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theangriestpossum

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Everything posted by theangriestpossum

  1. I read that "The value for the key-value pair. Maximum 2047 characters, or 4095 if using Mono", but is there a maximum amount of key-value pairs I can create? Say I want to store data for ever single visitor to my sim, is there a limit on how many players data I can store?
  2. Here is a video of me fixing the same problem if anyone still needs it:
  3. I would send an edit to the wiki but it doesn't seem I have permissions to request one. My location is http://maps.secondlife.com/secondlife/Reborn Souls/105/108/3151 if that matters. Had a customer reportedly trying to modify a script of mine and wanted to use llTriggerSound but they are having the same problem at their sim.
  4. Yea, its a bone cracking sound. Kinda hard to hear, I admit.
  5. So... I removed the preloading from the script and it did not work initially. Then I detached and re-attached the HUD and now, without llPreloadSound, it is working correctly. This is so strange. But whatever I guess, it all seems to work fine now. No repeating sounds at random. Thanks for the help!
  6. Yea, when I remove the object and do the listen trigger I get no sound played. I even rezzed the hud on the ground to make sure there were no duplicate objects linked inside of it. There are not.
  7. I have a script that calls llPlaySound on a HUD object. Debugging tells me that it is only getting called on one time, yet the sound will play randomly a random number of times. It's driving me crazy. llSetSoundQueueing is FALSE. When I rez the same object in world, it plays the sound one time, correctly. Edit: Rezzing in world does not fix this.
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