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Adam Spark

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Posts posted by Adam Spark

  1. On 11/21/2021 at 2:51 PM, ChinRey said:

    That's a good question. I've done a lot of work mentoring students studying teaching and this is one of the biggest challenges they all face: How do we show our pupils that there is a lot more than the basics without forcing them to tackle the difficult parts before they are ready for it?

    One possible and very interesting solution for a virtual worlds has already been mentioned here: Toolbars and menu bars that open on mouse-over. It shouldn't take a newcomer more than a few minutes to discover them but they're still not "in the face", so there's no rush or pressure for them to figure it out before they feel like doing it.

     

    Me neither but I wasn't recommending IMVU as such. I was just using it as an illustration of one specific feature it shares with several other virtual realities and games. The only real reason I chose IMVU as the example is that they have chosen to make their starter avatar generator open to everybody so there's no need to register or download any software to play around with it.

     

    I never saw that viewer since I was away from SL for several years around that time. What I do know however, is that LL does not have and never has had people qualified to make a good UI on their staff; or if they had, those people were not listened to.

    The UIs of all SL viewers I've encountered have been crammed full of what can only be called noob mistakes. Most of them are fairly trivial and buried within functions only relevant to a few users but they are still clear red flags because they are such basic mistakes it wouldn't even occur to a reasonably skilled UI designer to implement them.

    I don't think we need an explanation why LL's "simple" viewer failed beyond that.

    Visualization doesn't force, though, and menus don't prevent. There is a reason one  gets a warning when clicking on debug settings, which is buried in a menu and needs to be turned on to even appear there.

    You make a valid point about LL and their viewers. I think one of the biggest moves a resident should make somewhat early on is explore changing to a third party viewer. But having to toggle to Advanced mode to even see building or purchasing capabilities exist? I am sure a lot of people looked and failed to see the potential of what they could do here. You need to show customers what you are selling. Hiding features doesn't prevent users from finding them before they are ready. If anything, I would argue that its more experienced users who know what NOT to do. It can, however, make one fail to realize they got more than what they see.

    • Like 1
  2. On 11/21/2021 at 2:00 PM, Fritigern Gothly said:

    They still have the option, the very real option to opening a portal to the HyperGrid like they have in 2008 (see http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta). Contrary to back then, there is now gatekeeper functionality that will block the transfer of assets from (in this case) SL to OpenSim unless the creator specifically indicated that this would be allowed. Similarly, it can prevent the import of (all) assets coming from OpenSim to SL which is how we would want it because of all the illegal content that exists on OpenSim.
    Yes, there is also a lot of original content on OpenSim, but unfortunately it is not possible for any kind of software to tell the difference between an original item coming from OpenSim and a stolen one.

    The above scenario actually already is being done between different HyperGrid-connected OpenSim grids. I have come across it while I was exploring the HyperGrid and went to a grid with an economy, where you had to buy their currency to purchase the (all original!) products on their grid. You could bring nothing with you in or out. When arriving, you got a default avatar for which you could find freebies to get dressed, kinda like the process for new arrivals on SL.

    In the case of SL, I would imagine that after arriving from the HyperGrid, you would get the option to explore SL with a username that reflects from which grid your avatar came from, or to get connected to your existing SL account (after answering some security questions and/or entering username and pass of course).

    *IF* LL would decide to reconnect to the HyperGrid, then I would imagine it to be in the form as I laid out above. 
    I am certain that this can be done and that it is actually feasible, but it would require a willingness and a bit of elbow grease on LL's part, as well as perhaps a change of policy on software contributions to 3rd party software (in this case OpenSim) by LL employees, because I would not be surprised if they feel that the gatekeeper and/or other parts of the OpenSim software would require some updating or fixing before LL can open their HyperGrid doors again.

    Absolutely it can be done. Linden Lab demonstrated it in 2008 as you mentioned. Unfortunately they abandoned the project. Perhaps one day they will get involved. Maybe their first attempt was ahead of its time.

    • Like 2
    • Haha 2
  3. On 11/19/2021 at 9:26 PM, ChinRey said:

    Everything else are secondary functions and should be kept out of sight until needed.

