I'm new to uploading meshes into Second Life, I'm probably just missing some simple button, but I'm having a problem uploading meshes with UV mapping. I'm trying to upload a sword and when I do, the UV mapping is gone, and the texture looks as though it has been repeated hundreds of times - it looks like randomly colored pixels all over it. At first I thought I didn't export the model properly, but when I re-import the dae file into my editor it looks perfect. UV mapping exported fine, its just not carrying over to SL. What am I doing wrong? Also, I'd appreciate it if someone could show me a tutorial that covers all the aspects of uploading mesh models so I don't screw this up again. :smileytongue: