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Cali Souther

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Posts posted by Cali Souther

  1. 16 minutes ago, Ayashe Ninetails said:

     And Stardew is a game created by one person, so that's a bit crazy.

     

    I love Stardew Valley ♥   but,  unless you have friends to play with - it can get lonely talking to NPC's...     

    I have to give many kudos to Eric Barone/ConcernedApe -- he has provided excellent support over the years and genuinely seems to care about the customer satisfaction of his user base.    LL could learn from that.  (wink)

    I wish I could find more ways to be creative in SL ...   but my lack of skills hinders me in that area.   I've said before,  I wish it was easier to build/create in SL ...  but most do not agree (and I can understand how it would impact the "economy" of SL )....  

    I wasn't going to respond to this thread - so many like it and I've said all I have to say,  but I had to give props to Stardew 🙂

    • Like 2
  2. 3 hours ago, Nalates Urriah said:

    I suggest you remove the viewer and do a clean install of FS. Lots of us use the latest FS (6.6.8) with no problem. I would take a hard look at your Windows system and make sure it is OK. Make sure all your updates are in and the video driver is current.

    Run SFC (System File Check). Then run CHKDSK 😄 /R, ( C followed by a colon NOT a happy face) which takes hours. If your computer is years old then the chkdsk can find disk surface problems and repair them. I recommend a system backup or at least making a system restore point before running the /R option. This is not something to bother with on a new computer or SSD.

     

    Thank you!   I did do a clean install ...   hoping that helps a lot.   I lost several items from my inventory and all my settings were erased... so weird.  I've never had issues in the past.

    I  have a fairly new high end computer,  but I will certainly take your advice and give it some checking!  ;)    Thank you!

  3. 3 hours ago, Adam Spark said:

    Actually, that is typical of any business that does not want to have to shut its doors. A prerequisite, actually. Once growth becomes secondary, the business sinks and closes up. Not just these days either, thats always the case. And yes, only when things are too bad for them do people leave most any business. If they didn't care about getting new customers, this place would eventually turn into a boring ghost town, as people disappear at one point or another for a variety of reasons, some of which have nothing to do with SL itself. We'll all be gone one day, and not necessarily by choice. So yes, they are focused on new customers. Current ones benefit by that as it keeps this place running.

     

    I do believe they can care about getting new customers AND care about existing customers at the same time.   I agree,  we need an influx of new to keep going and to grow.

    Cable companies are the best example of my peeve with the way a lot (not all) companies do business - I say these days,  because customer service is at an all time low - at least in the USA.   They spend ALL their efforts on getting new customers,  do NOT take care of current customers, but if you leave they spend a lot of money trying to get you back!   

    I don't think LL / SL is as bad as cable companies and cell phone companies (two of the worst @ customer service) ....    but they do (based on all the posts I've read) seem to keep their distance, which makes some residents feel abandoned / forgotten / unheard.

    • Like 4
  4. On 2/21/2023 at 2:39 PM, Fluffy Sharkfin said:

    I definitely agree that creating content for Second Life is a more complex and involved process than it was before the introduction of mesh (and prior to that sculpted prims) but that's a slightly different issue to the one you alluded to in the post I quoted.

    I know that may seem pedantic but in this particular instance the distinction really does matter because the first and probably most important step in brainstorming a solution to any problem is to clearly and accurately define exactly what problem it is you're trying to solve.

    So, in this instance, the problem isn't so much that creating content in SL has become infinitely more complicated but rather that the current in-world creation tools aren't capable of producing content of the same caliber as content created using dedicated 3D applications.

    Now obviously the ideal solution to that problem is to update the in-world building tools and introduce new more versatile and powerful features that will enable users to create better content comparable to that created using dedicated 3D applications.

    Of course not all of that solution is realistic/attainable (and the part that isn't has been struck through just to make it clear) because no matter how much time and resources you invest in developing new tools and features for the viewer you're never going to be able to compete with dedicated 3D applications when it comes to the power and versatility they offer creators.

    Which leads us to another equally important part of brainstorming solutions to problems, keeping expectations realistic and not spending time trying to fix issues that are insoluble.

     

    That's just the price we pay for the level of versatility and creative freedom that SL provides us with but I think it's a fair trade.

