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animats

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Posts posted by animats

  1. I need to get a new swim HUD. ZiSwim no longer works. It tries to phone home to some server, keeps retrying, and gets shut down for spamming. Any recommendations for a replacement? I mostly want something I can wear while boating in case something goes wrong.

  2. Strange. I just  went to Nantucket Sailing Club and rezzed a Belleza speedboat. Drove that past Siren's Isle, where the usual suspects were partying. Went to Brussiac, and checked on my NPCs at GTFO HQ. Rezzed a Laser sailboat for the trip back, and ended up at Dana's Oceanfront Paradise. The only problem was some slow rezzing; I didn't see a huge yacht at Dana's appear until it was too late to avoid.

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  3. 3 minutes ago, Pirschjaeger Fassbinder said:

    . I might have been looking at only free resources, but most models I find are garbage. Most of the time, I find things that would almost require as much work to fix as it would to be to start from scratch. Things like objects that are too high poly, yet still have weird topology with triangles.

    Yes. Most models you get from 3D sites are mostly useful as guidance in making SL models. You can bring them into Blender or Maya and start drawing your own lower-complexity model on top of them, leaving out unnecessary details.

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  4. Sure. In each region, add a prim that extends about 2-3m into the next region Longer on high speed roads. Its center must be inside the region from which it extends. and thus belonging to that region. The idea is that you're supported only by objects from the region you're in. When you cross region boundaries, region crossing doesn't start until you're 1m past the edge, and then it can take some time. So you need a bit of off the edge support.

    The off the edge extension can be invisible, but should be at least 0.2m thick and non-phantom.

    There are prims like that on most Linden roads. (Except in Kama City in Zindra, where you can fall into the ground just crossing the street.)

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  5. On 2/8/2021 at 7:29 AM, Aishagain said:

    Bump.  This is STILL not functional and we are being starved of information regarding progress (if any).

    We need SOME news and progress to be made on this.  This weekend saw the highest numbers online for years.  Give the newbies and returnees something to stay for...PLEASE!

    This is looking too much like the usual situation after a leveraged buyout. Cut costs, reduce services, extract money. Look at the Linden Lab jobs page. That tells you LL's real priorities. No technical staff for Second Life, but a lawyer for Tilia. Pay attention to what they do, not what they say.

     

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  6. 1 hour ago, Madelaine McMasters said:

    There were easily 500 such tiles, and each was a 1024x1024 texture. I got reasonable frame rates when looking anywhere but the store. The moment I cammed in that direction, the wheels came off my Mac.

    Yes, the renderer has real problems when even the close-range stuff won't fit in GPU memory. It's frantically trying to cope, but just doesn't have enough resources.

    Don't build stores with giant walls of vendors all visible from one point.

  7. "I plan to sell unlimited copies of this project in the Second Life Marketplace. However, due to the complex nature of it, I would need both a builder/designer and a scripter in order for this project to be realized."

    Unless you  have a lot of money in real-world terms and are good at project management, you probably have to learn to do some of the work yourself.

  8.  

    roblox-metaverse.png.bc0dc07be3f2d471d620d32f12009809.png

    The Roblox plan for the Metaverse

    Roblox has been around for about as long as SL. It's taken a long time to get going. It was smaller than Second Life for years. Then it started to take off. At this moment, 1,803,974 players are connected to Roblox. The company is valued at US$29.5 billion and is about to go public.

    Roblox's CEO wants to build the Metaverse. Above is his list of what the Metaverse needs. Let's see how SL looks.

    • Identity. You have a persistent identity in the world. SL definitely has that.
    • Friends. Not just people in your MMO clan or party. SL has that.
    • Immersive. SL kind of has that. Are you your avatar, or are you puppeteering your avatar? SL is ambiguous about that. Luca Grabacr points out that a few simple changes make SL more immersive. We don't need full VR.
    • Low Friction. SL falls down here. The new user experience is too painful. That's been discussed before.
    • Variety. SL has that, with a huge range of activities.
    • Anywhere. Not being on mobile is a problem for SL.
    • Economy. SL has a functioning economy, and the users and creators make this world go.
    • Civility. An interesting point rarely brought up. SL does well on this. Without an army of moderators, too. The way private property works in SL leads to not needing too much moderation. SL works well enough that governance meetings are boring. It's like going to city council meetings.