    That should not be necessary for beginners. Head over and check out IMVU's starter avatar system. (You don't have to create an account there, you can play around with the avatar looks before you register and give them any personal info.)

    This is not unique to IMVU. If I remember correctly, Sansar had something like that and I've seen it in several online games too. I see no reason why SL can't have something similar and more (like color options for hair and clothes, maybe some non human starters and a couple of presets for those who can't be bothered to spend time on their avatar). With that there would be no need for newcomers to worry about the clumsy inventory system before they've had time to make themselves comfortable with the basics.

     

    The only issue with keeping everything out of sight that newcomers don't yet need is you risk an "Is this all there is?" reaction. The beauty of SL is its complexity. This should be introduced to newcomers in a way that encourages them to say "I'll mess with that later". How do you propose one discovers something that is not immediately in sight if they don't have somebody to tell them its in there? I might be wrong, but I feel strongly that this is the reason LL Viewer Basic Mode failed hard.

    I was never a fan of the IMVU system, but that is just my personal taste. You make a fair point about inventory not being necessary for beginners. I was just speaking in the context of what we have, how newcomers would be better off approaching it, and how more experienced users might try to introduce people.

    • Like 1
  4. On 10/31/2021 at 4:04 PM, Ayeleeon said:

    SL can be as complex or as easy as you want to make it. It seems to me the biggest problem with newbies is they want to jump right to the most complex version right from the start. If they use that starter avi. take thngs slow, upgrade as they figure it all out it wouldn't be that hard. Few people have the patience for that though.

    This. Too many people make the same mistake I did. I joined in Oct. 2006. By January of 2007, I was was working for a venue. By Spring I was running the place. It found its way into my lap and things went downhill from there. The venue was open less than a year after that and I nearly gave up on SL in early 2009. I was doing more in SL than I had any business doing. I was trying to run a venue before I knew had to put two basic cube prims together side by side using simple math for precision placement. The keys to an easier time in SL:

    First discover what it is - a platform, not a game. The only time you are playing a game while logged in is when you are sitting down and playing something like Greedy - an actual game, played within the platform we call Second Life.

    Then, take your time to learn the following basics:

    - How to walk, run, jump, fly and land

    -Bringing up menus by right clicking on objects

    -How to manipulate the camera with the basic default camera controls

    -Use mouselook

    -How to view inventory, read notecards and use landmarks

    -how to buy items. You can start with freebies. Don't worry about linden dollars yet.

    -how to use inventory to change your clothes

    Do this first. If you are helping others, insist they do all this first. Don't skimp over the basics just because you are way past it. You are doing them a disservice by just teleporting them to your club or your favorite hangout and telling them how to sit and join your conversation. I see too many people doing things on day two that they would be well advised to not be doing in their first month here because the basics were glossed over.

     

    • Like 2
  5. For me, avatars are just a means to an end, and its the end thats important. I'll form a bond with anyone who proves to be someone I'd want to form a bond with. It might start with a style portrayed - an avatar can say SOMETHING about the human. If your avatar is decked out in wrestling garb, particularly styled after a wrestler of the 80s, you might get an IM from me. But while it might establish a connection, a bond is something different. If your avatar says something about you that might be a red flag, I'll be less likely to approach you.

    The quality of your look has zero to do with it, however. Mesh ain't cheap. Baked on Mesh makes my hair fall out more every time I mess with it. I blame nobody for keeping it old school. LOL

  6. 59 minutes ago, Coffee Pancake said:

    No, not everyone, but it's significant enough that there is pressure on users to migrate if they want to continue participation in a meaningful way. There is a huge number of SL discord groups now.

    The problem with third-party alternatives is that they can be flavors of the month. First SL residents flocked to Facebook to advertise, now they are flocking to Discord, which essentially became the new Skype as well for some people. Discord won't be the app of choice forever. Just when the pressure gets too hot for most people, they'll be tugged somewhere else.

  7. 44 minutes ago, Theresa Tennyson said:

    A post like this might have been more effective if it hadn't come after several posts by various people saying how much they approved.

