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Shockwave Yareach

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Everything posted by Shockwave Yareach

  1. Autopilot is "click to walk there", which came from Blue Mars. It came about because someone somewhere thought that 30 years of gaming meant someone somewhere still wouldn't comprehend WASD for movement keys...
  2. I do not use shadows on my Viewer 3, no. They look okay, but do not give enough improvement to be worth the loss of FPS. I buy stuff with prim shadows, yes. They look the same regardless of what viewer one uses. I create my own shadowing since so few can do a good job of it. As this depends on placement of furniture and lightsources, I cannot see how good shadows can be created for a one size fits all building.
  3. If the person resold and it's against the covenent, then the group leader can kick the goober out of the group and take up his land. if the person is just a thief saying it was his land to resale and it wasn't, THAT is theft and reportable to Linden Labs.
  4. You must be the OWNER of the land. This is true even if you are renting. A good landlord will stand there and set the land for sale for 0L. You then have to go to About Land and buy it. Tada, the land is now yours and you can rez on it. If this is not done, then you don't own the land and the previous owner's setting about people rezzing stuff on it (probably not allowed) will be in effect.
  5. Do recall that as much as you and I hate advertising (particular LL's tendancy to give preferential treatment to certain businesses), one of the worst problems in SL is the fact that people cannot find anything to do inworld. So ads about X or Y event is at least a step toward correcting that.
  6. Sorry, but that's impossible. A sculpt map is just a specialized form of image, like a JPG. The data that forms colors instead forms a pattern of XYZ data instead. And you have to have that data IN the SL inventory database before it can be rendered in SL -- that means uploading it. You can easily upload a sculpt per 26 students for 1 us dollar. The cost is small enough that nobody should fret about it. It only gets bad when you upload lots of textures because you can't line them up. What you should do in that case is while you make the sculpt, have the GNUtexture on it so you can see where exactly each block is on the sculpt. Then you can use that texture as a layer in a grpahics program and create a perfect matching texture for that sculpt before paying to upload either the sculpt or the texture. No, there's no way to get free uploads.
  7. Bugs will be duplicate reported!! -- they are on Jira as well and always have been. Nobody else will be able to see what my bug is! -- nor will they be able to delete your bug from the Jira because they are petty little pests. Result, more bugs reach the eyes of those who can fix them. People cant see what the fixes for my bug is! -- I think you are confusing the Jira with the forums and the Help areas... People can't vote! -- why should the voice of the mob decide which bugs get fixed? It's a bug; fix it! The JIRA is the most pathetic piece of garbage in the world of computing. Originally designed for internal management of code maintenance, it was never designed to be user-accessible. If a noob has a problem, he can't report it because he has no idea the JIRA exists and is where he should report the bug. Should the noob somehow find the JIRA, he has to have intimate knowledge of client-server relations and know what bit of code does what in order to report said bug. And then, any twerp wanting to be a jerk can delete the bug and go chuckling back to Woodbury. The JIRA is ***p. There's nothing they can replace it with short of slips of paper on the backs of tortoises that will be worse. And while the voting and discussion stuff does need to continue for new features, that can be moved to the forums quite easily where more people can see them. But nobody needs to see my bug report or erase it -- that won't get the bugs fixed.
  8. I have an older HP laptop; dual core turion running at 2.2Ghz and only 4G of ram. I run SL in low mode, but it works fine. So your new rig should be more than adequate to run SL in medium to medium high quality settings.
  9. And it may have been that the winner was someone close to the labs, reinforcing the notion that some people in SL are favored by LL and get discounts/benefits/freebies that the rest of us do not.
  10. I tried it a few years ago. I bought the Vuzix headset for 800$ after verifying 3 times that it would work with second life. The end results -- it displayed SL, yes. But unless the game was written to use DirectX, the drivers for the stereographic glasses wouldn't shift viewpoints for the eyes. Thus ALL openGL games and programs worked, but were NOT stereographic. Also, the head tracking was based on a magnetometer sensing the north pole of the Earth. After a time, You were not facing forward anymore as the errors of the tracking system accumulated. And the resolution -- 800x600 made it impossible to read anything in inventory or any IMs. one day, a VR headset will be out that will be worth looking into. But I'm going to save my cash until others report it working well for them. I've already bled enough on the cutting edge of tech and don't wish to bleed anymore.
  11. Let's say you have a sculpt tree. But you want to make it bigger, so as it is mod you edit it and scale it up. Ah, but you didn't set the box to make sure the textures stretch too. Now you have this horrid misshapen mass that's useless. And as usual, you blame the creator, even though it's not even remotely his fault that you busted your own stuff by not knowing what you were doing. And this is why so many of us make stuff No Mod. Not because we are arrogant toads, but because we don't want customers breaking their purchases and then blaming us for selling "shoddy" products. I usually keep a Mod version on hand for when people request it, since by my logic someone being able to look me up as the creator and send me an IM has been inworld long enough to know how to edit something without busting it. I usually give the mod variant on request at no charge for those who bought the no mod ones. Most of us just want our customers to be able to rock and roll right out of the box and not be able to break their toys, even accidently. Because inevitably the customer blames us for breaking their toys. So most of us make them hard to break; that's all. And some of us don't mind giving special versions to people who understand that its their own fault if they break it, just because we too sometimes need to have a mod version for special uses when we buy things ourselves.
  12. A music stream in a parcel is a one broadcast source going out to the many receivers' viewers. A parcel cannot be set to multiple URLs, so no, you cannot have multiple broadcasts mixing into a single stream. The simplest way to have several people in different places speak on the stream at the same time is to use GotoMeeting and have a conference call. Then feed the audio out from the conference call computer to the computer that is doing your streaming to your relay. This requires two computers, usually a mixer, a mike, and a 20$ gotomeeting subscription. But it will allow several people to speak on the stream at the same time.
