Jump to content

VonWulfen

Resident
  • Posts

    227
  • Joined

  • Last visited

Posts posted by VonWulfen

  1. 2 hours ago, Cimri Weston said:

    I love the stuff at [DDD] ~ Dysfunctionality - she has really nice low Li (often 1 Li) and detailed vintage kitchen items.  There's a hanging supplies rack (with herb and garlic) that's also in a wall mounted version.  Only problem is that you can't take them apart usually. https://marketplace.secondlife.com/p/DDD-Rustic-Metal-Ceiling-Hooks-Supplies-100-Mesh/4707663  https://marketplace.secondlife.com/p/DDD-Rustic-Metal-Wall-Hooks-Supplies-100-Mesh/4707651

    Some nice filled shelves as well, with dishes and bottles and whatnots there.  And "Old World" has a lot of vegetables, this might work  https://marketplace.secondlife.com/p/Food-for-tavern-v1-Old-World-Medieval-Rustic/2279006 or this  https://marketplace.secondlife.com/p/Food-on-wood-board-v3-Old-World-Medieval-Rustic/17300321

    Many thanks :)

    I shall pay them a visit when I go online later :)

  2. 6 minutes ago, LittleMe Jewell said:

    Yes, you can use the same email, though many will use a different one.  You actually go back through the signup process and create a second account.  They are not linked accounts, though LL will be able to tie them together via that same email - not that it matters.  You can also give same payment info if you want the second account to be able to purchase L$ on their own -- or you can just give them however much L$ you want whenever you need to.

    Many thanks :) 

    I am so looking forward to creating a house keeper. It should be an interesting experience creating this female character. 

    • Like 1
  3. 3 hours ago, Garnet Psaltery said:

    I can tell you how to do it in Firestorm. Open Preferences (Ctrl+P), click on the Advanced tab, then check the box for Allow Multiple Viewers, and click OK.  Depending on how powerful your computer is, you might want to reduce the graphic settings for the alt.

     

    2 hours ago, Beth Macbain said:

    You could also put an ad out and hire someone. There is an "inworld employment" forum under the Commerce section, and also the classifieds. You'd probably have to buy them what you'd want them to wear because most aren't going to look like Mrs. Hudson. Her black-sheep-of-the-family granddaughter, maybe, but probably not Mrs. Hudson. 😋

     

    2 hours ago, Matty Luminos said:

    It is possible to run two instances, but each one will get double the lag, and unless you have a high-powered PC with a wired ethernet connection, it's likely to be a frustrating experience. Then again, if you're both only going to be logged in together when you're at home, it probably won't be too bad. I can do two at home on a crappy GTX 960 gpu but anywhere with more than half a dozen people it's hopeless.

    If you're on Firestorm, there's a tickbox in Preferences under the Advanced tab, "Allow multiple viewers". In the official SL viewer, I think you have to add " -multiple" (without quotes) to the end of your desktop shortcut; not sure that they have an option for it in preferences.

    Can't help with old lady avatars but there is one in the Library - Gretchen - she'll need a different outfit though. The library version is far too well-dressed to be a housekeeper.

     

    2 hours ago, momomoonusagi said:

    If you decide to go the route of making an alt, maybe give the skin maker Poema a peeking at.

    Here's one of the newer ads for the Skin Fair event going on:

    soon at skin fair 2020

     

    Thank you all ever so much :)

    I have quite a powerful gaming rig so should have no problem running 2 AV's at once. Ill set the house keeper on min settings as she will just be running in the background.

    Can I use the same email for the house keeper?

    Are they linked account or do I just create a new account?

    This should be incredibly fun project, I have already seen a fantastic Victorian dress at Hotdog store :)

    • Like 2
  4. Hello all :)

    The kitchen is starting to take shape now. I am still seeking some good quality basic ingredients such as a couple of onions and tomatoes, and some assorted herbs.

    I have the meat, carrots, garlic and a jar of basil but need the final ingredients on the table to achieve the authentic look.

     

    Kitchen 3_002.png

    • Like 6
  5. Hello all.

    Now my Victorian kitchen is starting to look like the busy workplace it should be, I turn my mind back to the house keeper conundrum.

    I have explored many stores seeking a suitable candidate but neither the animesh nor wear me companions fit the bill.

    I want a house keeper that can interact with the with the house, use the stove animations etc.

    The idea struck me that if I want this amount of realism I would be better creating an alt. In this way I would have all the assets of SL available to recreate the only candidate possible, Mrs Hudson (See pic).

    Is it possible to run two instances of SL on the same computer so we can be online at the same time?

    Could anyone recommend a good quality aged AV or head, skin, body for me to build on?

    Rosalie-Williams-1984-Granada-The-naval-Treaty.jpg

  6. 14 minutes ago, Chic Aeon said:

    Some additional advice and keeping it simple.

     

    Stay AWAY from the sub-surf modifier. If you DO use it, never set it higher than "1" and THEN take out a bunch of edge loops on the model where they really aren't needed. So for example you might want to have a nice smoothly rounded edge but certainly don't need all the extra vertices that come WITH using the sub surf modifier). 

     

    While you are learning, stick to things that are fairly cube like so you don't fall into the "OMG it looks so smooth and lovely I just have to leave it this way even though it is laggier than hell" trap.

     

    NOTE that MANY 3D modeling tutorials are made for RENDER objects (those that will be used as photographs) and NOT "game asset" models which is what we need for SL.  

     

    Also I don't think anyone mentioned that there are three parts to the upload cost with the final cost being the greatest of the three.    Typically (if you use a cube or a hexagon for a physics model)  it will be the DOWNLOAD cost that will be the biggest number.  For most simple items of small to medium size (not a house) your upload cost should not be more than 12 lindens (typically 11).  

