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MarissaOrloff

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Posts posted by MarissaOrloff

  1. https://support.secondlife.com/ click phone support on the right hand side. If you are using an alt to access support you will only be able to submit a ticket until your main is restored. Unless of course you paid for premium plus on your alt as well.

    Premium Plus phone support is available daily from 9am to 5pm EST (6am to 2pm PST) every day. I do believe if you are looking outside of that time the phone support link will go away.

    slsupport.png

  2. 1 hour ago, Spiffy Voxel said:

    Those FPS rates under macOS don't match up with my experience here. I'm using a 2017 iMac 27-inch with these specs:

    • CPU: 3.5 GHz Quad-Core Intel Core i5
    • Graphics: Radeon Pro 575 4 GB, native 2560x1440 resolution
    • Memory: 48 GB 2400 MHz DDR4
    • System Disk: external Samsung 2TB SSD connected via USB 3.1 USB-C

    Until a few years ago, frame rates weren't great so I'd turn off Advanced Lighting and reduce draw distance in Firestorm, or use an alternative viewer like Alchemy. But the last few versions of Firestorm have changed all that, I can now run Second Life in Ultra graphics (minus shadows) and only struggle in huge events with lots of people and effects around me.

    FPS is always going to be different from one computer/user to another. There are just too many variables to take into consideration (region objects, your avatar, other avatars, cpu, gpu, atmosphere, graphics settings, ect). If those settings remain static from one machine to another for that user you can take the delta and apply it (sort of) as a loose guide in terms of a percentage. You may say you have fps of X and then someone else might say they have fps of 2X with lesser hardware with both statements being valid.

  3. 5 hours ago, Flea Yatsenko said:

    Any time you introduce binary packages into a Linux build from a third party that's not open source, whatever libraries that proprietary package was built against can conflict and cause problems. I had an Nvidia a long time ago. This has probably been fixed but what would happen is Xorg would update before the graphics drivers and the drivers would break because they wouldn't support that version of Xorg.

    Also, once your card gets dropped from support you have to stay on the same version of Xorg or switch to the open source drivers.

    I built a 24 core server board a while ago for baking. It had an ATI Rage Pro 128. The open source Radeon drivers worked out of the box (but it was so slow you wouldn't have known unless you checked glxinfo lol).

    People complain about the Nvidia driver because it's the better performing and working driver compared to nouveau. But it's never fun to add proprietary software to an open source ecosystem, unless you're running it in a container or something. But the video driver is so embedded into crucial parts of your desktop environment, it gets difficult. I haven't had a Linux and Nvidia build in a very long time, things have probably changed a lot. But I remember a lot of system upgrades only to find 3d was broken and I had to roll back packages until Nvidia updated their driver.

    I have been using Nvidia with Linux since 2009 and I have never experienced anything that you have described. The only issues I have had with Nvidia is that sometimes nvidia-dkms will skip over a new kernel I have compiled requiring me to reinstall nvidia-dkms (a 30 second fix if that) to resolve the issue. From what you were saying at the beginning, sloppy programming is sloppy programming. It makes zero difference if it's open source or proprietary. If the programmer is releasing bad code it's going to behave badly.   

    • Like 3
  4. 3 hours ago, AmeliaJ08 said:

     

    Settle down and answer the simple question about GL performance

     

     

     

    Here are some quick benchmarks comparing OpenGL performance (not for Blender of course) in Linux and Windows using Valley (I'm not running Windows 8, Valley is just that old! :P ), Superposition and Blender Benchmark. I ran Superposition 3 times in Windows but the result is so far off (almost half of the Linux result) I don't trust it. I also included an old 7900xtx Superposition Linux benchmark for comparison.

    BlenderBenchLinux.png

    BlenderBenchWindows.png

    ValleyBenchLinux.png

    ValleyBenchWindows.png

    SuperLinux.png

    SuperBenchWin.png

     

    SuperBench7900xtx2.png

    • Like 1
    • Thanks 1
  5. 11 hours ago, kyte Lanley said:

    Very interesting, this means that the 7900 XTX performs worse than a 4070 RTX (which is equivalent to the 3080) in Second Life. I think I can give you the Oscar for most informative testimony 😄.

    If you are not doing ray traced AAA gaming, OpenGL or GPU compute tasks (blender, hardware video encodes) the 7900xtx is a good value and will perform similar to a 4080/4090 at better pricing. Ray Tracing, OpenGL and GPU Compute Nvidia is far ahead of AMD. I'm not saying the 7900xtx is a bad card but just pointing out the differences.

