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Bitsy Buccaneer

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Posts posted by Bitsy Buccaneer

  1. System avatar - the one we're all born with when we first rez into SL.

    Skin - texture that goes on the system avatar to give it colour and detail.

    Shape - data for the shape of the system avatar.

    Head - part of the system avatar defined by shape and detailed by skin.

    Body - part of the system avatar defined by shape and detailed by skin.

    The code requires four things to be worn - skin, shape, hairbase and eyes (all system). You can't take one off, only replace it with another one.

    System is often referred to as 'classic' now.

    ---------

    Mesh body - an object (like a very very fancy prim) worn over the system avatar as a visual substitute for it.

    Applier skin - texture that goes on the mesh body to give it colour and detail.

    Shape - data which can influence the shape of certain mesh bodies.

    Mesh head - an object worn over the system avatar as a visual substitute for the head.

    Bento head - mesh head which uses the new Bento skeleton system. It has extra 'bones' which let it do more stuff, like run animations and be more responsive to shaping. There are Bento hands as well.

    --------

    IMO, it helps to understand that there are essentially two different schemes. The classic/system one is part of every avatar, though it can be made invisible (with a transparent texture as a 'skin'). Some residents choose to wear mesh over all or part of their system avatars.

    (Sorry if that's too basic. It's incomplete, but a start. It's all a bit confusing.)

    • Like 4
  2. I'm amazed by how a furniture purchase can now be instant gratification. Decide I need a new bookcase, have a look online, and it's at my door a few hours later for about the same delivery price as bus fare to the shop. There is something very wrong about this, especially the way the delivery systems exploit the drivers.

    • Like 3
  3. Checked while I was in world this evening (re the picture posted above). How could I forget that the hair is Pocket Mirrors? Dear dear dear dear me. :$ Haven't tracked down the skin yet. The bracelet looks very much like one from Eclectica called "Wright" (as in Frank Lloyd), but it's hard to be certain.

    I was expecting the dress to get a high complexity ranking because it has flexis, several pieces and dozens of sculpted roses around the arms and neckline, but it was 33k. The hair is 11k. Jewelry is 60k. I would have been wearing Victorian ankle boots a friend made, those come in at 26k. Altogether ARC is 130k, not bad for a fancy outfit.

    Thanks for inspiring a wee jaunt into some good memories. :)

    • Like 1
  4. My SL time this month has to be devoted to building and scripting for a hunt, so no time for trying to get decent pics. Here's an old one though. Hair was free from a freebie place that was like a miniscule version of Free Dove, boxes on the walls from various creators. The dress is Montagne Noire. For the jewelry, I would guess Ecletica. Skin might be whatever Lumae was going by at that point. Heartsick was it?

    590a4df73fb1b_3bitsyburlesquesunrise4alpharetouched.png.bb627851099f03ba2f32aabbafae44c4.png

    • Like 4
  5. This musketeer outfit is old school in approach. Rather than being a single mesh piece, the shirt is system with separate pieces for the collar and sleeves (like they used to do with sculpts). Same approach for the trousers, system plus extra pieces where it needs fullness.

    I'd like to include it because it's also mixed gender, something which is hard to pull off with full mesh clothing. It was a hunt gift from Tamiron Forge (thank you Tam!!!) The women's gift was a lady's gown, which doesn't suit me at all, but I could borrow the sleeves from it to use with the men's musketeer outfit to come up with one I love. That sort of freedom is what SL is all about to me.

     590240368d5bb_BitsyMusketeeerAquitainieCoeurNordCalWL_001512x38443.2HEALED.png.184e4bfecba78718948176588f185ac7.png

    • Like 4
  6. If I'm understanding this correctly, SL already has the ability to switch base avatar. They're distinguished as female and male now, but can it not be extended to include improved avatars as well? Then existing content could still be used by choosing an original avatar and LL would be free to make all sorts of improvements to new ones.

  7. 16 hours ago, Phil Deakins said:

    Oh, I have no doubt that you can list hundreds, or even thousands, if you want to, but I wasn't talking about small businesses. You can check this if you like but I did say," well-established, and well-known stores/creators" and "bigger stores". There have always been thousands of small stores, and you can list them all if you like, but I'm not talking about those. I'm talking about those that make significant RL money - thousands of US$ each and every month. Trying to shift the focus doesn't work ;)

    You can argue all you like, but the bottom line is that the top quality stuff that's sold at events are almost all available afterwards. I did admit that colour variations were a possible exception, and I'll add, since you mentioned it, that texture variations probably are too. They are not what I'm talking about and don't come into my discussion. I covered colour variations earlier.

