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Theresa Tennyson

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Posts posted by Theresa Tennyson


  1. Melita Magic wrote:

    It sounds like you want to copy the work someone else has done?

    Melita, did you make your own hair and skin? VERY impressive!

    Of course, if you didn't, you "copied the work someone else did" too.

    • Haha 2
  2. Do you remember where or how you got the skin? If it was given to you or was in some random freebies it may have been an illegal copy of another skin and Arc Faith is the name of the "copybotter." Illegal copies were a major problem a while ago and there is a fair amount of this content floating around (and to be perfectly clear, I'm not accusing you or anyone you know of doing the copying.) If the skin has a high-quality, detailed look it probably was from one of a handful of designers originally. If the skin allows you to edit it, go into the editor and take a look at the "tattoos." It's usually hard  to see them clearly but you may see a copyright notice and a name on one of them and that will be the original creator. I've been doing a lot of work with skins and I may be able to recognize the maker from the look of the skin if this is the case.

    As far as the "kindness", the shape, skin and even the eyebrow shaper (the little file that's listed as the "hair") all work together to make the look of the avatar. My skin is adorable with the shape it came with, which I edited slightly when I got it, but if I wear it with almost any other shape I look like the product of five generations of inbreeding. By carefully editing your shape you may be able to get the look you like with another skin.


  3. RoseBeMine wrote:

    Thanks for the replies. I'm totally new and still trying to figure out everything. I have a avatar that you can pick when you sign up etc. I will check out the objects area tomorrow, *late here in Aus* lol. I had a look in recent and nothing is there.

    Any other tips on getting the best looking avatar. Some stuff I picked up was free so I should probably stick to stuff that actually charges lindens?

    A lot of that depends on where you look. A lot of free things are pretty trashy but there are places that will give away good quality items for free to promote their stores. It's entirely possible to put together a very nice looking avatar for little or no money. I'd be glad to help you hunt for things if you like, or send you landmarks to good places if you'd like. Sleep well and have fun in SL!

  4. Because of the way the Marketplace is set up most things are send in "boxes" that have to be "opened." They will be "objects" and will automatically download to the "Objects" folder in your inventory. Even things like shapes and skins are sold this way because they usually come with notecards, landmarks and other things. Try looking in the folder in your inventory labled "Objects." Also, make sure that you're not using a "filter" on your inventory - that's when you type in a few letters or words in the filter box at the top of your inventory. That will make anything that doesnt' have those letters/words invisible until stop filtering (I do that ALL THE TIME).

  5. My avatar is a rather petite teenager and in many couple animations with tall guys, especially couples dances, her feet end up quite a bit above the floor. The hug-and-kiss system I'm most familiar with has the ability to at least partially compensate for height differences by having multiple sets of animations.

  6. Tanni, try downloading and running the beta version. They've had a problem for a while with recent Nvidia cards with that problem and it's fixed in the beta now. I used to have the same problem and the beta works well for me. It may be a while before the fixes are released to the main viewer because it seems like the fixes are causing problems with some ATI cards now.

  7. Here in the States you'll occasionally find ads on the Internet screaming "THE TRUTH ABOUT ACAI BERRY - IS IT DANGEROUS?" and then when you click on them you'll read "No, Acai Berry is wonderful and will make you eight feet tall and bulletproof - buy some from ME."

    Reading the original poster's message I immediately suspected that this was his/her group and they're trying to get people interested in sexual ageplay to contact them to "find out about it." If this is what they want? Busted! If somehow it ISN'T? All they're really doing is advertising it like other posters have said.

  8. I seem to remember hearing about a bug where hovering your mouse cursor over flexiprims causes a FPS drop, and that it has been fixed in some development threads. That might have been your problem - when your mouse was over your avatar that would have caused FPS to drop.

  9. I'm a little confused about how you're setting things up, Tegan. I get people who I IM'd previously but closed out in my "Recent People", however I keep my chat logs turned on. When I get an IM from someone I"ve previously IM'd I see the end of the last conversation I've had with them in gray before the new text rather than a blank history every time. Did you turn your chat logs off in preferences?  Also, are you using tabbed IM's or individual ones? It's an option in "Preferences." I recently switched to tabbed IM's which all appear in the same window and I find I have trouble getting RID of the darn things because you have to consciously close them rather than clicking an "X" in the corner. It's also possible that your current setup is broken somehow.

