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Adam Spark

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Posts posted by Adam Spark

  1. 13 minutes ago, Drakonadrgora Darkfold said:

    can they stop you from using it how you want? not without taking you to court.

    If you break in to my house and steal all my stuff, and I discover it the next day, can I do anything about it? Not without taking you to court.

    The "taking you to court" part is accurate due to the rights creators have. Sure, you can copybot my stuff. If I catch you doing it and I can take you to court and make you pay for it, because I have rights over the distribution of my creation.

    Napster no longer exists because musicians had the right to distribute their content however they saw fit, not however you or I see fit.

  2. 13 hours ago, Jennifer Boyle said:

    There are two areas in which it seems to me that the current system unnecessarily restricts and inconveniences users with no benefit to creators or anyone else.

    One is my inability to rename no-mod items. This is particularly irksome with texture-change mesh clothing. As an example, I may have shoes that have many choices of colors. I want to put on black, ones or red ones, etc., and not have to attach and fiddle with a HUD every time I wear them. If they are no-mod, the only way I can record the color of a copy is to create a separate folder for it. It would be more convenient if I could add "red" or "black" or whatever was appropriate to the name. An alternative would be for creators to not make things no-mod. I don't want to mess with the design of the shoes; I just want the convenience of renaming them. Why not have a "sub-perm" under the next-owner permissions like "may rename only?" Why shouldn't I have that? What would be the harm?

    The other is that no-transfer is absolute. Creators have a legitimate reason to want to prevent two accounts from using an item at the same time. They have no legitimate reason to want to prevent ownership from passing from one account to another. Imagine what RL would be like if no one could sell their house or car and no one could donate used clothing or books? Since the goods that we are considering are fragile digital files that can become unusable or even disappear for many reasons or for no apparent reason, backups are essential, so a user must be able to make copies. Creators are rightly unwilling for purchasers to be able to transfer something they bought while retaining a copy. But, why couldn't we have, instead of absolute no transfer, either "transfer and delete all copies" or, better, "transfer all copies" as the next-owner permission. This might require that a unique identifier field be added to properties; the unique identifier would never change, once assigned. A single copy of the item could always be transferred without restriction by the creator. What would be wrong with such a change?

     

    Pretty sure the entire grid would have to be rebuilt and rewired for such things to work. Just adding adding the unique identifier system to replace the UUID system sounds like something 1000 times more difficult than anything Linden Lab wants to dream about, let alone attempt. Good ideas for someone who wants to get it done, somewhere, eventually.

    One thing I want to see changed is the ability to see the coordinates on all prim locations, not just those with rights to edit. This would make collab building so much easier and more accurate. Decorating a sales booth, for instance, would be a use case for such a tweak.

  3. 1 minute ago, Drakonadrgora Darkfold said:

    No they really dont. Once you own it it is your choice in what you do with it. Same with digital content on the internet. Once its out of your hands you have no say in what anyone else can or cannot do with it beyond that point.

    Two words: copyright law.

    Second Life exists legally because it offers a permissions system to comply with the rights of creators.

  4. 6 hours ago, Drakonadrgora Darkfold said:

    once you give something to someone else you dont really have any say on how they choose to use it or what they use it for. you dont get to be their boss and tell them if they are allowed to do something or not. which is why copybotting was started to stop those who think they have the right to put gateways on certain things.

    can a car manufacture tell you how you are or are not allowed to drive a car? no, nor can you if you sell or give that car to someone else..

    you may have had it created but it does not give you exclusive rights over how it has to be used. you only get those rights by not giving it out to anyone else at all.

    can a tv manufacture tell you, you cant watch certain shows on the tv you bought or was given. no..

     

    Creators have every right over the distribution of their intellectual property. Those behind a movie you purchase have every right to tell you not to use it in certain ways (hence the warnings about distribution/public broadcast without permission). Just because certain restrictions are not placed does not mean a creator doesn't have the right to do so. I am very open with the usage of my products, but I have every legal right not to be.

    • Like 1
  5. When I was brand new in SL, I made the mistake of taking LMs to places that by the time I landed there they were private homes. I was greeted so pleasantly by most back then - even formed some friendships - that I refuse to not pay that forward by treating people how I was (generally) treated.

    Now, once I know you are there intentionally for reasons less than ethical, well, you won't be there very long. But I refuse to be ban happy. Too many people innocently don't know what they are doing or use old LMs. I wouldn't want to move and have a person banned from a place just because this one time they intruded on my property by mistake.