    Not really, due to the legalities involved. LL doesn't have a choice here. Unless you want them sued out of business.

  8. 24 minutes ago, Coffee Pancake said:

    Not when everything you buy from now on 100% no-modify.

    There are literally thousands of items on the MP, not limited in quantity, that are modifiable. Modify permission is hardly a gacha exclusive thing. Not even close. I buy modify items all the time and change things on them to suit my liking, and I avoid Gachas like the plague.

    • Like 12
  9. 11 hours ago, Evah Baxton said:

    If your router allows for external access and your firmware can be exploited or your password is default / terrible, then you are subject to phishing with an IP alone.

    If you use your service provider's router / modem then you shouldn't worry about being hacked. Far worse is happening to you already. :P

    https://gizmodo.com/scientists-are-turning-wifi-routers-into-creepy-radar-c-1794961990

    1) Yeah, but this topic is about IP alone. I'd recommend doing that stuff regardless.

    2) Maybe, maybe not. If far worse is happening to me already, I've not been made aware of it and it is not impacting me in any way I've noticed, and I have been using my ISP's equipment for 20+years. I really don't subscribe to the theory that scientists doing things that could have negative results must mean that negative motives are behind it.

    • Like 1
  10. On 4/13/2021 at 9:33 PM, Creve Coeur said:

    ... you could wander around with your music player open as you wandered the grid, without worrying about exposing your IP address and other details? I was exposed to so much music that way, purely by chance. It added something extra to the inworld experience.

    Your IP address is not a privacy breach. Having your IP address would tell me a tiny bit about your ISP and that is pretty much it. I wouldn't be able to find you or encroach on anything you'd ever be aware of or concerned about. It could be used to match up one avatar with another if you had alts, but that has been squashed.

    You can still do that. As a matter of fact, its safer today than it used to be.

  11. On 4/12/2021 at 3:36 AM, oXCheekyXo said:

    Hi, I am not new to the net in general but am brand new to anything even remotely like second life.
    and I am trying to work out my first laptop and a wireless keyboard to boot.
    all in one go eek. When I jump I guess I completely go all in lol.
    Can anyone please give me some basic info, thoughts and pointers on second life and where to begin?
    thank you.

     

     

    Welcome to SL!

    What is a virtual world? Fairly self explanatory, you will come to find out.

    It is a world that exists online. Think of it as visiting another planet. You're either a tourist, or you'll be a resident (well technically all users are referred to as Residents. I am just using real world metaphors). Basically anything you can do in the real world, you can do with pixel representation in the virtual world. Dance, go to concerts and a myriad of other events, play games, socialize, form relationships, roleplay, and so much more. Its a vast world. You can rent land, buy or build a home and live there. You can also start any one of a myriad of business ventures. Go slow and soak it in.  I hope you are enjoying it and if you need any help I or my wife Ari Spark will be happy to help you

     

  12. They tried it. It was on there.

    Biggest problem, if I were to guess, is that Steam is a gaming community and SL is a virtual world. Gamers don't often understand Second Life. They look for a game and eventually figure out they didn't find one here.

    Well, you can find games IN SL (like Greedy, for instance). But SL is not a game in and of itself.

  13. Linden Lab announced a couple years ago that they would make changes like this to offset a reduction in land prices. I was ecstatic. These were the kinds of fees I was fine with increasing. With all due respect to the listed items this will help with, am I safe to assume that Linden Lab is satisfied with the amount that land prices have been reduced to date, or does Linden Lab agree that the cost of getting your foot in the door with a region is still too steep?

  14. 14 hours ago, Jennifer Boyle said:

    I am sure that there are many accounts who would drag whatever SL shops have copybotted content, but I question that they would be the same ones who would buy it from the original creators. I don't have the time or patience to  drag a bunch of freebie shops looking for free, copybotted stuff. People like me are the ones who matter to creators. It doesn't matter to their bottom lines that someone who would never have paid for something got it free. What matters is that I, and people like me, paid for it. So why are they so hung up on copybotting?

