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DracoTech

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  1. DracoTech

    UV mapping?

    Drongle, you were correct! It was multiple UV maps. I ticked the 'Only Active UV layer' box when exporting from Blender (I didn't see this button before), and now the UV map works perfect. Thanks for the tip! I also wanted to point out that I am somewhat experienced in 3D modeling. I did create 4 LOD models, and a collision model. But the thing I wanted help with next, was how to use the uploader properly. I still can't see the texture when I tick 'Texture' below the small preview window. Its not a big deal, I uploaded my texture independently of the model and it works fine that way, but I could still use some help with what all the options do.
  2. DracoTech

    UV mapping?

    Importing it to Blender and exporting back to dae helpped a little bit - the blade of the sword is correctly mapped, but the handle still has repeating textures, but much less severe than before. Still, its not right. I'll try that other method if I can find a converter. I'm using 3DS Max to model. Its a student edition, but I don't think that would matter, its still the same. I just read that SL supports Collada 1.4. Do you think I could be exporting to an unsupported version? I have no idea how to check!
  3. DracoTech

    UV mapping?

    I'm well aware of how to unwrap a model. Been doing it for years. My issue is that my mapping is completely gone when I upload the model... Chic Aeon wrote: The big thing you need to know (well maybe the biggest as there are lots of things) is that complete mapping isn't actually "supported" by SL (yet). Am I to understand SL does not support UV unwrapped models?
  4. DracoTech

    UV mapping?

    I'm new to uploading meshes into Second Life, I'm probably just missing some simple button, but I'm having a problem uploading meshes with UV mapping. I'm trying to upload a sword and when I do, the UV mapping is gone, and the texture looks as though it has been repeated hundreds of times - it looks like randomly colored pixels all over it. At first I thought I didn't export the model properly, but when I re-import the dae file into my editor it looks perfect. UV mapping exported fine, its just not carrying over to SL. What am I doing wrong? Also, I'd appreciate it if someone could show me a tutorial that covers all the aspects of uploading mesh models so I don't screw this up again. :smileytongue:
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