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Foggypebble Muircastle

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Posts posted by Foggypebble Muircastle

  1. 9 hours ago, Resi Pfeffer said:

    In general you can fly over any region/parcel, unless it had the access list running, what would you make bounce off at the ban lines.
    What you cant do, is to fly over the voids (thats where you cant even see water ripples). Red marked. There is no region, nothing. its literally not existent.
    But you can teleport or go around that blind spot. blue marked.
    image.thumb.png.5b507bf6959ffccc881b785f2995f727.png

    Many places like London City I cannot leave by the water. My avatar is stopped by an invisible barrier whenever I venture far out into the water. I believe it didn't used to be this way when I played in 2008 but I might be misremembering. I want to know why this limitation was put in place.

  2. My mom and I go on secondlife together. She found this replica of a part of New York called “New York City Beverley Hills Liber-T City Arcana & France” and it’s great. It’s big and there’s a lot to see and do. It’s well made.

    I also liked Tohoku and London City.

    Are there any other expansive places like cities I could go visit? I’m not much for places like cafes and hangout spots as I get bored. I want to explore!

  3. 2 hours ago, Wulfie Reanimator said:

    You've got some of the terminology mixed up.

    Prims and sculpts are rigid -- completely solid, not form-fitting.

    • Prims are created ("rezzed") from the Build menu. (From the top of your viewer, or Ctrl B, or Ctrl 4)
    • Sculpts are generally created with 3D modeling software, outside of Second Life, then uploaded as textures.

    "Form-fitting" clothes (the ones with the shirt icon for example) are generally called "system clothes" or "system layers."

    • They are created in your inventory (new clothes > new shirt, or new clothes > new universal)
    • They use 2D images or "textures" for their look. You'll need to know how to use an image editor.
    • The "system avatar" (the base avatar you see if you don't use a mesh body) has a UV map or "texture layout," which is something you'll have to use as a template for your clothes. Otherwise your shirt is going to look very weird.
    • You can download free body-templates from here: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html

    I'm not sure how to put the pieces together. When I created a new piece of clothing it was not editable. I'm not finding any helpful youtube videos for this. It seems like what I want to do should be easy. Yes, I want the rubber suit look. I want to create system clothes that fit against the avatar.

  4. 48 minutes ago, Wulfie Reanimator said:

    You've got some of the terminology mixed up.

    Prims and sculpts are rigid -- completely solid, not form-fitting.

    • Prims are created ("rezzed") from the Build menu. (From the top of your viewer, or Ctrl B, or Ctrl 4)
    • Sculpts are generally created with 3D modeling software, outside of Second Life, then uploaded as textures.

    "Form-fitting" clothes (the ones with the shirt icon for example) are generally called "system clothes" or "system layers."

    • They are created in your inventory (new clothes > new shirt, or new clothes > new universal)
    • They use 2D images or "textures" for their look. You'll need to know how to use an image editor.
    • The "system avatar" (the base avatar you see if you don't use a mesh body) has a UV map or "texture layout," which is something you'll have to use as a template for your clothes. Otherwise your shirt is going to look very weird.
    • You can download free body-templates from here: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html

    Thank you! This was very helpful to me. I guess I was using incorrect terminology.

    2 hours ago, Pixie Kobichenko said:

    I can’t link it because of forum changes but there is an entire section of clothing tutorials on SL’s wiki

    BB5E2412-40BA-42FB-A081-EC1843751262.jpeg

    Thank you; I’ll look this up.

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