Hi,
I created a lantern in Blender (2.78). I used the UV Unwrap and applied a texture (image) to the model. Then exported in Collada (.dae) using the SL+OpenSim Static operator presents and both Render and View (in separate tries).
When I go to upload the model in SL (using either Firestorm or the SL client).
On Upload Options I check "Include Textures" and over on Display I check "Textures" and I can see the texture applied in the preview, however, when I calculate the weights and upload the texture isn't applied.
I'm trying to figure out what step I might be missing.
Thanks!