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MarissaOrloff

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Posts posted by MarissaOrloff

  1. 1 hour ago, SolomonHawk said:

    Now, please. Stop trolling me.

    We have all given you suggestions on how to properly request this viewer yet you refuse to follow them. What are you really asking for or wanting from this thread?

    • Like 4
  2. 8 hours ago, SolomonHawk said:

    For the sarcasm, keep laughing chuckles. We'll see who's laughing when it's done.

    So just stay out of my topic from now on. 

    This isn't your call on what you think will or won't work.

    You can always hire a developer to make a Chromebook viewer at your own expense. Also, you can submit a feature request jira directly to LL at https://jira.secondlife.com/ However, I am 99.999% positive LL will reject it because even a top end Chromebook uses a mobile Celeron processor or Arm (That's a major change to the code) that has integrated graphics that will share the pitiful 4GB of ram. Minimum spec for memory is 8GB and 16GB preferred especially if you have integrated graphics. Performance will be unusable even by LL's standard (which is very low) and LL has much bigger fish to fry right now and I do believe that they would not waste their already stretched resources on a project like this. In a few years who knows? But for now if you want a dedicated Chromebook viewer you will have to do it yourself.

    Code for Firestorm: https://vcs.firestormviewer.org/

    Code for LL's official viewer: https://bitbucket.org/lindenlab/viewer/src/master/

    • Like 4
    • Thanks 1
  3. 14 hours ago, Coffee Pancake said:

    A bigger case is better, smaller cases are cute, but you might find it impossible to upgrade the graphics later as there simply isn't space to put the upgrade. If in doubt, pick the one with a window and RGB lighting. The more fancy and annoying it is to look at, likely the faster it goes.

    Rainbow puke always makes a PC run faster. Why look at your monitor when all the pretty lights from the case will put you in a deep trance and make you believe you have the worlds fastest gaming computer! :)

    • Like 2
  4. How come I can't run Second Life?!?!?!?!?!??! :P

    CPU: Zilog Z80a (2 Mhz)
    Memory: 16384 Bytes
    Concurrency: 1
    OS Version: LDOS for Tandy/Radio Shack Model 1 Level II
    Graphics Card Vendor: Zilog
    Graphics Card: VT-100 Compatible
    Graphics Card Memory: 0 Bytes

    • Like 1
    • Haha 3
  5. It could very well be a network problem. If you are using wifi change to a wired ethernet connection to your modem or eth to wifi if using wired or just change the cable. It's quite normal to get some packet loss when first logging in. I'm curious to see what loss you have after 5-10 minutes of use (if you can stay on that long). If you could post a traceroute here (block out the first few hops) that would help quite a bit to rule out networking problems. You will want to download a program called winmtr. It must be run as administrator (right click the icon and select "Run as Administrator) and for an IP address use:

    simhost-0fc68a340b12d2c2f.agni.secondlife.io 

    That will trace the exact path from your computer to social island. The results have to be interpreted because a lot of routers reject or limit ping requests so post them here or send me an IM. Block out the first few "hops" (ip adresses) to mask your originating IPs. More than likely everything will be fine but it is always good to eliminate potential problems in the bud. 

     

  6. It all depends on where the loss is coming from. You can use a program like mtr (or winmtr run as administrator in windows) but you have to translate it as a lot routers filter ping requests. To get the exact ip of where you are in SL to trace go to Help > About Secondlife (Firestorm). You will see something like this simhost-099521a3748252071.agni (that is for the region Lime) append secondlife.io to it (ex simhost-099521a3748252071.agni.secondlife.io) and you can then trace the exact route your packets are using. Again the results have to translated as some routers along the way will either reject or limit ping requests. The last hop is where you will see your total true loss then just match the true loss % to the hop with similar loss. Your output will look something like this bellow. This trace is showing zero packet loss. The hop that is showing 31.2% loss is just not playing nice with ping requests and can be ignored.

    If packet loss is showing in the first hop that is your computer to your modem/router. Second hop is from modem to the local node of your isp. Call your ISP if loss is there to troubleshoot. Anything farther down the chain is out of your control. Hope this helps :)

    mtroutput1.png

    • Like 2
  7. On 1/4/2022 at 10:26 PM, Mercedes Avon said:

    January 4 - 2022 UPDATE: It took days but Comcast came out and I had a bad splitter on a pole they replaced, a bad outside cable that was likely being effected by the cold (got to love Michigan) AND some other cable line that was hooked to nowhere that was causing quite a bit of interference. Took him 2 hours but he fixed it all and everything is back to good now 🙂

    I am so happy to hear everything is fixed now! :)

    • Thanks 1
  8. SL eats hardware. Nothing you can do about that. The more power you put into the CPU and GPU the better end result you will have. "Lag" in SL is solved by throwing ridiculously expensive hardware at it. It's just a matter of how much money you have to spend vs how much lag you can tolerate. The absolute best for SL right now is an Intel i9-12900k with a NVidia RTX-3090 but just those 2 parts alone will cost you a little under $4000. A better way to ask your question is "I have $1500 to spend for a desktop or laptop computer. What do y'all recommend and why?"

  9. On 12/27/2021 at 11:21 AM, Mircea Lobo said:

    Hello. I am having the same problem. I looked at this thread and it provides pieces of information but I still don't know how to fix it. In my case I'm using Linux (Manjaro KDE) and tried both Kokua and Firestorm, native x64 versions as there's no need to emulate a Windows viewer on WINE when that exists. Looking at the log I can see the error mentioned above:

    2021-12-27T16:05:27Z INFO #Voice# newview/winevoicevivox.cpp(616) LLVivoxVoiceClient::userAuthorized : name "mircea_lobo" , ID b0186c1c-e2d9-44a5-a895-760b42195974

    The binary "bin/SLVoice" is present so I'm not sure what I might be missing. Do I also need to put the binary provided above in there? Anything else after that?

    SLVoice is Linux native (vivox 3.2) are you trying to use linux native or the windows version in wine? Linux native is 32 bit only. Win you have a choice or 32 of 64 bit.

    marissa@marissa-G901:~/Downloads/Phoenix_FirestormOS-MarissaCustomBuildCLANGAVX2FMOD_x86_64_6.5.2.65509/bin$ file SLVoice
    SLVoice: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 2.6.8, not stripped

    marissa@marissa-G901:~/Downloads/Phoenix_FirestormOS-MarissaCustomBuildCLANGAVX2FMOD_x86_64_6.5.2.65509/bin/win32$ file SLVoice.exe
    SLVoice.exe: PE32 executable (GUI) Intel 80386 (stripped to external PDB), for MS Windows


    marissa@marissa-G901:~/Downloads/Phoenix_FirestormOS-MarissaCustomBuildCLANGAVX2FMOD_x86_64_6.5.2.65509/bin/win64$ file SLVoice.exe
    SLVoice.exe: PE32+ executable (GUI) x86-64 (stripped to external PDB), for MS Windows

     

  10. On 12/22/2021 at 4:25 PM, Mercedes Avon said:

    I replaced the coaxial cable on my modem and the issue seems to have resolved. It does clear up for short periods of time and then returns but it has never cleared for as long as it has today so I am optimistic that that $13 cable was the issue all along.

    Thank you for the help!

    Sorry for the late reply... I'm blaming the holidays! :)

    The trace looks "ok". What concerns me a bit is the deviation from average to worst on the first few hops. There is no loss but it could be marginally better. Do you still have periods of downtime/slowness? It could be that there old or faulty wiring in the house which would cause a drop in signal. Or it could be the signal coming from the pole being either too hot or too low +/- 16db. Bad house wiring can lead to signal drop as well. Outside fittings are notorious for going bad from weather. Give you telco a call an see if they see bad levels on your modem. Since you have Comcast you are going want to talk to a level 2 tech as level one is only there for the most basic of issues (i.e. rebooting modem, set up browser, email, ect) and they will fight you on sending you to a level 2. God I "love" Comcast! :P

    EDIT - If you are using wifi try using an ethernet cable to your computer. Sometimes that's not possible though unless you want to do some redneck tech (i.e. getting an outdoor 50' cable and throwing it out the window! It's not pretty but it works!!! lol) There could be a lot of noise on the channel you are using from neighbors, phones and all internet of things devices. The closer to 0db the stronger the signal (i.e. -22db is stronger than -74db). Try a freeware program like https://lizardsystems.com/wi-fi-scanner/

    **full disclosure I used to be an internet/cable modem tech support for a major telco**

  11. Your connection and equipment looks to be excellent. So lets just do some basic housekeeping to narrow down what is causing the issue

    Said you let the viewer pass thru your AV and firewall. Disable them instead while running FS to test.

    Are you running a VPN? If yes, disable it. If no, try one that has a trial period like ExpressVPN or NordVPN to test.