  13. I've been in SL since 06. I've never had anything like that happen to me, no. And it's highly unlikely that anyone would pay the Lindens anything for the ability to determine what your avatar is up to and target RL ads to it. What sales could anyone make like that, hmm? You are probably the victim of a silly practical joke. Look at the postmark on the return address -- do you know any people who live in that city? If so, asking for some "free literature" in some leather and bondage catalogs to that person would be just payback.
  14. LINK stuff together so small and large bits are all connected. Then when you select the whole thing from above and TAKE it, you won't leave behind all the little bits.
  15. IP bans are simple to evade -- just unplug the cable modem from power and the coax for an hour, then plug it all back together again. The cable modem will get a new IP address at this point.
  16. Another thing that can cause this is certain firewalls. If you do not permit SLViewer to act as a server, the sim doesn't get any inputs from your viewer and after some time assumes the connection is lost.
  17. The whole Linden computer system is busted. Wow. I have no idea where they will find replacement Vic20s...
  18. Since the oldest resident won't even be 10 years old, that's gonna be a hard one to locate. If you mean in RL, why should the RL age matter to you?
  19. As an extra help, if you are into programming PICs and have a PicKit2 or Pickit3 plugged into USB, that causes the viewer to crash at the Virtual File System for some reason. Unplug it from USB before running and you'll be fine.
  20. I'm willing to bet the issue is simply one of STATE between the servers and the viewer. In logging in, the viewer calls Login. Login checks your password and tells the viewer where to log into. The viewer then syncs up with that sim's server and connects. At connect, the avatar's position and orientation are set and known, so the viewer and server are in sync and share the same STATE. If there is a disconnection, simply pressing Reconnect can cause horrible state issues. Suppose you crashed crossing a sim boundry, as happens so often. Which sim are you going to connect to? The one you left? Are you CERTAIN the handoff never occured and that sim has your operating data still? Which sim to connect to? Making sure that sim has your state datablock or you connect to nothingness? These are problems you have with any multiple server multiple client system. SL pours gas on the fire by needing so many server connections at once -- Sim, Money, Login, Asset.
  21. Cuddlefluff - Another possiblity is you have intermittent connection problems. I was having those myself here recently. The fault turned out to be the cable modem - it would work for a few minutes and then not work for a few minutes.
  22. Well, you should TRY V3 before you dismiss it out of hand. No, it's not V1. But it's also not that tech afterbirth V2, either. It's very simple to use. Inventory is a button on the left - touch it and a floating window appears with inventory that you can move anywhere (or shrink to a bar up top). Same with all the conversations, maps, LMs, scripts, etc. Gone is the horrid sidebar (may it burn). And even with the floating windows, you get a great FPS improvement even on old hardware and weaker computers. I get great FPS on my supercomputer. I get doubledigit FPS on my wussy laptop with settings dialed low. Now that the stupid sidebar is gone, I've no reason to even consider a TPV. While I understand people becoming comfortable with a certain UI and not wanting to change what they are familiar with, it's not an acceptable reason to refuse so many of the vast and powerful changes that have taken place beneath the hood. And if you use it for a week, actually use it instead of retreating to your familiar programs everytime you can't find something, in a week's time you'll be just as comfortable with V3 as you are with V1. It's the Internet. Change happens, or you find yourself unable to use it. I started out using Mosaic -- if I stuck with that all the way to today because I didn't want to learn a new browser, I'd be unable to access any content on the web today. SL is much the same way. I can understand hesitancy about trying V3 after the doggy droppings that was V2. But V3 is nothing at all like V2. You should give it a real chance before dismissing it out of hand.
  23. Creating a minimum standard for how the world is viewed is a good thing. Saying that all TPVs must not have more features than LL's viewer, is not. LL's V3 is a good viewer. I get good fps with it on a whimpy laptop even. But if we are going to be honest here, many of the improvements we take for granted are solely because other TPV folks added them in spite of LL's refusal to consider them. Body physics. Multiple attachment points. Did they cause people to see the world differently? Yes indeed they did. But!! But did LL even consider adding these features -- features demanded by the customers for years and years -- before TPVs that had it had all but pushed the official viewer out of SL? No, they did not. A good and simple solution is the following: 1) a minimum performance standard is set. All viewers must be able to render every type of item - mesh, sculpt, prim. The user may turn off whatever they want on their viewer at their desire, but the TPV has to comprehend and be able to render them all. Users may have individual unique rendering methods so long as everyone elses's isn't damaged -- this even includes naked TPV, silly as they are. But the TPV must be CAPABLE of visualizing everything. 2) all RELEASE TPV must not have features LL doesn't, but BETA versions of TPV may have additional features other viewers do not have in order to demonstrate innovations and gauge customer demand. Popular improvements are then folded into the LL viewer and into all other TPV as well once accepted. This requires LL to actually act on customer demand for once and incorporate new features the beta TPVs show are desirable whether LL loves them or not. 3) an exception is made for text clients -- no visualization requirement exists at all for them. As for the tags... it's a silly thing for LL and for the users to worry about. If you want to tell the world you use Pickelodeon viewer, just add it to your nametag. Or even wear a titler -- they work. If LL thinks this will improve their PR problem, they greatly underestimate the anger their years of abuse have created within their customers. And if the customers think this is the end of the world, they need a dose of reality as well -- if your viewer can't automatically tell the world you use BurnedChicken, you can wear a titler instead.
  24. Are we permitted to use Traps to capture the love? How about nets? Darts? ... stupid restraining orders; makes it so hard to be with the one you love.
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