    There is an old saying. "Never say never". By copying somebody's item you are removing all potential for a need to buy the item. Saying in the moment "I wouldn't pay for it" is no excuse. It isn't about whether we would get your money. Its about compensation for our work. If we sell 400 copies of our work, we earn twice as much compensation than if we sold 200. Twice as much - to the penny.

    Secondly, creators have the right to sell to you with permissions such as no copy. We also have the right to determine which of our creations are given away free. Copybot takes control away.

    Third, copybot enables my product to no longer be my product. When you buy an item, that store is the creator, which creates word of mouth and reputation for quality. Copybotted work can appear to come from the copybotter, which could totally kill commerce in Second Life.

  15. On 10/11/2018 at 10:45 AM, EmpereurNapoleonBonaparte said:

    What is your preferred virtual world and why? Explain what you like about a certain virtual world compared to others. Explain what you dislike about your chosen virtual world. 

    What is your opinion on the following virtual worlds below?

    IMVU - Not really interested. More of a sandboxed environment than a virtual world.

    Second Life - The only true virtual world with enough people to make it worth anything, in my opinion. Which is unfortunate - Linden Lab needs competition badly.

    Woozworld - never tried it, to be fair. Looks like a teen oriented, more cartoonish version of IMVU

    Habbo - Teen oriented and so not for me

    Twinity Don't know it.

    SmallWorlds Never heard of it

    OurWorld Never heard of it

    Fantage Never heard of it

    Stardoll Never heard of it

    Neopets Never heard of it

    World of Warcraft - WoW is a game. A terrific one, but a game and not a virtual world

    Poptropica Never heard of it

    Club Penguin Never heard of it

    Moshi Monsters Never heard of it

    WeeWorld Never heard of it

    Webkinz Never heard of it

    Meez Never heard of it

    Minecraft A game and not a virtual world

    Roblox A gaming platform for kids and not a virtual world that I have any interest in

     

  16. 1 minute ago, Vivienne Schell said:

    1.5. You may grant certain Content licenses to other users through the Second Life permissions system.

    Your interactions with Second Life may include use of the Second Life permissions system and the copy, modify, and transfer settings for indicating how other users may use, reproduce, distribute, prepare derivative works of, display, or perform your Content in Second Life subject to the Agreements.

    1.6. You agree to respect the Intellectual Property Rights of other users, Linden Lab, and third parties.

    You agree that you will not copy, transfer, or distribute outside of Second Life any Content that contains any Linden Content, in whole or in part or in modified or unmodified form, except as allowed by the Snapshot and Machinima Policy, or that infringes or violates any Intellectual Property Rights of Linden Lab, other Content Providers, or any third parties.

    Any access to or use of Second Life through a software client other than the Linden Software that logs into the Servers (referred to as a "Third-Party Viewer") is subject to the Terms of Service, this Second Life Policy, and the terms of the Policy on Third-Party Viewers. The Policy on Third-Party Viewers provides required and prohibited functionality for Third-Party Viewers as well as other terms for those who use, develop, or distribute Third-Party Viewers; however, Linden Lab offers and supports Second Life only as offered by Linden Lab and is not obligated to allow access to or use of Second Life by any software or means not provided by Linden Lab. You understand and agree that Linden Lab is not responsible or liable for any aspect of Second Life that is accessed or experienced using software or other means not provided by Linden Lab.

    Certain of the fonts in the Meta family of copyrighted typefaces are used in Second Life under license from FSI FontShop International. You acknowledge that you may not copy any Meta font that is included in the Viewer and that you may use any such Meta font solely to the extent necessary to use the Linden Software in Second Life and that you will not use such Meta fonts for any other purpose whatsoever.

    Sorry Vivienne. I might be missing something.

    It says basically that we may make use of the permissions system to indicate how others may use our products (our rights over the uses). How does this dispute that the permission system is related to IP rights, which was my point?

  17. 3 minutes ago, Vivienne Schell said:

    Don´t get people started on IP right or copyright issues! 😎

    SL copy/mod/transfer isn´t related to that anyway, so no point in directing the discussion to that swamp.

    Completely related. Not related to anything but that. Linden Lab has stated MANY times that the permissions system is designed to protect creators IP rights.

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