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Creative Starfall

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About Creative Starfall

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  1. Well, the 1st and 2nd avatar can sit with a simple click in the object! But, the avatars 3, 4... have to click all over the object to try to sit in the object! In these "try clicks", the avatars gets the messages: "There is no suitable surface to sit on, try another spot.""No room to sit here, try another spot." I'll try to find ETA MollyMews posts! Thank you for the help!
  2. Thats the point! What you described its already done! I used a list to keep all the records (positions and rotations)! Everytime an avatar sit or stand, the llSitTarget is updated for the next free sit (position and rotation - in the list)! It works good for 2 avatars without any problem, but sit more than 2 avatars in not so easy! Profaitchikenz, thank you for try to help with this issue! Big hug!
  3. Hi Profaitchikenz: Thank you for reply! I can´t find old posts about sitting more than 2 avatars and physics! Are you able to share a link please?
  4. Hi: I'm trying to sit more than 2 avatars in a object (multiprim)! The avatars should sit in the same child prim! Sitting 2 avatats works well, but when I try to sit the 3rd one I'm getting the following messages: "There is no suitable surface to sit on, try another spot." "No room to sit here, try another spot." llSitTarget is changing accoring each avatar... in other words... every time an avatar sits/stand the llSitTarget changes! I was wondering if you know a solution for this annoying issue! Thank you for the help!
  5. I found the problem! Some poses causes minor deformations in the avatars, These minor deformations made the avatars not match! So it was necessary to "Undeform" each avatar before proceeding to the next pose/animation! Each Viewer interprets the deformation differently, hence the differences between the viewers! It's strange ... but it seems to be true! Thank you all for your help! God bless you!
  6. I found the problem! Some poses causes minor deformations in the avatars, These minor deformations made the avatars not match! So it was necessary to "Undeform" each avatar before proceeding to the next pose/animation! Each Viewer interprets the deformation differently, hence the differences between the viewers! It's strange ... but it seems to be true! Thank you all for your help! God bless you!
  7. Hi: I bought a pose/animation that deforms a little the avatar! I need to run a pose/animation, using script (not a gesture), to undeform the avatar! Does anyone knows where Its possible to get an undeform pose/animation? Thank you!
  8. Ty for reply Rolig! Can you please tell me if this code is ok? I'm not sure about / or * signs!
  9. Hi: Can you please help with these calculations? Thank you!
  10. Both avatars are sitting in a multiprim object! Both avatars have HoverHeight 0.0, and are not using any AO's! The poses are static! There is no movements! Each avatar have a different pose! The picts shows a unique uuid pose, because I sit one avatar then stand, then I sit the other avatar and stand again!
  11. Hi: I have an object with a root prim, and a child prim! Both prims have 1 script inside! I have a vector that is the local position according to the root prim! I also have a vector that is the local rotation according to the root ptim! Now, I need to get the exactly same point (vector position/rotation), but this time according to the child prim! In the child prim script I have the following code: #1) Now, using these values, how to find the global position and rotation of the Target? #2) How to get the exactly same point, but now the local positi
  12. Yes! Both viewers have value 16 in impostors field! Emma, where that option (Male/Female) can be found? Thank you!
  13. At start I used 2 Firestorm viewers! Now, I'm using 1 Firestorm Viewer and 1 Secondlife Viewer! Firestorm caches are in different directories! I made a clean cache, and a fresh installation! Nothing helps so far!
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