    The texture variations are why I bought that particular item, one which was exclusive to an event. The plain knit ones in the store have no interest to me; my interest was all about the prints and how they well they work with the piece. The creator did a great job with choosing scale and laying out the pattern of the prints on the item.

    So, from my point of view at least, that's one example of something of value which is high quality, desireable, and no longer available since the event closed. The fact that it's still available in a set of textures I don't like doesn't change that for me one bit. You asked for evidence and I gave you some from my personal experience.

    Where did you use the words "well-established, and well-known stores/creators" and "bigger stores"? I can't find them in this thread. But since you want to use them, Sn@tch and PurpleMoon are certainly well-established, well-known and big (full sims, large groups, busy, high traffic) amongst clothing creators. Baby Monkey continues to be a bit of a legend for shoes, for all that the MM boards at another store get a lot of the fashionistas' attention. Timeless, Texture Me True and Kushi are significant enough amongst texture creators that they are in turn helping other creators get exposure through their sims.

    Are any of them raking in "thousands of US$ each and every month"? I've had conversations with everyone I mentioned at some point, but I don't know them well enough to ask about their finances and none of them seem to be the kind to brag about it in public. It is obvious from the way they talk that they enjoy the process of making things and have enough creative energy to make extra things for exclusives, promotions and/or gifts.

    Maybe if they were even bigger and more succesful than they are, they'd some how become compelled to squeeze every last linden out of every single thing they make. I think that's more likely to be a matter of individual temperament than gross profit. In other words, I see no reason to accept your arguments here.

    Your assessment of why other people do things is the closest you've come to 'evidence'. but the real evidence is that there are valuable, worthwhile, desireable and high quality items which are exclusive to events, and not just to the "gotta have the newest, coolest" set either. Sorry, but your argument just doesn't hold up.

  8. 1 hour ago, Phil Deakins said:

    I can't actually prove either of the claims, no. But let me put the question back to you :)  Can you prove that either claim in untrue?

    Obviously, I can't deny what you say about many creators making high quality event-only items, I would question the word 'many' though, and I would also question the 'high quality' and 'event only' claims. I wouldn't question an event-only colour though, because that's totally different, as would be a high quality, event only, item that's just a variation of a store item.

    I'm fond of the Genre event and they ask for new, exclusive items so I own several which would qualify. My avatar is currently wearing a poncho from the Mongolian round. It came with five or six different prints in a texture-change HUD. A friend complimented it a few days ago, so I'm not alone in liking it. It was L$100 (another Genre requirement) and I'm very glad I bought it.

    The same poncho base is offered in the store in plain knit fabrics. I don't know the price but it's nowhere near as interesting IMO. The base was re-used, but the texturing wasn't. Are you going to get so picky with your words again that you find a loophole to sneak through because it wasn't completely unique?

    I also have a cool Mongolian spiked fiddle from that round. I like the Genre event because it inspires creators to make things they wouldn't normally and also makes it easier for people like me who aren't avid shoppers to find them if we're interested.

    My best serious pirating trousers came from a gacha event. They were commons, so it wasn't hard or expensive to get the 3 colours I wanted.

    My favourite hair was from an event. There was time pressure in deciding to buy it, but I don't remember if that was due to it being an event-only exclusive or if it was discounted for the event.

    And that's from someone who isn't much of a shopper.

    For successful creators who, by all appearances, love to create and share and aren't limited to a focus on earnings, I put forward Ivey Deschanel (Sn@tch, who made the Mongolian poncho), forum regular Pixieplum Flanagan (Baby Monkey), Xzavia Yifu (Timeless Textures), Gerard Tunwarm (Texture Me True), Kushi Vyper (Kushi's Textures), Tiffy Vella (Eclectica Jewelry) and Poulet Koencamp (PurpleMoon Creations). There will be plenty more, these are just a few who came to mind straight away.

