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Shockwave Yareach

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Posts posted by Shockwave Yareach

  1. It's "Copyright", not copywrite...

     

    What will eventually come to pass is the same thing that the anime and Manga crowd in Japan had to put up with.  For a long time, Japanese law forbade using real product names in movies and in manga.  It did not matter if you had permission or not -- you couldn't have Minolta appear in a comic book.  So the artists began showing the following props and products instead:

    Mimolta

    Kobak

    xerocks

    Coda Cola

    Minkey Mouse

    Owdi

    Toyrola

    Boing aircraft

     

    We will probably end up the same way.  And honestly, it's not a big deal.  In fact, finding the fake products in Manga and Anime became part of the fun -- a where's waldo and what is his real name game.  Disney may not like me selling a Wall-E robot.  but if the colors are slightly different and his name is Well-A?  Then the Disney lawyers can rage all they like -- not a copy of a copyrighted work anymore in any way shape or form.

  2. Let me just add that I had trouble logging in all weekend, and when I did get in, the grid was extremely slow.  Put down a prim, and it takes 45 sec to rez.  Move the prim, and it moves back after some amount of time.  Group messages were impossible.

     

    I don't know what was done on Friday.  But things have been very broke for me and my friends.  I polled them (slowly) and they were all experiencing the same thing on Sunday.

  3. Viewer 2 installs

     

    Uninstall SL

    delete the Second Life directory under C:\Program Files\

    Empty the trash can to ensure stuff is truly gone

    Go to where the cache is kept:  Ref:  http://wiki.secondlife.com/wiki/Clearing_the_cache   to find it.

    Delete the entire Second Life directory, cache and all.

    Download the latest installer and install it from scratch.

     

    The biggest problems with updating and having several viewers is that most point to the same cache folder.  And every program seems to handle caching differently.  So if viewerA stores file Y which is a sound, but viewerB's cache loads file Y thinking it's a texture, the viewerB takes a mighty dump because it's not coded to handle lots of "bizarre exception" problems well. 

    Yes, it takes time to relearn what we've been doing automatically.  And yes, some of the V2 UI is pooptastically written (getting rid of the Music and Video buttons tops my list).  But the program is very stable now and gives me spectacular FPS at mid settings on a less than spectacular computer  (4 years old).  Just wipe the SL 1.23 stuff off your machine and force yourself to learn the 2.5+.  You'll never bother unless you have to, and at some point in the future, you WILL have to use 2, be it from a TPV or LL's viewer.  So find a week where you aren't critically busy and give yourself some time to familiarize yourself with the new layout before it gets forced on you by the labs.  It took me a week to where I was doing things as automatically as I was before.  But I am still just as quick to do X as in 1.23. 

  4. Well, it IS possible to do what you want in certain cases -- sorta. 

    When you own an entire island, you can create the land heightfields in your own computer and then upload it to SL.  That then allows you to have the land design in your computer and gives you the ability to change it at a whim. 

    However, in practice, you will find that once you've built stuff on a parcel of land, changing it around and ruining the builds already there is one of the last things you want to do.  It may take seconds to change the land, but it takes a week to move stuff around and fix the island again -- the prims and their location don't change when the land does.  This is why one of the most important things when buying an island is to spend a week and terraform it right the first time.  Because once you put out 10,000 prim, you don't want to mess with them anymore than absolutely necessary. 

    Then there's the whole issue about how stupidly expensive a private island is, and how you can kiss your money goodbye when you spend the 2K$ (because you don't actually own it, according to LL) to acquire it...

  5. Deej:  I didn't see her comparing you to her grandmother.  Rather she was pointing out that we are creatures of habit and we don't like change.  Thus the grandmother example where she continues to use a very obsolete piece of gear because that's what she's used to, even though a vastly superior solution is available if she'd only but take a little time to learn how to use it. 

    I didn't see condescension as much as parable and example.

  6. I run 2.5 solely.  And it's not difficult to use once you understand that the objective is to make things more logical.

    What you have to do is delete entirely your 1.23 stuff and avoid the temptation of falling back to it.  We are creatures of habit and when faced with a better thing or using what we know, we'll stick with what we know.  Give yourself a week when you aren't uber busy inworld to learn how things are done in 2.5 and refuse to fall back to 1.23, and you'll pick up the new ways in just a couple of days.  Doing things in 2 is different rather than more difficult, although I admit some of the changes stink.

    But the harsh truth is this:  at some time in the near future, only V2 browsers are going to be able to enter SL.  This will be necessary to have mesh visible inworld, which is currently stalled due to poor customer acceptance of V2.  Hopefully Pheonix will be on board with Firestorm.  But whether they are or aren't isn't important -- what's important is that sometime, V2 WILL be a requirement to go inworld.  So it is wise to just get used to the new layout and get it over with.

  7. Not having the other side of the story, I cannot say one way or the other that one party or the other is at fault.  But I don't know many club owners or managers who are eager to throw out customers or ban people without reason. It tends to kill your club if you do so too often.

