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Owen Lusch

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  1. Owen Lusch

    UV mapping?

    Not sure you have done this already but: in 3dsmax, it's important to collapse all the modifiers (so UVUnwrap too) before exporting as DAE.
  2. I doubt it'll make much of a difference. When exported to .DAE, everything will be build up into triangles. That one face on top isn't a triangle so it'll be cut up in a lot of smaller triangles to make it work.
  3. If you're working with mesh, which i assume you are because you're posting in the mesh forum, don't use PrimComposer. That's made with regular SL prims and sculpted prims in mind. The great thing about mesh is you're not limited to those two anymore. Use 3dsmax's plane, change the settings and use that with the cloth modifier. Mesh = forget PrimComposer. (IMO)
  4. Did you use the 'unwrap UV' modifier? If so, make sure you collapse that before exporting: Right click --> Collapse to, then it's applied to the exported DAE file
  5. Thank you both for your quick reply, much appreiated @ Dilbert: Thank you for the link, i've read most of the discussion, and eventhough it didn't solve my issue, it was very helpful to read. Thanks @ Drongle: Thank you for your reply. I indeed didn't click the analyze button before uploading the physics shape, that solved the issue! I feel a bit dumb now, but at least i know what caused the issue. About linking parts up to lower the LI: i'll certainly do that! Might take some work, but it should be worth it in the end. Right now, the physics shape stays in the 'prim' mode when the bus is physical, so my issue is solved. Thanks again :matte-motes-big-grin:
  6. Hello all, I'm working on a bus in mesh. This is the first vehicle i'm making that has a physical shape that makes it possible to walk in the bus. I got all this working, people can get in and out though the doors, and can't walk through the seats and poles inside the bus. When the bus is not set to physical, it has a LI of 41: 34 - download 11.7 - Physics 41 - Server 17580 - Faces I've set a number of prims to the 'prim' physical shape (the sides, floor, wheels etc), and everything else to physical shape 'none'. I can drive the bus (it's fully scripted) and it works well. But for some reason the physical shape seems to change when i drive it. People can't walk in anymore. It looks like it turned to 'convenx hull', instead of 'prim' physical. When i get out as a driver, and the bus isn't physical anymore, it stays at the 'convex hull' settings, and you can't walk in anymore. Only when i select it, it reverts back to the 'prim' mode. Also, when driving the bus, i can't see what the costs are, i keep getting the loading icon. This is the case in different viewers: Phoenix firestorm mesh and the latest LL viewer (Second Life 3.2.8 (248931). Does anybody have an idea what might cause this and how i can fix it? I'll admit right away i'm not an expert on mesh modeling and i'm still figuring a lot of things out. I *thought* i was on the right track, but this reverting back to convex hull-thing makes the bus useless. Thank you in advance, Owen Lusch
  7. Thank you Charlar, just today i had a chat with another person about how excacly the PE is calculated. This link helps a lot
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