    • Like 3
    • Thanks 1
  6. 13 hours ago, Paul Hexem said:

    Completely incorrect, two or three times over. 

    With the exception of DJs (not all of which use club tip boards either), no not really. Live performers rarely if ever use any tip jars they don't have complete control over. Hosts and DJs often have their own tip jars too. As common as club boards are, it isn't exactly rare to see a host or a dj owned tip jar.

    • Haha 1
  7. 12 hours ago, Paul Hexem said:

    What you're asking for is for a club owner to authorize every single payment to every single performer, every single time a tip jar is paid.

    Performers generally own tip jars and club owners generally have no control (nor should need it) over their tips. In the use case of shared tips or DJ boards, a transaction triggered by a payment should go through. I have no issue with this. What should be stopped are the invisible transactions that bad apples can trigger. Every transaction that does not involve a payment or some other authorization by the loser of the money should not be possible on a technological level, in my humble opinion.

    • Haha 1
  8. 5 minutes ago, Rolig Loon said:

    I agree, and I thought that's what you meant.  It's one of those balanced risk situations.  Without some way to request PERMISSION_DEBIT, we'd have no way to create any but the simplest vendor systems in SL, but making that request possible opens up a way for con artists to take advantage of it.  Linden Lab handles the risk in two ways, first by opening that mandatory yellow Warning box whenever a script requests PERMISSION_DEBIT and then by giving the Governance team powers to ban scammers permanently and to recover any stolen funds.  Neither is perfect.  Many people don't read notices. Many don't speak English as a first language.  Many don't appreciate the potential risk. On the enforcement side, the system misses con artists who leave SL before they can be caught.  Still, those are the tools LL has.  Those and vigilance by responsible scripters and alert residents. 

    But surely there has to be a way for scripts to only take money when both debit is acknowledged and when a user requests the withdrawal. The fact that debit perms can allow random withdraw amounts to empty a purse surely can be stopped under the hood? But then there is a reason somebody else does these things and not me. It just feels like a loophole LL has resigned itself to not being able to fix - which they are notorious for.

  9. On 5/2/2020 at 1:12 PM, Claireschen Hesten said:

    I thought LL were bringing something in where event listings would be charged L$xx for premium accounts and a higher rate for non premium account to try an reduce this sort of spamming. i guess either it hasn't been implemented or the club is happy to pay the fees

    It has been implemented. Its just flawed. 10 to 50Ls per event for a club to advertise is nonsense. The cost of a dime or less to advertise a real world event would never compute with anyone, but yet here in this world, thats the reality. Maybe one day they will take some zeros off of the cost of owning land and tack one or two onto the cost of advertising.

  10. 28 minutes ago, Rolig Loon said:

    No, Linden Lab comes down really hard on people who run scams like that, just the way that RL police come down hard on con artists and people who hold up liquor stores.  That doesn't means that people can't find nasty things to do with basic tools and then risk getting caught.. 

    Gift cards are good examples of limited liability systems.  When you buy something with them, the L$ doesn't come directly from your account.  Just as in RL, you hold a card that gives you permission to get a limited amount of goods.  You either paid for the card up front or the merchant has simply decided to be a nice guy and give you up to L$500 worth of products by presenting the card.  The card isn't asking you for any more than that, and once you've used up the value of the card, it's worthless.  Fairre's idea for a demo HUD could incorporate something like that too, as a promotional gimmick.  ("Use our demo to try out the product, and we'll discount the price of the final product by giving you a FREE L$50 discount when you click this button.")  It would be a nice way to encourage people to get the demo first.

    What I meant by letting scripts get away with it wasn't implying that LL doesn't have ways to deal with it. I meant that it kind of shocks me that the ability to take money from accounts unknowingly after one simple debit click using a timer exists in the system.

    Some gift cards do in certain situations - I have use gift cards that become vendors for the item when you click on the in-store vendor. If my balance is less than the cost, I have had the remaining L's taken via debit perms.

  11. 1 hour ago, Rolig Loon said:

    Yes it is, and that's exactly what some of the objects that scam artists distribute to unknowing residents do.  The user clicks the object and authorizes PERMISSION_DEBIT, and then the script jumps directly to a timer that calls a money event every few seconds, transferring an unknown number of L$ every time until the user's balance is empty.  It's a sad but unfortunately common scam. 