    • Like 2
  6. Recently I have owned a RTX-3080, 7900XTX and RTX-4090. The 7900xtx is a great card for vulkan and direct x. OpenGL which you need of Second Life, it is the worst of the three performance wise (for SL). It is stable, but if SL is your primary focus for your computer you are much better served with Nvidia. In opengl the 7900xtx was 20% less in fps vs the 3080 and 40% less than the 4090 (I'm using a 5900x so with a current gen 13900k or 7900x it will do much better in SL). 

  7. 8 minutes ago, Gavin Hird said:

    Don't try to tell me what I try to quote, ok?

    The world has some 8.2 billion people. Of which only 370 million live in the US. There are people all across the planet who can afford to buy Apple's products. The iPhone is now the most selling mobile phone in China. A 1.3 billion people market. 

    OK chief, you the man! 

    • Like 1
  8. 2 hours ago, Gavin Hird said:

    You are projecting US numbers. The most common Apple customer owns one piece of Apple hardware; one iPhone. 

    I have consistently talked about Apple customers, not hardware. Individuals. The number of people who have chosen to do business with Apple. 

    The number of people Henri insist is, and I quote, is "the rich  and the snobs who prefer to buy the brand than to buy more performant hardware for the same amount of money."

    Poor people in poor countries do not buy Apple products Gavin. Apple makes products for people with disposable income A.K.A. the wealthy on a world scale. 

    I think what you are trying to quote is the article from February of this year from 9to5mac which lists 2 billion active devices. That article also breaks down the number of products per Apple customer. Only 19% of Apple customers own one Apple product with almost 60% of Apple customers owning three or more. If you would like me to link that I certainly will.

    • Thanks 2
  9. 1 hour ago, Henri Beauchamp said:

    So, buy a PC with a discrete GPU, and preferably a NVIDIA one: their graphics drivers is way faster (+50% and more) and way stabler than AMD's

    I bought a 7900xtx which absolutely phenomenal in everything except OpenGL (it was a downgrade from what I had in opengl) so I returned it for a 4090 which is well, absolutely amazing (but I did have to buy a new motherboard and case to fit the darn thing)

    • Like 2
  10. 15 hours ago, Gavin Hird said:

    In 2022, 900 million iOS users subscribed to one or more apps on the platform. There is a pretty much a one-to-one relation between a subscription (which is via an Apple-ID) and a unique customer. So only there we have doubled your estimate. 

    Now you are talking about iOS software not hardware. You can apply my same formula for people who own both a phone and a tablet which is the norm not the exception. We are down to approximately 450 million again. 

    • Haha 1
  11. Two billion active devices does not equal two billion people. I have three active Apple devices (6700k iMac, M2 Mini and an Iphone X) and two old clunkers that went to the big e-waste pile in the sky (or more likely China and Mongolia). I'm only one person, not five and if I'm an average Apple customer owning 5 devices were are down to 400 million apple customers.

    • Thanks 3
  12. "Gaming" laptops will start around $600 for an older model but for something decent you're looking right around $1000 as an entry price point. To get the best help you have to define what "fairly well" means to you. An example is if you want to be completely lag free when playing you're looking at the $4,000 range for a laptop with a RTX-4090. Everything else down from there is a compromise in performance for price.

  13. 1 hour ago, Ona Waffle said:

    As I understand it Rosetta 2 support will be dropped in the next major OS update, so then no SL viewer will work on a Mac (without some form of emulation). This worries me a bit. I get the information from an email about a bit of software I use which states "Plugins requiring Apple’s Rosetta engine will cease to work". Of course there maybe some other issue they have, but it hints that Rosetta 2 is dead.

    One things is fore sure, I won't buy a windows PC just for SL.

    It took seven years for Apple to kill off Rosetta one. Rosetta 2 will take that amount as well. Some retailers are still trying to clear out the last of the Intel Macs as well. You need a long switchover period. Three years in not enough.

  14. 7 minutes ago, ShirtlessTicklishTx said:

    Well, the parcel or region banning is not the main issue I'm talking about.  The main issue is that the parcel has public access unchecked, yet an avatar that was not on the parcel access list was still able to get into the parcel.  That would seem to be enough information for the question to be answered.  Nevertheless I did submit a ticket.

    The answer is in the log files that only LL has. 

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