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Jennifur Vultee

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About Jennifur Vultee

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  1. The mesh maker skould have provided you with a UVW map so you can create your own textures without guesswork. If its a full perm kit and didn't come with a UVW map maybe you can ask for it...its possible they simply forgot to include it. If its properly UVW mapped at this point all you really need to do is use thw UVW map make your textures in Photoshop or Gimp, upload them and apply them to the mesh. If the mesh maker included a .dae in the sale you can import that to Blender if you want to to test textures before uploading them...of course that also means you can upload the mesh showing
  2. Here's what I don't understand Nyx...since everything in SL is already mesh why can't all viewers already see mesh when its imported? Why is special code in viewers needed to see mesh? I mean prims are mesh, the avatar is mesh, sculpties are mesh, the very ground and sky are mesh. I can do CTRL + Shift + R and see the mesh that makes up SL...so why are user imported meshes so different that they need special code?
  3. Talk to Sandi or her partner from Lolas and they will give you the developer's kit.
  4. I tried it and hated it...who wants a choice of half screen window or full screen pixilated? Not me. I know its a beta but its dumbed down even more than Viewer 2...and I didn't think that was possible. PLEASE, PLEASE, never make this web viewer mandatory!
  5. You have to select the item you want to edit from the list...pretty sure anyway, the last time I did it was on the beta grid on the mesh viewer since I'm forced to use a version viewer 2 there. Once you finish editing save then look to the top left of the side bar appearance editor for two arrows like this << that will get you out of edit mode. I own a clothing shop and yeah the new appearance editor is confusing and I hate it.
  6. Hi Kwakkelde, First of all uninstall OpenCollada...it doesn't seem to work with 3DS Max because it scrambles the texture mapping. I've brought this to the attention of Nyx Linden. Instead go here: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 and install the official Autodesk FBX plugin for your version of Max...it works.
  7. Sorry for trying to help with your problem Vivienne...but its rather rude to spit in the face of someone trying to help you. I responded to you against my better judgment, a mistake I will not repeat. I should have confined my responce to Madeliefste.
  8. Actually Viv its more likely that there aren't that many Cinema 4D users. I don't know if Cinema 4D has a built in FBX/DAE exporter if if ya'll are using a plugin but it does look similar on a smaller scale to 3DS Max users who've tried the OpenCollada plugin for 3DS Max. I tried OpenCollada and got the mesh into SL fine but the textures were scrambled, I know of a few other Max users with similar results. If its a plugin you're using see if there's a different one you can install.
  9. Ann as long as your version of 3DS Max exports in the FBX/DAE format you can use it...I'm using Max 8 with the Autodesk FBX plugin since Max 8 didn't ship with an FBX exporter. Later versions ship with the plugin already installed including 2010 and 2011.
  10. Each mesh object can have 8 "faces" (specified with something like "material ID" in the modelling program), so that means 8 possible texture maps per mesh. I believe you're confusing faces and UVW mapping, a mesh can have up to eight UVW mapped textures...if a mesh has eight faces it would be an eight sided object.
  11. To a recent ticket citing a problem with viewer 2, after waiting 4 months for a reply the reply received was "have you tried viewer 2". To a problem with destination guide listings not working, I was asked "are you using viewer 2." Eventually, after confirming I use viewer 2, I was told put in another ticket. To my comment about waiting 3-4 months for the last ticket to be answered, I was told if they don't answer your ticket in 4-5 days put in another ticket. And now, for three days I can not even access my ticket history to determine if tickets are being addressed. Eh...I think they just sk
  12. Hmmmm...does this mean someone might actually look at my concierge level land ticket sometime by the end of this year? I filed a ticket seven weeks ago and its still marked "new", I'd kind of like to reclaim the three parcels of land I had set for sale in mid August...my group that owns it was deleted.
  13. Of course with human avatars the skin would have to be part of any clothing since meshes like all other attatchments currently don't support layers like the SL base avatar does. I see it as being a great thing for non human avatars but those who try to do them as human replacements are soon going to realize their limitations. Even something as simple as seperating the arms in the UVW map breaks all clothing...that is IF you could wear clothing with your mesh once its imported.
  14. I havn't heard anything definite from the Lindens how long the open beta will be.
  15. 7. CONTENT LICENSES AND INTELLECTUAL PROPERTY RIGHTS 7.2 You grant certain Content licenses to Linden Lab by submitting your Content to the Service. You agree that by uploading, publishing, or submitting any Content to or through the Servers, Websites, or other areas of the Service, you hereby automatically grant Linden Lab a non-exclusive, worldwide, royalty-free, sublicenseable, and transferable license to use, reproduce, distribute, prepare derivative works of, display, and perform the Content solely for the purposes of providing and promoting the Service. You understand that thi
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