    Seriously? Linden Lab lets scripts get away with this?

    I've used shopping huds and gift cards that "buy" via the gift card hud. It never occurred to me that the grid would make it possible to have these things take your money without the explict action for every instance of payment.

    This needs to change. Like a decade ago.

    • Like 1
  12. Even debit permissions still require a pay action on the users end, or receipt of lindens by the user. The permission just allows an object to take the Ls you tell it to take.

    Take the Relay For Life kiosks. I rez one and accept debit (I have to do this so that the money I get gets funneled automatically to the American Cancer Society). The kiosk is still not capable of blindly removing my lindens - just the lindens that the kiosk pays me.

    So with that said I am sure it could be done without trust being a part of the equation.

  13. 23 minutes ago, FairreLilette said:

    Oh, I see...that's what the COMMENTS are for (sorry not shouting with caps...I'm just not a fancy typist).  I have not seen one single comment since using Marketplace for close to three years.  I don't think most sellers even know it's there...I certainly didn't until now because take my example of the review that said it was not full perm when it most certainly was...the seller didn't write anything there regarding false reviews, and I've seen this time and time again when indeed the object(s) were full perm.   

    However, addressing the OP, you have to want that kind of drama in your Second Life.    

    I have seen many comments, and several responses from creators. Is it an underutilized feature? Sure, but it is there. There is nothing stopping a creator from responding to a false review by utilizing that feature.

    • Like 2
  14. 10 hours ago, Anna Nova said:

    I want LL to FINE them for inviting enough people (and their scripts) to cause lag.

    You want MORE customers, you pay MORE tier.

    The major issue with this is you don't need an invitation to go to a shop. A shop can see a sudden rise in popularity by word of mouth and suddenly their tier should go up? Yeah, no.

    The biggest problem in Second Life economics, if not the grid entirely, right now is land/tier costs. This suggests a step backwards in correcting that, with all due respect.

    Linden Lab needs to solve the problem of lag, not punish its users for a system that lags.

    • Like 2
    • Thanks 1
  15. 3 minutes ago, FairreLilette said:

    How could a review of inworld stores be done other than blogs perhaps?

    However, addressing Marketplace reviews...I don't like REVIEWS the way it is set up on Marketplace.  I pioneered Ebay and Marketplace is modeled after Ebay.  However, Marketplace took the route of reviews (which is ala Amazon's model) when they should have had it be FEEDBACK.  What Feedback is on Ebay is a two-way street.  The sellers gets to respond to the feedback left.  With reviews, how do sellers respond?

    See, the problem with reviews on the Marketplace is I have seen FALSE REVIEWS.  The false reviews are mostly regarding full perm items.  I was just reading another full perm review the other day and the reviewer is saying NOT FULL PERM crap again and it's not the first time I've seen it.  So, I decided to look into the contents section of the seller's page and low and behold, the item is full perm and reads copy/modify/transfer.  

    The other problem with Marketplace though is if the item is boxed.  If the item(s) is/are in a box, the Marketplace reader can only read the permissions of the box itself not what is inside the box, so the box could read copy only under the CONTENTS section even though what is inside has different permissions.   

    There is no perfect system but I am disappointed that Marketplace did not continue to follow in Ebay's footsteps and offer FEEDBACK (two way street) instead of REVIEWS like Amazon as it did.  

    As to the OP, I wouldn't get myself involved in drama of that kind.  But, it is also said as other say "all publicity is good publicity"...it makes people curious about it.  

    Sellers can respond to MP reviews. Happens all the time.  There is a comments link on every review.

    • Like 2
  16. 6 hours ago, AndehMoltoer said:

    Hello! 

    I've been playing Second Life for almost 10 years and I've had my fair share of bad experiences with stores, even popular ones. I was wondering if it is against the ToS to make a pick about my bad experiences with them or make a public post on a blog? Something like: "In my opinion you should stay away from store X because of Y reason."

    Thank you! 

    I believe if it is posted in-world then yes. On a blog? Likely not.

    Just remember a couple things. Things happen. Not all bad experiences are reflective of how a store normally operates. We are all human and we are all going through this thing called life. Also, any time you mention a store by name, you are providing advertising for said store.

    • Like 4
  17. I'm not seeing much change, but it will be nice to see my family more and not be afraid to order out, so not ENJOYING it, no.

