Hello all, I'm working on a bus in mesh. This is the first vehicle i'm making that has a physical shape that makes it possible to walk in the bus. I got all this working, people can get in and out though the doors, and can't walk through the seats and poles inside the bus. When the bus is not set to physical, it has a LI of 41: 34 - download 11.7 - Physics 41 - Server 17580 - Faces I've set a number of prims to the 'prim' physical shape (the sides, floor, wheels etc), and everything else to physical shape 'none'. I can drive the bus (it's fully scripted) and it works well. But for some reason the physical shape seems to change when i drive it. People can't walk in anymore. It looks like it turned to 'convenx hull', instead of 'prim' physical. When i get out as a driver, and the bus isn't physical anymore, it stays at the 'convex hull' settings, and you can't walk in anymore. Only when i select it, it reverts back to the 'prim' mode. Also, when driving the bus, i can't see what the costs are, i keep getting the loading icon. This is the case in different viewers: Phoenix firestorm mesh and the latest LL viewer (Second Life 3.2.8 (248931). Does anybody have an idea what might cause this and how i can fix it? I'll admit right away i'm not an expert on mesh modeling and i'm still figuring a lot of things out. I *thought* i was on the right track, but this reverting back to convex hull-thing makes the bus useless. Thank you in advance, Owen Lusch