Jump to content

Chaser Zaks

Resident
  • Posts

    669
  • Joined

  • Last visited

Posts posted by Chaser Zaks

  1. LL isn't going to force everyone to buy premium in order to log in, non-premium members buying/selling L$, as well as non-premium MP purchases are a big portion of their in-come. Speaking from purely a business POV, free members is a good deal because it allows people to get into SL without the constraints of a trial, and even without premium, they bring in money.

    I have a list of things considered for premium perks, but I am not sure if LL wants me to let the cat out of the bag on that, especially because they are not set in stone yet. I'll tell you this: Premium plus looks promising, and doesn't look like it will be taking anything away from non-premium members(LL learned this the hard way when there was forum riots regarding group limits), let alone make free members a thing of the past.

    • Like 2
  2. I'll say this about climate change. When women get pregnant, they say "a bun in the oven", as dumb as that is. But that would imply that heat makes life, therefore a hotter earth would mean more life. So would we not want global warming?

    People complain about winter all the time so they should be happy about it. Plus we could go full arizona and have rock lawn so people don't have to take care of their lawn. This increase properly value as less taken care of lawns mean better neighborhood looking. This also means the neighborhood would need less neighborhood watch as happier people are less likely to commit crime which makes the crime statistics go down when people commit less crime. This overall benefits america as the prisons will be less packed because less crime so lower taxes on prison and policing. Which because of the there are less emissions because police and other people don't have to work as hard so that reduces overall pollution. If we get the pollution below a specific level the air may be clean enough so that aliens will visit us and the people will finally know whether or not we are alone in this universe, and not just the deep state illuminati who controls the information on the cyber space. This alone will better humanity's morals as we may finally be able to work together for the greater good, be it to defend against possible invaders or to utilize the technology they give us, depending if they are friendly, to solve issues such as world peace and world hunger. With all this in mind, I overall think that warming up the environment will be the best possible solution here.

    • Like 2
    • Haha 3
  3. What I am confused about is LL went on about "NO POLITICAL ADVERTISEMENTS", then they go on and advertise politics, which is sending mixed messages. I only bring this up because:

    I checked out the location that was mentioned, and it is clear there is a undertone of "you know who we want to win" going on there(not the "simulated" results). I have doubts about the "simulation" being genuine. It seems as effective as a dowsing rod to me.

    From Wikipedia: Dowsing is a pseudoscience. There is no scientific evidence that it's any more effective than random chance. Dowsers often achieve good results because random chance has a high probability of finding water in favourable terrain.

    I.E. You set the parameters in your favour, you'll achieve good results in your favour.

    • Like 12
    • Haha 1
  4. A lot of games are designed with what is called "physics prediction". Physics prediction allows the client to simulate the physics in the same way the server does based off just Position, Rotation, Velocity, and Angular velocity. This reduces packet overhead a lot.

    Second Life however, uses streamed physics. Meaning the client does no physics processing at all(This is why you sink into the ground sometimes when region crossing). The most the client does is interpolation, which just keeps the velocity of a object. While it can reduce physics overhead, it doesn't work very well when stuff is touching the ground, as this results in the physical data being updated a lot.

    Additionally, vehicles in games like the source engine trust the client to a certain extent. Second Life puts full trust on the server and never the client. A example of this is:

    • In source engine, you press "W" and your vehicle will move immediately, even if it hasn't reached the server. The server then interpolates the time from when you sent the "W", and what your client says they are now at, and checks it.
    • In Second Life, you press "W" and you tell the simulator you pressed "W", and then it handles everything else. This means when you press "W", you will have to wait for the server to process the request, and then send back the result. The client does nothing more than tell the simulator the state of the client.

    In practice, the server/client model Second Life uses is the safest, as you do not have to worry about cheats such as no clip, fly hacks, etc. However, it is the slowest of server/client models. With source engine, you have to worry about no clip, fly hacks, and other movement hacks.