     

    For example here is a set of furniture. All of these (except the desk and that was because I became lazy) are one land impact with long LODs.  I DID use a sub-surf modifier here (set at 1) but then deleted MOST of the extra edge loops that were not needed.   

    1347811396_CabrioleSetnotext.thumb.png.2c4e065c03db36c28a3940771a4a22e8.png

     

    Many many thanks for the tips :)

  7. 18 minutes ago, ChinRey said:

    There are lots of advanced tricks and techniques, subtle nuances and exceptions to the rules but there are three fairly simple basic principles:

    1. If it doesn't show, remove it
    2. If it does show, don't remove it
    3. Do it yourself
      • The SL uploader offers several options to do various tasks automatically but it's important to remember that although LL may have an army of "rockstar programmers", none of them have any knowledge or understanding of practical modelling worth mentioning. They're certianly doing their best but to them it's all abstractions and what works in theory doesn't always in practice.
      • As for uploading models made by others (yes, I know you don't do that but I mention it for the sake of completeness), apart from the legal issues (which may or may not be a problem) you can't expect them to be SL ready. Most of the time you can't even expect them to be game ready.

    I have no interest in uploading other peoples work. I am interested in learning to create my own simple things for my home and to improve my knowledge and skill with Blender.

    SL has given my inspiration and a eagerness to improve my modelling skill, for they do need a lot of improving :)

  8. 16 minutes ago, Wulfie Reanimator said:

    You would just add a new cube to the scene and export it, then add it to the "Physics" tab of the importer. (There's an option to "Load from file")

    I can tell from the wireframe that you probably used a Subdivision modifier, which is fine since it gives that smooth look, but a real-time environment like SL, the model should be optimized to get rid of as much geometry as you can. For demonstration purposes, I made a similar plate from a cube:

    66e9719306.png

    You can select entire "loops" with Alt-Click. (Hold Shift to select multiple) The easiest place to start reducing geometry is in the flattest surfaces, like the top rim:

    2f8045f909.png

    You can press X for the "Delete" menu, and select "Limited Dissolve" so Blender will try to delete things without breaking holes into the surface.

    e2d20a9bbe.png

    It doesn't have to be perfect quads (squares) either when you're optimizing. If you open the command search (Space for me, not sure what the default is), you can type in "Select Linked Flat Faces" and then "Merge" (Alt-M) whichever way works best. For example, here I would just merge at center:

    1e725ea4ed.png

    TLDR on how to optimize: Step 1: Select loop. Step 2: Delete.

    Many many thanks. I will give it a go :)

    How did you create with a with a cube? Is there a video tutorial that would cover this?

  9. 3 minutes ago, ChinRey said:

    Looking at that model: wow, that's way too many vertices and triangles. Remember that each and every one of those has to be downlaoded and rendered and you should never ever have more of them than the model actually needs.

    What you need is something like this:

    bilde.png.903867b6bf2c81be1aa85ad0ad134cb3.png

    Curve resolution 24 and no vertices in the middle of flat surfaces!

    For the mid LoD model, remove evey other vertice around the circles:

    bilde.png.ed7f41b8d74d54dfb24ef29bea1aaf59.png

    You may also want to delete the tris on the bottom surface and maybe even the very narrow quads along the edges (unless it messes up the normals badly).

    For low LoD, go down to 6 or possibly 8, curve resolution and eliminate all tris you can:

    bilde.png.ba2f66570f87123dc1189e3114b5c4bb.png

    You may also be able to eliminate an edge loop on the outside:

    bilde.png.8ab211e27dfa9c70bf881c355eae000f.png

    For lowest LoD, I'll probably try something like this first:

    bilde.png.4d6a4c6d43853005c444adac1e27c897.png

    bilde.png.1bd961de9848465c9952b079f5638589.png

    bilde.png.2a8aa7824bafeb8f914bf4b223d0b03c.png

     

    You make each and every LoD model and the physics model as separate files in Blender, export them as separate dae files and choose "Load from file" for all of them. Never ever let the uploader generate models for you, it's horrendously bad at it.

    Usually you make those models by simplifying the high LoD one but for physics you might as well make two reusable ones, a cube for items that don't need detailed physics and a single triangle for items that don't need physics at all. All models will be scaled by the uplaoder to the same overall dimensions as the high LoD one so it doesn't matter which size they are.

    Many thanks.

    I cant get my head around this aspect of modelling objects for SL. But its only my second object, previous one was a book that came in at 1LI.

    I still have so much to learn about Blender And SL but its all good experience :)

  10. 59 minutes ago, ChinRey said:

    Get the triangle count for the high LoD model down to no more than 288, mid LoD model no more than 144, low model no more than 72 and lowest preferably 18 or less. You'll need to use the loose vertice trick to get the lowest LoD model down to that tiranlge count without bucthering it.

    For physics model you either use a cube or a single triangle.

    Many thanks :)

    Should I try to reduce triangle count in blender and if so what is the best way?

  11. 51 minutes ago, Syo Emerald said:

    This message refers to your account age. The place has probably restricted acess to all accounts below a certain age (usually 30 days).

     

    6 minutes ago, LittleMe Jewell said:

    It isn't totally unusual for places to require accounts be at least 30 days old - some require 60 or 90 days.

    If you happen to have an older alt account, you could go there and buy the items as gifts for this account - or check on the MP for the items.

    Many thanks :)

    I will wait until I am of age then visit. I always like to see things inworld :)

    • Like 3
×
×
  • Create New...