    I have, however, noticed a number of new residents arrive thinking that SL is no different than WoW, and that they can shoot anyone and insult anyone and be as offensive as they want to be because it's just a video game.  They don't grasp (or don't care) that there are people on the other side of the avatars here -- no NPCs anywhere in SL. You say you were heckling the DJ -- clearly you and only you thought it was funny what you were doing.

    I would suggest you just find a different hang out and get to know people before you start insulting them.  You may think heckling the DJ is funny.  Shoot, I heckle the ones in our clubs, and they heckle me when I DJ as well.  But that's because we are all friends and my friends get to poke some good natured fun at me.  Total strangers coming in and complaining repeatedly that my music sucks won't be viewed very positively by the staff, or the regulars at the club.  Just as you would be offended if I came up to you out of the blue and started insulting you.  There is a difference between friends ribbing one another and a stranger being nasty to someone they don't know. 

  8. I second Caitlin's advice.  Start smaller.  If you were starting off as a painter, you wouldn't just jump up and do the Sistine Chapel.  If you were a writer, you wouldn't start off with the great american novel.  The same is true in building and scripting in second life -- learn to walk before you run.

    First make a boring square home with four walls, and four prims for the roof.  Learn how to texture each side individually.  Learn how to make a triangle out of a square using the Cutout in Edit/Object.  Learn how to make a window hole in a wall using Hollow.  Spend a week getting some basics down.  Then and only then will you be ready to attack bigger projects with the skills necessary to attempt them.

  9. And folks wonder why I'm such a curmudgeon about joining groups or accepting anything from stores.  One ad a week from you?  That's okay with me.  A daily ad?  Getting a bit too much there.  Multiplied by the hundred or so businesses and all the clubs telling me hourly how much fun I'm missing while I'm offline?  Caps my messages in under an hour, that does.

    If your business has a promise of no more than weekly messages, I'll probably accept.  That hasn't been the case though, so I nowdays just want to do my business and then run away.  Just because I'm shopping at your store doesn't mean I want to be your BBF and have long steamy showers with you.

  10. If you have 7 listens running, you are adding a good bit of load to the sim.  Better is to create a datagram structure that all your items follow and has all the data within it.   And all your items talk on a single comm channel as much as possible. 

    For example, suppose I have 12 welcome mats with Volume detect on them and I want to signal the hud to switch to a different mode when you walk into a certain place.  I would then have all the welcome mats talk on the same channel and preface the user's UUID as the first part of the string that's broadcast.  Then I send the objects name and what has happened with that object.

     

    "XXX-XXX-XXX;MAT1;TRIGGER"

     

    When the HUD sees a message, it checks that the UUID is for its owner.  If so, it looks at the next string in the delimited set and acts appropriately.  And the next bit of string, and so on and on.  You get the UUID of the avatar when the collision start or touch events occur, so this is simple to implement.  And since every welcome mat and hud is the same with the exception of its name, building elaborate and massive builds is also simple to implement.  Doing this means your item only has to listen to a single channel, a considerable saving for the sim. 

  11. mm, not quite.  Singularity is the point in the future where something -- could be many things from tech to alien invasion -- it becomes impossible to even play the What If game that keeps all fiction writers fed.  I personally don't agree with the premise though.  While it may be impossible to accurately calculate what would happen, nothing stops anyone from imaginng the most far out scenarios past singularity.  Worrying about Singularity is a concern only for people who see themselves as walking in the shoes of Wells.  People writing for entertainment breeze right past it with their imaginations like it's not there, just as they have to do with the speed of light, distances between suns, ability to communicate with alien species the first minute you discover them, etc. 

     

    A favorite topic of Singularity proponents is Grey Goo.  Create a machine that can replicate itself as often as it wants and consumes all matter around it, and watch it devour the planet.  Overlooking the problems in such a scenario and playing along, what you CAN see past the singularity of an entire world made of grey goo is that the machines will start devouring each other for as long as they have power to do so.  Eventually that power will be exhausted and you'll have a mass of cold grey machines the size of a planet.  At which point aliens looking for minerals will find a planet's worth in easy to retrieve form.  Tada, I just looked past the singularity...

  12. Whoa, these fly by night outfits are buying L with stolen credit cards?  Ah, now it makes sense.  I've been trying to figure out how any business can stay afloat when they sell L for less than it costs them to get them in the first place.  That they were using stolen cards never occurred to me.

     

    Thanks!!

  13. No, I do not have a premium membership anymore.  I used to have one.  And for all the money I spent SL ran worse and worse and went from "your world your imagination" to "stand on the dotted line 6655321!"  And LL cost me my home and my sim with their criminal bait and switch tactics, which they still employ today (re: Ownership).  Not to mention that phone support for the premiums is now nonexistant.

    I won't pay premium to be treated like #2.  When LL wakes up and a) fixes the grid, b) gives us back OWNERSHIP that they sold to us, c) remembers that all they have to sell is a fantasyland and let us enjoy our fantasylands, then and only then will I consider getting a premium account once more.  But the past 3 years have seen SL turn from a fun place to a powerpoint presentation.  I'm not interested in paying for a powerpoint presentations as they are not entertaining. I continue to rent on an island, but that's as much money as they'll get from me after shafting me repeatedly like they've done.