    • Like 3
  5. Looks like a fake "steal" message. Very simple to do:

    key lastAgent;
    default{
        state_entry(){
            //Use less memory
            llSetMemoryLimit(0x2000);
        }
        collision_start(integer dt){
            //Iterate over each collision
            while(dt--){
                //If the collided entity is a agent
                if(llDetectedType(dt) == AGENT){
                    //Get the agent's key
                    key agent = llDetectedKey(0);
                    //If the bumped person is not the last agent or last bump time is greater than 1 second
                    if(agent != lastAgent || llGetTime() > 1){
                        //"steal" from the agent (See http://wiki.secondlife.com/wiki/Viewer_URI_Name_Space)
                        llSay(0, "secondlife:///app/agent/" + (string)llGetOwner() + "/completename stole L$" + (string)llRound(llFrand(90)+10) + " from secondlife:///app/agent/" + (string)agent + "/completename");
                        //Keep track of who we last bumped
                        lastAgent = agent;
                        //Reset debounce timer
                        llResetTime(); 
                        //Stop after this collision event to avoid spamming chat
                        return;
                    }
                }
            }
        }
    }

    As you can see from the above code, it is simply a message put into chat. No real money is stolen.

    In order for someone to take money from your account, you would have to:

    1. Own the object
    2. Grant permissions to this big spooky dialog:

    image.png.4c57c96e37ae87594aef251fb53adc7e.png

    • Thanks 1
    • Haha 1
  6. I don't think it has anything to do with your profile, avatar age, what you are wearing, or even being premium(because people can't see premium). People just ask indiscriminately because it works eventually, which is why people should not pay these people, it just makes them continue. People have been doing this since the beginning of SL.

    My recommendation, either ignore them, or if ignoring them isn't possible, block them. Paying them just fuels them to continue doing so. You can also report them to the event/region moderators or group moderators

    • Like 7
  7. This is a tricky question.

    If I was given the money, I'd keep it in my account(Being careful not to spend it) and contact support immediately. If it was a smaller sum of money, I'd ignore it, but large sums like that are highly suspicious.

    The system is not designed to be friendly towards fraud, this includes money laundering. As such, support may instruct you to pay the money to Governance Linden.

    If the paying resident requests you to pay it back, I would state that you are currently contacting support regarding the situation. If they demand it back, inform them that the transaction is a "resident to resident" dispute, and as such, is not a violation of the terms of service for you to hold onto the money until you get everything sorted out with support, and that they should be more careful and check to make sure who they are sending the money to before pressing send.

    • Like 3
    • Thanks 1
  8. Yes, child avatars are allowed on adult rated regions. However, they are not permitted to partake in or be in proximity of adult activities or sexual content(Animations, Objects, Textures, etc).

    Please see these relevant pages for more information:

    • Like 4
  9. Hello!

    As others have said, when you receive a ban on Second Life, you will receive a email to the email address assigned to the account that was banned. If you cannot find this, please make sure to check your spam folder just in case it got moved there. If you do not see a banned email, you are very likely not banned.

    Sometimes you may receive an error such as "Your account will not be available until <date specified>". This can occur if you get disconnected and the simulator that hosts the region you were in has not completely logged you out. Typically, this gets resolved automatically within 5 to 10 minutes.

    I recommend checking your account status here while logged into the suspected banned account. If you are able to view that page and your account status is says "Active", you are not banned.

    While I am not a Linden, you can send me a IM of your account's username in-world and I will see if it has caused one of the pages for your account to show the typical "banned" messages. Please do refrain from posting it publicly on the forums though, as it may be in violation of the community participation guidelines.

    If you are still having issues, you can always try contacting support and asking if they can investigate the issue. If at all possible, make the support ticket under the account that was presumably banned to help ease the process of verification.

    Additionally, the community forums are a public forum, as such, no one here can really figure out exactly what is going on aside from you and Linden Lab. You can provide us with information as to what you are encountering, but nothing is for certain.