    Mind you I won't be in a rush to see this lockdown end until the world realizes that we need to slow down as a society. This will happen again. Heck, it might even have to happen again thanks to this very same illness. We can't keep everything shut down forever, but we cannot afford to keep flicking the proverbial switch in both directions on even a somewhat routine basis, either. If this is the new normal for how we deal with pandemics such as this, then we NEED to find a new normal for life in general, and make a routine effort to minimize the frequency of these things. Wouldn't hurt to take some lessons here as far as dealing with influenza, either. Covid-19 is a plus-1, meaning all other health matters are continuing. Heart attacks, influenza, strokes, car accidents are all still happening. If we can control influenza a little better with more frequent hand washing, slowing down as a society and taking a page out of the covid-19 response book, future severe pandemics won't be such a strain on health care.

    • Like 3
    • Thanks 2
  18. On 4/22/2020 at 10:11 PM, Waiomao said:

    The IMs came from a long-term (8 years!) resident and were so harsh that she sounds in pain. I just wish there was something I could do to help.

     

    I don't know you, but I respect you.

    This grid (and quite frankly, this planet) needs more of the compassion shown here.

    • Like 1
    • Thanks 2
  19. 1 hour ago, KlintonBoyle said:

    I am posing the question for some feed back for someone who has never hosted for a DJ on SL.  Yes, all the credentials of engaging and fun are checked but have no experience or idea what is expected or how to do the tasks which would be required.   Furthermore, most clubs require past experience.  How would this person get over that hurdle?  Is there an (as perhaps, off the wall as it sounds) inworld course?  I would appreciate any and all feedback.  

    Thank you so very much.

    Many clubs don't require past experience, some even train. Here are some tips and some general guidelines and common rules to being a host:

    - The first basic thing you must know is how to send notices. Typically a DJ has a two hour set, and you are likely to have to send a notice prior to a set, and another halftime notice after hour 1. Once you are in the group, you will be able to look at archived notices to get a feel for what goes out in a notice. Or you can just join a club group and watch for a bit to get a feel for what hosts are doing there before stepping up to do the job.

    - Next basic requirement - Life happens, but generally, be prepared to be there for the two hours. Don't go afk. Don't look at it as easy money and clock in and out. Do it because you enjoy it and the rest will take care of itself. Do it for the money and you'll probably wind up making less and looking bad.

    - Second basic requirement - promote the DJ in chat, particularly remind the crowd to tip them. Don't overdo it - my rule of thumb when hosting is generally once per hour.

    - Never, ever, EVER promote yourself or your tip jar on stage. Its tacky, at best.

    - Greet people. Use radar to watch for people arriving. Say hello when they do. This can be hard in large crowds. Don't panic but do your absolute best.

    - Don't blow off sets because at the moment you don't feel like hosting. When a club hires you, you have a responsibility just like if you got hired by Walmart. You won't make every shift, just make sure your reasoning isn't anything close to "I'd rather do something else right now"

    These are the basics. Good hosts will also show up early, leave late, tip the previous and following workers, and work/communicate with their DJ.

    I almost forgot. Promote the club. If they have live singers, games, cuddle areas, or anything else - Talk about it. Get to know the club and find out things, although you might be asked to talk about specific things also.

    • Like 3
  20. 4 minutes ago, Pussycat Catnap said:

    I drive an electric vehicle, many people drive ICE cars (Internal Combustion Engine). 90% of the parts, engineering, manufacturing, software, upkeep, usage, and skills of the developers / builders / etc are different.

    There is less in common between my EV and an ICE car than between SL and WoW - and yet still I can make comparisons and analogies across them.

     

    WoW is comparable to the RP sims and to Linden Realms. Very much so. Go to a live venue sim or some other business and the comparisons stop at 3D graphics.

  21. 2 minutes ago, Pussycat Catnap said:

    Only... in that all the ones that offered XXX content are basically dead.

    Otherwise almost everything here is found there and vice versa.

    Just one is full of a bunch of boomers that feel "game" brings shame on their toy, and the is full of a bunch of people who have gotten over themselves over that term...

     

    That said...

    There are so many parallels when it comes to use habits and what keeps people playing that they are essentially the same thing in that regard.

     

    Almost everything found here is found there. But there is a lot found there that is not here.

    Quests, experience points, storylines, and all things that make games games are not here. SL is no more a game than Facebook is.

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