    Quote

    I think that just about all creators, create(d) for the pleasure of creating and, of course, they like other people to like what they've created. But the bigger stores are in it primarily for the money. Yes, they started creating and selling for the pleasure of it, but when stores grow to making sigificant money every month, then the mind changes somewhat, and the earnings become the focus. I know that from experience. I can't claim that everyone is the same as me in that respect, but I can claim, with a degree of certainty, that I am a natural human, with natural human instincts, just like everyone else, and we all tend to react to things in very similar ways.

    Phil, do you not realise how often others in the forum point out the ways in which your thinking and reactions aren't representative of the norm? Or do you just ignore that in order to proceed with your argument?

    Perhaps your creation became focused on making money, Phil. Maybe that was even the norm once upon a time. But today there are plenty of people in SL who earn enough to meet their monetary needs (whether it's tier or a RL income) and still have some creative energy left over to make something special for an event, promotion or gift.

    Now if you want to skirt around this by saying it's below your threshold for 'many', give me a number and I'll head over to the fashion forum to ask for suggestions and see if we can't beat it. :)

    • Like 2
  9. 5 hours ago, Phil Deakins said:

    If an item really is that good, it's going to be sold after the event. Creators are in it for money, after all, and buyers only need to have a little patience.

    Can you prove either of those claims, Phil?

    Many creators offer high quality, desireable exclusives for an event and don't sell them later. I would guess that they generally make enough of a profit during the event to justify their time and then benefit from the exposure. It seems to be good advertising.

    Maybe it was different in the boom years, but nowadays I'd wager that the majority of creators do so because they like to create and they like to share what they've made with others. Not all decisions will be seen in terms of maximising profits to their utmost.

    • Like 2
  10. 2 minutes ago, Rhonda Huntress said:

    Even if I know exactly which pair I want there is no way I can remember the names for all of them.

    Especially given the way so many merchants use a woman's name instead of anything descriptive. Probably with a slightly different spelling than the item from another creator with a nearly but not quite identical name. Hmm, is the one I want Stefani, Stephanie or Steffi? Oh wait, it was Stevie for the hair and Stefani for the jeans and Steffi for the necklace, but none of them are the one I would like to wear. :|

    • Like 2
  11. Something like that would help me a great deal. My inventory got out of control during the years when I was most ill and trying to get it cleaned up and reduced has been more than I can manage. It's a huge task now and I really need a way to break it down into smaller bits without getting distracted by a hundred other folders.

    With something like your proposal, it would be easier for me to do a bit here and there, or set up sorting/cleaning projects to do inworld.

    What I would really like is a way to put infrequently used items into a separate searchable folder structure which isn't downloaded every single time I log in. We don't have a house on the sim at present, but probably will again. Do I box it all up (and undo the nice multi-layered folder structure I spent so much time creating) or do I keep letting it add to my inventory count? Same thing with seasonal decor and such. IMO it would be nice to have the option to choose whether or not those things were loaded up at any given log-in.

    • Like 3
  12. After seeing the problems a friend has had with gambling in SL, I would just as soon see it gone completely.

    The proprietors of the places use all sorts of techniques to foster repeated use, like having to wait around or return later to get payment. They're exploiting people's tendencies towards addictive gambling. It's very worrying if you care about someone who's prone to that.

    • Sad 1
  13. Have you spoken about this with any likely creators themselves? It matters less what the majority of SL creators might or might not do and more what a few in your niche are happy to support in some way.

    I would start by building up relationships amongst others who are involved in the genre and asking what they would like to see, what they might hope to gain or be able to contribute.

    As for the idea of voluntary donation or free rent in exchange for providing ambience, decor and a bit of traffic, that's pretty much what I bring to a friend's sim. It works for both of us because it meets each of our needs in SL. My niche has a lot of ups and downs re sales so making regular rent can be a bit daunting. My store ranks well in a few key searches though, which brings in traffic to the rest of the sim.

    It seems to me that the focus on mainstores and TPing to them overlooks things like the value of being able to advertise your sim/community in their groups and what any store, no matter the size, might be able to add in terms of getting your place seen via search. Likewise, an umbrella group for the stores in your sim could be a boon to those who are too small to maintain strong groups of their own. Themed shopping events are very popular today, which suggests that there is merit to bringing a collection of merchants together.