    Finally, please keep in mind that you have about 1 remaining forum post for the next 24 hours. This is due to a spammer who has hit the forums recently, and as a measure to attempt to stop the spam, new forum users have been unfortunately placed under a forum post limit. Please keep this in mind when making a reply!

    • Like 7
  10. I'd personally highly object to anything Epic Games, due to their toxic mindset of trying to push developers into exclusivity deals causing them to break promises.

    Steam on the other hand, was a option and tried at one point, but likely didn't work out due to content polices on Steam at the time(I.E. No adult content). Steam has recently revised the acceptable content guidelines, and may allow Second Life on Steam, but there are also possibly other complications, such as required integration of the Steam API and open source conflicts.

    Second Life does not necessarily need to be on either of these platforms though. Personally, while I do like the convenience of having a seamless unattended automatic update, I am just as capable of updating it myself. A majority of time, people use platforms like Steam for stuff such as match making, or communication, in a game which does not already have good communication tools. So aside from having Second Life on Steam other than exposure and automatic updates, it is sort of pointless.

    Second Life does have ads running, as well as the community getting involved in making Second Life known. I think that is working out quite well.

    Don't get me wrong, I'm just looking at this from why LL may have decided to not go with Steam. I personally think going on Steam would be a great idea to get new people.

  11. That restriction is for people who have just joined the forums and have few posts. This is because a spammer whom stall not be named. This has been in place for about 3 months I think?

    Once you reach "Resident" level(You are currently "New Resident" level) content count, you should be no longer restricted, or at least, have a much higher limit.

    As others have mentioned, the little hand on your forum avatar was added with the new Invision Community update to help this stand out to more people. While this is new, the restriction isn't. The limit for "New Resident" is 6 per 24 hours.

    Worry not though, if you are active, that restriction will go away in no time!

    • Like 1
    • Thanks 1
  12. Just now, KT Kingsley said:

    Unfortunately the script in question was deleted. The older backup is missing a couple of features, and has compiled without problem in the region where this happened. The lost script had previously compiled in several different regions without problem. This was the first time I'd compiled the script there. The edit this time was to add data to a list specifying in which direction my avatar should turn when it TPed into the region. No code was changed.

    That's unfortunate. On the chance you might be using it, do you happen to use Firestorm with the preprocessor enabled? If so, you might be able to find a copy of the script in your viewer cache under the "lslpreproc" directory.

    • Like 1
  13. LL used to blacklist scripts back when PN/4chin was around. However, after loading up several of their scripts into a cube and griefing my own parcel, I have been unable to reproduce this. I've not heard of it the "BUSTED" thing before though. I figured when they blacklist a script, it'd silently fail.

    So unless I am whitelisted to not trip their anti-griff thing, or I just had bad luck with picking the scripts to test, I'm unable to reproduce this with various known griffs scripts.

    Would you be willing to let me take a look at the script? (Full confidentiality of course. I write scripts for fun, so it'd also be pointless for me to steal script code.)

    • Thanks 1
  14. That page was intentionally disabled.

    The way Second Life's Forums work is that it pulls data from data server into the forums when you log in. So that page is disabled, along with other pages such as email settings, password settings, etc. The reason for this, is because whenever you log into the forums, those settings will be overwritten with the data from the data server(account wide settings).

    IIRC, links there used to redirect to some page at https://secondlife.com/my/, but I think the recent forum update killed that modification.

  15. These should mostly be a thing in the past after LL finishes implementation and testing of region chat range settings(BUG-228333). They exist in the region debug console, but are currently read only.

    chat_range
        View or change the region's chat range.
        Read-only
    
    shout_range
        View or change the region's chat shout range.
        Read-only
    
    whisper_range
        View or change the region's chat whisper range.
        Read-only

     

    • Like 3
×
×
  • Create New...