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Madelaine McMasters

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Posts posted by Madelaine McMasters

  1. 38 minutes ago, Wulfie Reanimator said:

    I wasn't able to find any way to change the edit axis location in the SL viewer. Maybe it's just not possible. I checked all preferences and advanced/developer/debug menus.

    Well then, in the instructions for adjusting the hats I'm making, I'll suggest people use FS. It's terribly difficult to do it in the official viewer.

    • Like 1
    • Thanks 1
  2. 6 minutes ago, Love Zhaoying said:

    ETA: My point is kind of - uncheck it in FS and perhaps it will look the same as the official viewer..?

    It will, but the behavior of the SL viewer is not what I recall from years ago, nor is it at all desirable for my purpose. Imagine trying to position a hat when the edit arrows are two feet away from your head and tipped at some crazy angle because the hat contains a butterfly hovering nearby. Or, imagine trying to place a rug on a floor when the edit axes are in the next room and tilted, again because there's some other object linked to the root rug.

    I must be missing something obvious.

    • Thanks 1
  3. I just discovered that a linkset's root position seems to be different in Firestorm than in the SL Viewer. Here's a comparison of two simple linksets of two cubes. Firestorm correctly uses the center of the root prim to locate the entire linkset, the SL viewer gets it wrong. Anybody got an explanation for this? Might I have a borked setting in the SL viewer?

    RootPositionComparison.thumb.jpg.ea3adbd65f34ef5ceb8fef533a75de67.jpg

    • Like 1
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  4. "Everybody talks about the weather but nobody does anything about it." - Mark Twain

    I built a rain/snow system 15 years ago that rains/snows only where I want it, and only when I'm present to see it. I also built a miniature thunderstorm that only I could hear, by placing the sound in a HUD. I don't have that anymore, but it was quite lovely. Surely such things exist in marketplace.

    • Like 2
  5. 7 hours ago, Innula Zenovka said:

    Thanks.   But when an animator tells me his animations are 24 fps, he must mean something.   Maybe I should ask him, but certainly several experience animators I know are under the impression -- possibly mistaken -- that the animations they've uploaded to SL have a particular framerate, and whenever I've calculated the time at which a script should do something,  based on this and what happens a particular number of frames into the animation, the results have been what I'd expect.   For example, if the animation has the avatar start to move their right arm at frame 96, the movement starts about 4 seconds into the animation.

    In this case, the 24fps refers to the capture rate of the animation. Imagine a dancer being motion captured for a dance animation. Capturing that motion at 24fps meshes well with the industry standard frame rate for motion pictures. If the SL viewer is running at 6fps, it'll pick every fourth frame from the animation for display. If the viewer is running at 48fps, it'll interpolate one frame between two successive frames in the BVH animation.

    BVH files allow specification of a "frame time". I've seen SL sit animations with BVH frame times of two seconds. Rendered in-world, those animations can be quite smooth (due to interpolation), and very robotic.

    • Like 1
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  6. From the footer of the bonniebots website...

    "Be excellent to one another."

    This reminds me of Google's "Don't be evil". You'd think people would know better than to invite this comparison.

    I just had a long chat with a neighbor who's a retired psychologist. One of the topics we covered was the need for increased emphasis on ethics and morality in computer science and technology. Big data and algorithms are, in some ways, like young minds. If we don't attend to the morality of their development (okay, even if we do), there will be consequences.

    • Like 6
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  7. 1 hour ago, Scylla Rhiadra said:

    Hi all,

    As per their recent agreement with Linden Lab, BonnieBot.com now offers the ability for both individuals and merchants to "opt-out" of their web site.

    If the opt-out occurs via e-mail or website, I think that potentially exposes a user's IP address for collection. Are we opting out of a low level privacy breach by opting into a higher level one?

    • Like 15
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  8. 48 minutes ago, Ags Falconer said:

    Like a fine Gran Reserva, Maddy, age enhances you. 

    It also appears to make me look younger, while the grueling process of picking a new SL head had me banging the real one on my desk.

    I'm taking a break from dolling myself up, but will eventually return to ensure that my SL face reflects the aging it caused.

    • Like 5
    • Haha 1
  9. You can't hide yourself. That would be a massive exploit for griefers. Imagine if I wanted to harass a sim, all I'd have to do is block everyone I see on it and I'd become invisible. I could then wander around interacting with all the objects while everyone else scratches their heads and wonders what the hell has gone wrong.

    • Like 14
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    • Confused 1
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