, since the item is free, you should not care about how it is reviewed, as long as the review is constructive. If it isn't, there are tools available to you to remove the offending review."

    I take it you didn't bother to reread the thread, or even your post immediately above mine, to see where I might have gotten these impressions from. So now I've done that work for you and you have your quotes.

  12. Start by learning some of the separate skills needed.

    If your focus is mesh, at some point you'll have to learn how to work with a mesh software programme. Blender has a steep learning curve but is possible (even I've done it :matte-motes-smile:), it's free and there are a ton of tutorials across the net. IMO the best road to success is to start with fairly easy shapes and static objects. Clothing requires additional skills like fitting different sizes (and if you want to support them, mesh body shapes), weighting and rigging. You'll need to learn how to use software like GIMP (free) or Photoshop (expensive) to create textures for your mesh whatever you make.

    If your focus is clothing, take a look on marketplace and inworld for full perm mesh clothing. These are pre-made mesh objects for creators to texture. Which means you're dependent on all of the choices the full perm creator has made, but you'll only have to learn one software programme.

  13. Slow it down entity. You're moving into personal attacks and that is just not on.

    Beyond that, you don't really need to know details of other merchants' SLs. Pam has said quite clearly that there are people she would rather not deal with with. She does not need to go into details in an attempt to satisfy you. And at this point, I would guess that that is impossible and you will always find something to argue about. (And if that's not true about you, you might want to reconsider your posting style so you're not creating that impression.)

    From what I've seen of you in this and other threads is that you are failing to engage in the other half of communication - listening.

    So please slow it down and take your own advice about this "just being virtual goods".


  14. entity0x wrote:

    Wow, a lot of anger and judgment against men on this topic

    I think you need to read more carefully if that's what you come away with, entity. The negative feelings are against the bullying creeps who do this.

    The only way for you to get that it's against men in general is if you think men in general act this way. I don't. (Part of my point was that their number probably seems higher than it actually is because they tend to pester lots of women in hopes of finding one or two.) Freya, who you replied to, doesn't seem to either since she ended her post with "find a better quality of friend.... There are many who don't play these pathetic games."

    Some of us made the distinction more explicitly than others, but I don't think there's much anti-male sentiment in the thread. The original poster wrote about her experiences, which were men doing this to her. I and others replied from our own experiences and the genders mentioned reflect those experiences.

    I don't like what you did at the end of your post. The rest of us have been advising the OP to "move on", but the way you've written it, especially in adding that "kindly", makes it sound like you've reversed who it is that is doing the bullying in this situation.

    Are you reading yourself into this too much? If you aren't a creep who pressurises women into going onto voice, oh voice isn't working for me, let's skype, it can be just chat, oh turn on your camera, take off your top, just give me a peek, (followed by insults when she doesn't), then this thread isn't about you.

  15. I think I followed that. :matte-motes-smile:

    But no trans textures can be downloaded from SL? I thought they had to be full perm. If they can, then they are effectively full perm anyways. The risk is so high. It could end up being easier for creators to mod their own stuff instead of having to keep an eye on the applier-ers.

    Can't see many creators being happy to let someone else modify their babies either. Could be tricky to do without the layers anyway, depending on what changes are required.

    I still vote for keeping a system av on hand. :matte-motes-smile:

  16. I don't understand addiction from a personal, experiential point of view, but I have seen how immune to reason and rational thought processes psychological addictions can be in others and how adept the profiteers are at exploiting this. I just want it all to stop. :matte-motes-sour:

    Please don't give your money to them, even if you can afford it. They are harming people who can't.

  17. OK. What service is the OP offering then?

    What you describe is just asking creators to give textures for use in appliers. I guess that's what the OP gets to in the end, but he did start out by saying that he would like to offer a service.

  18. If you offered some sort of appliers service, the permissions system is such that it would force creators to give you their textures with full permissions. That's the only way you would be able to sell it or give it to someone else. Not ideal, but unfortunately the creators (or very trusted business partners) pretty much have to be the ones to take care of it.

    There's also the matter of whether the clothing textures (and/or creators) are even in SL anymore. Lots of reasons why that sort of situation might occur, especially for things which are no longer supported (i.e. set out for free).

    I guess it probably matters more where there is a romantic relationship and a partner to get attached to the beloved's appearance, but IMO the simplest and best solution to the not mesh compatible problem is to keep a classic av in inventory as well. In other words, use whatever is best for the situation at hand.

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