     

    Well you can add my 2 cents to that because I completely agree with you that in-world building needs an overhaul, the question is what can we buy for 4 cents? :) 

    I don't make content to sell in SL so as far as I'm concerned if LL could wave a magic wand and introduce features that allowed every resident to create stunning content in-world I'd be absolutely overjoyed but I'm certainly curbing my expectations as to what can potentially be achieved.

    As for specific ideas on what those improvements and new features may be there have already been some great suggestions including a recent and quite detailed post by @ChinRey on ways in which the existing primitives system could be expanded and improved upon.

    I'd personally like to see something much more ambitious in the form of a new type of voxel-based in-viewer building system, something akin to Firestorms new Local Mesh feature but with the addition of a rudimentary but extensible voxel-based building tool which would run locally rather than in-world and integrate with the mesh uploader in order to convert the temporary voxel objects to mesh and upload them.

    Another alternative would be for LL to overhaul the current SL linkset to include proper hierarchies that allow for parent-child relations and sub-trees which can be animated simply by adjusting the transformations of the parent (but since I'm not that familiar with the way in which linksets are currently handled I have no idea how possible that would be).

    As for creating clothing in-world I've seen a few suggestions but every experience I have with cloth simulations in 3D apps suggests that attempting to incorporate something like that into the SL viewer is a really bad idea unless you're actively trying to drive away every resident that doesn't own a modern graphics workstation/high-end gaming pc.

    Anyway, regardless of what improvements LL do (or don't) make to in-world creation tools, I think we will have to accept that using dedicated 2D/3D content creation tools will always yield superior results to what can be achieved within the SL viewer (at least in the hands of someone that knows how to use those tools).

    I’m a simple person.  I can play games that allow me to be creative and all I have to spend is the initial purchase price of the game and maybe a bit more for DLC now and then.   It’s infinitely less “complicated” and less expensive than my efforts (to be creative) have been in Second Life.

    Second Life is not a game, it’s a virtual world [ I understand that ] – but you still need to have things to do for it to be fun.  Exploring other people’s creative efforts is fun, but not endlessly so….

    SL tends to attract what I call Engineer types.  Intelligent and talented folks who understand how to build and create in SL – (what programs they use along with SL is beside the point for me) and then there are the rest of us….

    I was suggesting that, if we want to attract and retain people – it would be helpful if creating was simplified.  If everything about SL was simplified and less expensive (to be honest).   No you don’t have to pay for premium or spend a lot of houses and clothes … but that brings us back to …   you still need to have things to do for fun….   being creative is fun for me,  and I wish I was better at it in SL is really all I was alluding to.  :)

     

    • Like 3
    • Thanks 1
  5. I've tried Genus, Catwa & Lelutka  --  I like Lelutka best.  I like the looks of it and the ease of use / the hud.

    You just missed a freebie for Christmas - they seem to give away a free head every year.  I missed it the first couple times,  so I really kept an ear out for it this year.

    I think Genus has a free head all the time .... but I could be wrong.

    I still ask for help too !!   :)     Good luck,  hope you find something you really like.   

    • Like 1
    • Thanks 1
  6. On 2/17/2023 at 11:58 AM, Fluffy Sharkfin said:

    It's been a while since I built anything substantial out of prims, in what way have they become more complicated to use?

    As for Blender, it isn't the only option when it comes to creating content for SL and some of the alternatives are a lot easier to get to grips with.

    Clothing,  for one,  has become a great deal more complicated with mesh.  I'm not an expert in any of this,  so I'm not sure what other choices (besides Blender) there are - but everything I've looked at is a bit more complicated that paint shop.

    Building has always been more complicated in Second Life than it is in any game I've ever played - such as Sims.  

    I do realize that if anyone could do it - everyone would do it - and no one would be able to sell their builds.  I do,  however, think - it would help retain folks in SL if the process were less complicated.

    Just my humble 2 cents.

    • Like 3
  7.  

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    On 2/10/2023 at 10:05 AM, Ceka Cianci said:

    I think something that would inspire creating things would be an avenue to look into.. Also something where we can be more creative like before and more useful creations from right here in world..

    As the years have passed,  creating in SL has become infinitely more complicated.  It would be absolutely wonderful if it was easier to create and build - for those of us, who are not friends with Blender, etc.  😉

     

     

    • Like 10
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