Jump to content

Crias Rowlands

Resident
  • Posts

    68
  • Joined

  • Last visited

Everything posted by Crias Rowlands

  1. Bump! I am available to do custom built assets for Second Life. Modeling mainly with sculpts, texturing, mesh development in the future. - Available for both small and big projects - Working in desired style: cartoon, realistic, etc - Creating buildings/environment props - Interior assets such as furnitures - Avatar realated assets (clothings, attachments) - Animals, pets, nature (sculpted trees, etc) - And so on.... Reference pictures: http://www.flickr.com/photos/stuffstore/ If you would like to hire me, please get in contact with me. If i dont answer to your message within two days, make sure i got your PM or the Notecard.
  2. Bump! I am available to do custom built assets for Second Life. Modeling mainly with sculpts, texturing, mesh development in the future. - Available for both small and big projects - Working in desired style: cartoon, realistic, etc - Creating buildings/environment props - Interior assets such as furnitures - Avatar realated assets (clothings, attachments) - Animals, pets, nature (sculpted trees, etc) - And so on.... Reference pictures: http://www.flickr.com/photos/stuffstore/ If you would like to hire me, please get in contact with me. If i dont answer to your message within two days, make sure i got your PM or the Notecard.
  3. Yeah, that would be great to give us some guidance about how to produce that kind of png.
  4. Yeah, surely i'll try blender's animation system and the plug-in for it. As soon as i do it i write some stuff here how it succeed! SLat looks comfy too
  5. What a shame! I am using blender for sculpts and didn't know it has an animation exporter for SL!
  6. I worked a couple of months with Qavimator but sometimes it gives me a headache (undo?!) and i am curious different peoples what apps found comfortable to animate for Second Life? It's not about which program know more fancy trick than the another, more rather I am curious about which is handy and feels good to work with.
  7. The head is just fine but to be sure tried it out, don't worked. The slowmotion artifacts are still in there at me. Ripping out my hair now...
  8. I have a very annoying problem, i am using Qavimator and my animated poses just messed up inworld though they are all looks good and fine in Qavimator. There is a sample you can download what i am talking about. http://rapidshare.com/files/450932171/m2.bvh Look at the legs for example, they are good in the editor, but when you upload it to SL, it just got messed by VERY slowly moving actions they shouldn't be there (Usually it appears between two sequence). Weird. I am using Phoenix viewer.
  9. Hey! I have four years experience in sculpting and texturing up assets for Second Life. Willing to undertake almost any kind of sculpting and texturing task. I also do items for commercial use. Contact me for further details! On the following link you can find some references: http://www.flickr.com/photos/stuffstore/
×
×
  • Create New...