    Just my thoughts. Good luck with your project.

    • Like 2
  14. My apologies then. I'll see if I can get my posts removed from the thread.

    I thought looking at a rezzed object still told you something about it's geometry and construction, even if it's rigged when worn.

  15. 8 hours ago, Lexbot Sinister said:

    Well, the problem is that most of the mesh clothing makers have discovered a very handy workaround for rigged clothes, giving themselves superlow ARC they don't deserve.

    Which is why I advocate looking at the geometry itself via wireframe or edit and zooming in and out to see how LoD changes are handled.

  16. Aside from the occasional shudder when I stumble into poorly made content, I haven't changed anything really about how I dress my av and my complexity numbers run under 10k. I generally have to work to get it higher and why do that? System body, good skin, short mesh hair, my favourite shoes (which are probably simple sculpts) as standard. Current clothes are mesh jeans and a lovely poncho top with a Mongolian textile print from a Genre event. Mentioning the latter because its visual interest is from the print, at least to me. It won't be everyone's cup of tea, but if the low complexity of my av has offended anyone's retinal health they've been sufficiently mannered to avoid mentioning it to me inworld. :)

    I keep jelly dolls on inworld and usually have it set low. CoolVLViewer handles the jelly dolls notices via a shirt icon in the menu bar rather than a pop up window.  A yellow shirt icon appears (explanatory text available as mouseover) when your av isn't rendered by someone else. It's present but not intrusive. That sort of notice in the mainstream viewers would probably reduce a lot of the social tension around jelly dolls.

    The only thing I miss is watching some of the amusing things mesh body parts and clothes get up to when lag makes for slow rezzing. Sorry fashionistas, all of your stuff hanging about in mid-air can be more interesting to me than the finished product. :)

    When it comes to creating, the new ARC information has further increased my efforts to minimising render weight in everything I make. (This includes wearables, decor and furniture, both pre-made FP mesh and my own work.) I'm glad to do that but unfortunately it multiplies the already complicated processes of creating for SL, at least at this stage. At this point, I'm comfortable enough with Blender to be able to make and texture most of my objects but the endless process of optimising 4 level of detail (LoD) and keeping all of them playing nicely with each other can be a bit of a nightmare. It's proven to be too much during times of poor health for me. Jelly dolls and ARC isn't the real issue here, it's how complicated the process is to begin with. My experience is that optimising render weight tends to be multiplicative rather than additive for many of those steps. In short, changes necessary for optimisation can lead to having to redo a lot of that work depending on how far back in the process you need to go, including having to remake each LoD model depending on the nature of the changes.

    Other people who know more about the insides of these things have suggested that LL could do better with aspects of LoDs and their side of the mesh testing/uploading process. If that's true, and LL broke form to address these issues, it could go a long way towards making it easier for SL's creators to make better render-friendly mesh.

    I really appreciate the ideas, suggestions and information you share with us, Penny. Seeing how someone else does something, especially when it's thinking outside the box and looking at things in a new way, is great stimulus for my own efforts. Thank you for taking the time to do this. :)

     

    • Like 1
  17. A Marketplace presence only tells you that the creator has a Marketplace presence. I know of a few who've sadly passed on, others who couldn't afford tier or the time required to manage an inworld store. Some of those seem to have left SL altogether (without taking the MP store down), others come and go depending on RL.

    Better to check the creator's profile inworld - how ancient are the pic landmarks and groups? - and last log-in dates via the store group. We've had several big changes, like the introduction of mesh, which increased the number of creators starting over with a new store name. Was that five years ago? I can't remember.

    Sometimes you can find out what an old fav is up to now by asking in a large shopping-oriented group. If you ask about Simone! though you might just hear ad nauseum about the mesh head of that name. :)

    Welcome back by the way.

    When you find an out-of-date LM, are you doing an inventory search on its name? That might help you get rid of a few more.

    • Like 1
  18. Yes, many creators who make different things (avatar components and houses would be a good example) keep them separate on marketplace through alt accounts. It's so much easier for customers to browse the shop for what they're interested in, especially when it has more than a few pages.

    IMO it's good practice to mention it in the account profiles and on the MP page, just to avoid confusion, make it easier for customers to find the right MP store, or know which account is best to contact you through.

     

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