  10. Okay, Wolf, here's what's going on with the graphics issues...

    Graphically intense software communicates with video cards using a "language" called OpenGL. Over time this language is revised as new features come out. Sometimes the new revisions supercede old procedures. Videocard manufacturers update their drivers frequently using the latest versions of OpenGL.

    As SL has been around for quite a while, some of the OpenGL coding used in it is rather old. Newer video drivers and video cards no longer support it properly, causing crashing when certain features are used. This becomes worse as more graphics options are added to SL. For instance, some people can run SL with old Nvidia drivers like version numbers like "266" but the current driver "285" will crash. However, OTHER programs prefer the NEWER drivers so keeping the old drivers may not be an option.

    Right now, to try to fix this there is someone at Linden Labs (his name is Dave) who is re-writing how the viewer communicates with OpenGL by using the latest procedures. This is a complicated thing - imagine someting like changing all the bolts in a car from Imperial to Metric. He's making good progress but they don't feel ready to release these changes to the general population because in computer programming fixing one thing often breaks another and they want to be sure it works and that people with OLDER hardware don't get left out in the cold. For instance, some people testing these changes have had the moon suddenly turn huge and bright red and appear in the middle of the day.

    However, from time to time they release "developer" versions of the viewer that include these changes. I've been using one lately and it's fixed the viewer crashing I've been experiencing. It may work for you too. To get the test viewer go to the three links next to "Install" - click CYGWIN if you run Windows, Darwin if you have a Mac and Linux if you run under Linux.

    You'll start downloading a file which, if run, will install a separate version of the viewer in addition to the one you have now. It will be labeled "Test" and have a white background behind the icon, but it will otherwise behave like the current viewer. I've been using these "development" viewers heavily for about a week and I'm quite happy with them. I used to crash frequently in crowded places and randomly while trying to log in and that's stopped happening. I can't guarantee they'll work as well for you because all computers behave differently, which is on of the reasons for these problems in the first place.

  11. Oberon, look up a few posts for my reply to Alzarin. The developer build I linked to should help. There are problems with the "OpenGL" graphics system with SL viewers and many newer video cards/drivers. They're working on fixes but they're not included in the general release yet. This developer release quite well for me though.

  12. You might want to change back to Viewer 3.1 for now but also download the beta 3.2.1 and practice with it. I had a similar reaction but I've gotten used to the new initerface. There are serious internal probems with all mesh viewers right now that are being repaired but it's very doubtful that the repairs will be applied to the old interface by Linden Labs and most third-party viewers are aimed at people who hiss like cats at anything resembling the Viewer 2 interface (Firestorm is an exception but I don't know how long they'll keep the sidebar themselves.)

  13. The reason you couldn't make your hair shorter with the menu that you found is that only works for really old types of hair that almost nobody uses any more. The type of hair you got can't be edited that way. You may be better off just getting new hair. If you want a good place, search for "Savoir Hair". It's a store that's full of free or L$1 hair from pretty good designers that they're offering as promotional items. They have a really good variety.

  14. You probably are wearing an "alpha", which is sort of like a "cloak of invisibility". The boot maker gave you an "alpha" to make sure your feet and legs don't stick out of the boots and you didn't take it off when you took off the boots (because you didn't know it was there. Right click yourself and slide over to "Take Off..." and see if "Alpha" is higlighted. If it is, just click it to take it off and your legs should come back.

  15. "I started over four years ago, so maybe I qualify as an "older user". I've seen and I've used all kinds of viewers during that time. Linden Lab viewers V1, V2, V3. Various TPV viewers V1 based, V2 based, V3 based. Some viewers I have liked, some not so much. Some have been my favourites, like Phoenix and then Firestorm. I have never felt "alienated".

    Surely there is always learning curve when changing from viewer what one has used for long time. Seeing all the complaints how many are complaining about viewer upgrades and changes, I might consider myself lucky as I don't have any difficulties in learning different UIs. In fact I'm always curious to learn and try out new things. Learning new is actually fun. Only by thoroughly trying out the new things one can see are they suitable for ones needs or not. Short usage and leaving it with **I hate it** is not enough.

    "Only thing what is permanent is change" has a lot of truth in it. We have to adjust ourselves to it, or else be left behind."