    Are you using third party DNS? (Cloudflare, Google) If yes, go back to your ISP's DNS. If no, you can experiment using Cloudflare or Google (CF 1.1.1.1, 1.0.0.1  Google 8.8.8.8, 8.8.4.4). If doing so please also include their respective IPV6 addresses. Ignore this if you are using a VPN your VPN provider will use their own DNS.

    Clear your cache. Not just inventory cache use the clear cache button underneath it.

    Increase your texture memory to 2048MB

    Close out of all other programs running in the background. 

    Download winmtr (a traceroute program) from https://sourceforge.net/projects/winmtr/ (run as administrator). Select your target IP from the "about firestorm" window and add .secondlife.io (example - You are at 3.4, 16.2, 32.6 in Lime located at simhost-0c0a488ebb5c7e0db.agni  use simhost-0c0a488ebb5c7e0db.agni.secondlife.io). That will do an exact trace from your computer to the region you are in (not exactly, AWS firewalls the last few hops). Look for spikes in time and packet loss at the last hop in the chain. This will tell you if data isnt being routed correctly and unfortunately there isnt anything you can do about it. If you see spikes and packet loss in the first two hops that is a problem with your ISP. Normal browsing and netflix watching generally will not be effected by this but it will show in gaming like you are experiencing. Ive attached a clean MTR to region Lime

    I know ive given you a lot to do and some of it may seem pointless but remember that great line in the movie War Games "Goddammit, I'd piss on a spark plug if I thought it'd do any good!"

    winmtr.png

  12. On 12/10/2021 at 1:04 AM, Coffee Pancake said:

    Oh! Well please do explain how purchasing a receipt on a blockchain would provide any practical benefit to users of SecondLife, because so far, no one has been able to.

    It gives the "owner" bragging rights to show their friends what a great investment they made buying a blockchain certificate of two plain prims linked together by some "famous" SL artist. 

    • Haha 1
  13. 15 hours ago, Nick0678 said:

    Yeah well.. i wouldn't compare a pc to a Ferrari or a Rolex.. In 5 years a Ferrari is still a Ferrari, a Rolex is still a Rolex but the fancy computer... well usually is in the trash along with an Apple watch,  Iphone etc..

    I referring merely to the experience Nick. Not the e-waste that occurs 5-15 year later :) 

    • Like 1
  14. 4 hours ago, Cuga Rajal said:

    The Windows machine gets faster FPS but fans sound like a blow dryer.

    People who buy gaming laptops are like Ferrari owners... You want to hear the roar of the engine.. Not it's silence! :)  I miss my old Asus gaming laptop and its 6700rpm fans! 

     

  15. 6 hours ago, Audiobuff007 said:

    Thanks for the explanation. Although I do keep seeing the "slow GPU > low FPS." comment. I'm running on Nitro 5700 XT, runs anything in my Steam library near maximums every title.. and the base hardware to match, you name it, premium build. I am eager to understand and to learn more to analyze sim performance. Any reference to concise material would be helpful. The sim I've sent the data on, is my own. Thanks again. 

    The 5700 xt is a one above mid range card from a 2 1/2 years ago. SL is heavily cpu bound also. So if you do not have the cpu to match a better quality gpu it is not going to give you that much of a performance lift. Don't compare SL to AAA game titles. SL is not optimized for performance. SL doesn't really care how "good" your hardware is. It will chew it up and spit it out. I have a 5900x and RTX-3080 and in a busy region in ultra it will struggle with 20fps. 

    As far as for reference material there is not much if any out there. There is this http://wiki.secondlife.com/wiki/How_to_reduce_lag  Notice how the #1 given reason is "your computer spec". If you are laggy the best you can do is try to determine if its client lag or server lag. Symptoms of client lag are low fps and stutter in movement and camera panning. Server lag symptoms are scripts that take longer than normal to react. That's usually due to a high amount of avatars in a region eating sim server resources leaving script time (which has low priority) with little available resources. Opening hours of a big shopping event (Equal10, Uber, FaMESHed, ect) is a great place to see a region fall to its knees. A different type of movement stutter will occur in lagged regions where the client will try to guess where you are going and then will just snap to somewhere else when the region tells the client where your avatar really is. Pay attention to the "Total Frame Time" section of stats to see the numbers of a region under light, moderate and heavy load. Time Dilation is another good basic check for server lag. 1.000 with 45fps is perfect the more that number goes down the worse the region is performing. Lots of movement in a region form avatars and objects can affect that. Avatars teleporting in and out will cause that value to spike down as well. 

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