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Ted Fasching

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  1. I was able to make some progress using the "upload the texture separately" workflow of working. I was surprised this actually wrapped the texture correctly. As soon as you resize the mesh object in world, the text scaling breaks, so that's a caveat. Thanks for the tips scattered throughout the forums here!! Good luck with your meshing.
  2. Hi, I created a lantern in Blender (2.78). I used the UV Unwrap and applied a texture (image) to the model. Then exported in Collada (.dae) using the SL+OpenSim Static operator presents and both Render and View (in separate tries). When I go to upload the model in SL (using either Firestorm or the SL client). On Upload Options I check "Include Textures" and over on Display I check "Textures" and I can see the texture applied in the preview, however, when I calculate the weights and upload the texture isn't applied. I'm trying to figure out what step I might be missing. Thanks!
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