    Coby, much of what you say is true, but I assume you had some choice in the matter and consciously experimented with new viewers in a time frame you determined. Linden Labs didn't announce they were changing the UI Tuesday night, it isn't even mentioned in the release notes, and the web page STILL hasn't acknowledged it. And the LL viewers default to automatic update. You and I have enough experience to shut this off, but as you're using a beta and I'm using a developer release we have more than the average amount of SL savvy.

    As it happens, I have a partner in SL that I'm devoted to. The only time I can count on seeing her is for an hour-and-a-half on Tuesday nights. Imagine how I would have reacted if I'd logged on to see her and downloaded the latest upgrade, expecting it to be simple bug fixes, and found my precious time with her was spent trying to find where all my controls had gone. I would have been BEYOND alienated.

    I like new things; I'm willing to change if I'm given a good reason to. But concerning how this update was handled? I'd have to say that "It sucks" is a pretty fair assessment.

  16. Okay, think of things this way - the vast majority of people who use the UI of a computer program use it as a means to accomplish SOMETHING ELSE. The UI is a tool that should function transparently without their trying to think about it. Think of it as a "language". With the exception of linguists, most people use languages to do SOMETHING ELSE instead of thinking about the structure of the language itself. All of Earth's languages have strengths and weaknesses, and most people find it easy to use the language they learned from birth and more-or-less difficult to use any other one unless they've had time to learn and work with it, and they probably won't embrace new languages unless they have a compelling reason to do so.

    The whole problem started with Viewer 2. Imagine a country that speaks French. The leaders announce, "Studies show that it's easier for new people to learn Spanish than French, so from now on all new residents will be taught Spanish and new laws and regulations will be issued in that language. We encourage all of you to start speaking Spanish now. Have a nice day."

    And that worked just about as well as you'd expect. The French speakers felt no reason to learn Spanish, especially when they discovered that many of the new works were badly written because the writers themselves weren't completely fluent in Spanish yet. When new residents came to them speaking pidgin Spanish most of the older residents, many of them not terribly friendly to those who didn't even speak French well, encouraged the new people to speak French instead "because it's easier and better." For those who already spoke it, of course.

    However, there were other new residents who learned Spanish and found themselves fluent in it. They found many French speakers to be stubborn and annoying and French itself to be a clunky and difficult-to-use language compared to Spanish. So in essence, the country found itself a little Canada or Belgium, struggling with two different languages and having difficulty advancing with the language conflicts.

    So the leaders decided to try to address this. After an interesting experiment limiting new residents to the vocabulary of a Spanish translation of "Go Dog, Go," they decided to attempt to work out a compromise that would appeal to both camps.

    So, one Tuesday evening most of the Spanish speakers woke up to discover that they were suddenly expected to speak Catalan (the dialect of eastern Spain that's sort of halfway between French and Spanish but not instantly understandable to either.) There was dancing in the streets of Barcelona, but other than that there was understandably mass confusion. Some French speakers were pleased that the heathen Spanish speakers were now expected to speak a language that was "better" because it was closer to French, but most of them just kept on speaking French because they were used to it. Many Spanish speakers rebelled and declared they'd just keep speaking Spanish. AND the new Catalan works reached even FEWER people than the Spanish ones did.

    I'm not going to say anything about the relative merits of "French", "Spanish" or "Catalan" as languages. Because of how I was "born" into SL I prefer the Viewer 2 "Spanish" of my birth, but have learned "Catalan" and function well in it as I HAD ADVANCED NOTICE because I poked around and found out about the change and HAD A COMPELLING REASON TO because not-yet-released versions of the Viewer 3.2 model fix my crashing problems.

    However, the way the rollout of 3.2 was handled, with little advance notice and no training for 3.1 users and many bug fixes for the OpenGL libraries not yet included, was BREATHTAKINGLY IDIOTIC. Everyone who is upset has good reason to be upset and I have no idea how Linden Labs is going to win back people now. Personally, I think Linden Labs should change their logo to a hand with its palm over a face because that's what I do when I think about things like this.

     

  17. The OpenGL crashes seem to be largely fixed in the developer thread that is addressing them - they're not included in the new viewer release. I've been using this developer build and it's behaving quite well - far fewer crashes than 3.1. The graphics seem a bit slower than the current release (when the current release isn't throwing its frequent hissy fits) but I can run graphics on High everywhere with VBO on and haven't had login or crowded-place crashes lately.

    http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/davep_gl-development/rev/244377/index.html

    Good luck - if  you want further updates go to the Second Life JIRA bug tracker and search for SH-2240

     

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