    If LL thinks newbies coming in are going to save them, they are in for a rude awakening.

  14. I can halfway understand the difference.  Suppose I put in 1/2 a year developing a sim.  It's cost me a fortune.  Then someone comes along and makes a short film in the sim while I'm logged out.  Suddenly THAT person is famous and people are congratulating HIM for the wonderful set he created.  Then people visiting MY sim start calling me names and telling me that I'm just copying that guy who did the woooonderful mechanima film...

    It's a matter of a) permission and b) proper credit where credit is due.  You see a guy on the street and take a picture.  It's no different than if I photograph people out in public in the city -- don't have to have anyone's permission.  But going into a private building and shooting a movie in it?  That I would have to have permission for.  And I think the TOS is simply trying to follow that model.

    A better solution is to say that if you are standing in a public area, own the area, or have permission of the owner, you can photograph and videograph under all conditions.  But if you are on someone elses property (there's that word again -- maybe LL should review what it means) then you need the permission of the owner for any still or moving pictures that are going to be publically shown.  This way a guy running fraps on his computer and capturing an awesome vista for his own enjoyment isn't a problem, just as a guy snapping photos isn't a problem.  But if the filmmaker is going to show it to anyone else, then permission is required to film on that land.  And that what is visible from public roads is filmable under all conditions.

  15.  


    Melissa Yeuxdoux wrote:

    How representative is that sample? People tend to be a lot more motivated to kvetch than to compliment, so looking at comments in blogs and forums is liable to not be representative. Ditto for surveys with self-selected respondents. (Hey, there's a poll on that !#%!@ 2.0 SL client! I'll take it, and I'll tell ALL my friends to take it, too!)

     

    In storytelling and writing, we have what we call the "Rule of Ten". 

    If anyone anywhere doesn't like what you did, boy howdy, will they let you know.  You'll get barraged with nastygrams and vicious emails.  People who are angry act on that anger.  But a reader who is pleased with what you do and enjoyed it?  Only 1 out of 10 will bother to tell you so.  Thus we have the rule -- treat every compliment like it was 10 people complimenting you instead of one.  Because happy people are quiet whereas angry people are noisy. 

  16. For mesh to be widely adopted, the V2.5 codebase must also be widely adopted.  You cannot just say "Here's a Yougus!" to every viewer on the planet and expect them to draw it when they have no idea how to handle a Yougus object.  To have mesh, you have to have viewers out there that can display mesh.  And with the round rejection of LL's Viewer (although it's far better now than the original 2.0) and customer's utter refusal to move off the 1.23 codebase, the mesh integration project has been stalled.

    What I would do in this case is create a 2.6 viewer that goes back to the 1.23 UI for certain things.  The Communicate window was fine - my screen covered in 12 seperate windows in an average night is not fine.  Being able to click on a profile and drag something onto it to give them something was fine.  Web profiles which I cannot drop items on is not fine.  Keep the improvements under the hood but give back some of the UI we loved in 1.23 and which made SL usable. 

    Make the 2.6 viewer and slap the code out there for all the TPV folks to work with.  And then say that between 3 and 6 months from now, only V2 viewers will be able to work in SL.  Give the TPV folks a chance to create V2.6 viewers and make it clear that the days of 1.23 are numbered.  Then you will get more viewer 2 acceptance than you have now and will be able to have mesh.  People are creatures of habit and won't move off of 1.23 until a) the UI returns to at least similar functionality to 1.23 that they use now, and b) it is made clear that they won't be able to login with the 1.23 in a few months.

    I absolutely detested viewer 2 when it first came out.  Now, however, I like most of it.  not everything, but most of it -- I get great FPS and crashing is nonexistant.  Roll back the IM's to a single Communicate window again and permit folks to resize how big the sidebar is, and you'll be able to tell the stalward refuseniks to "Try it -- you'll like it."  Viewer 2.5 is to 2.0 what a modern Ford Focus is to a Model T.  2.0 was junk -- 2.5 rocks.  But until the TPV is putting stuff out on the 2.5 codebase and a deadline for modernization isn't made public, most people won't bother to try it because the vile taste of 2.0 still lingers in their mouths. 

     

    My personal perfect viewer would have only the inventory as a sidebar item.  All IMs, landmarks, Friends lists, they would all be in a SECOND daughter window.  That way people with big computers can have the two on two monitors, thus not cluttering up the world picture.  And folks with laptops would have the two one on top of the other and just toggle back and forth as needed (tabs would light up on the second window to show a message; having the world window just a little lower than the communication window would let me see the tabs at all times.)  But this is my personal view based on how I use SL both on my main computer and on my laptop. 

  17. Make a robotic pet that goes mad and attacks a crowd at a dance.  You will get to meet lots of new and interesting people with interesting weapons and interesting ideas on how to sell your avatar's parts when they are done with you.  :)

     

    More seriously, dances are one way.  For builders, do a search for the Show and Tell held every Sunday.  Find a group that's into the same things you are and start from there.  Then you'll have a common interest to begin from.

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