    So Second Life checks off 6 of the 8 items.

    Interestingly, the two big problem areas are technical and fixable.

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  9. Amazon is getting into game streaming, via "Amazon Luna". Streaming SL should work fine. The problem is pricing. What you're doing is renting a gamer PC by the hour, with its video sent back to your device. It's a remote console setup; the server is running the normal viewer. So it's not a development-heavy problem.

    It's expensive. Services charge by the hour, or allow you a limited number of hours per month. NVidia GEforce Now charges US$50 per year. That's the "Founders" rate. It will probably go up.

    It's under-resourced; you can try to connect and be told it's busy. Paying users can stay logged in for up to 6 hours; then you go to the end of the line and wait for a slot to open up. Not clear how busy it is. There's a free tier, but it's always busy.

    SL ought to be on some streaming service. Nice way to get introduced to SL, you can come in from low-end machines, and regular users can graduate to a real viewer and save money.

  10. I'd like to be able to mark an object as tamper-evident. Buyers could modify it with the edit window, but making changes should raise flags such as "SCRIPTS MODIFIED", "LINKS MODIFIED", and "TEXTURES MODIFIED", etc. visible in the edit window. That voids the warranty and they get no support.

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  11. 18 minutes ago, DNArt said:

    As far as i did read firestorm uses a max of 4 cores (please someone correct me if i'm wrong )  so as it stands now in theory the SLviewer can use 32/4 = 12.5% of my CPU

    I wish. Firestorm and the LL viewer do almost everything in one thread. A few things are in other threads. JPEG 2000 decoding of textures is, for example. Voice and media on a prim are in separate processes. But all the drawing and networking and the user interface are all in the main thread. When that thread becomes CPU-bound, frame rate must drop.

    The way you'd do this in a new viewer would be to load all the active geometry and textures into the GPU and have a thread dedicated to keeping that refreshed as the point of view changed. Other threads would add, delete, and move active objects as the point of view and world changed. Then you could fully utilize a high-end gamer PC.

    The problem is GPU memory. If you have enough GPU capacity, this isn't too hard. If you're GPU-limited, the viewer would have to reduce the draw distance (preferably automatically) and take other measures to cram enough scene into the available memory. In other words, on machines with Intel HD on-chip graphics and 4GB of RAM, which is where many older low-end laptops are, this is going to suck. On a gamer PC with an NVidia 1060 or better, it would be great. Even a current WalMart low-end EVOO laptop would be adequate. It's supporting older low-end machines that's the problem. About 20% of SL users have computers that can't even run Vulkan, which will run on almost anything reasonable newer than 5 years old.

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  12. If we could get subsurface scattering into skin rendering, that would be a big help. Skin looks either dead or too glossy.

    Bakes on Mesh makes this harder. You don't have a "skin layer" in the viewer.  You have a merged layer of skin and some clothing. So it's hard to do this from viewer side without more help from the assets. Without BOM, you could identify the skin layer and give it special treatment.

  13. I had to do much LSL list updating in my NPCs. I found that up to 128 integers, updating a list, which is actually a recopy, is roughly constant time. Beyond that length, it gets much slower as list length increases. If you're doing a lot of list updating, benchmark. It's not obvious how fast list updates go.

  14. 18 hours ago, Drayke Newall said:

    A solution to this would be for LL to create a mall adjoining learning island whereby it features group gifts from creators with a direct landmark to their store.

    New Resident Island has something like that. There are walkthrough tutorials that get you Ruth or Roth, the open-source avatars, and tell you how to use them. Then there's a freebie area where you can get more clothing.

    The trouble is, there's not much really good clothing for Ruth and Roth. And Roth isn't that well-proportioned an avatar; it's really a Ruth with a flattened chest. (Ankles and shoulders are female sized, regardless of slider settings.)

    What's really needed are starter avatars that come with about a dozen outfits that Just Work, and stores where users can buy more. Preferably fitmesh. Fitmesh is harder for the creator and easier for the user; either it fits or it doesn't. If it doesn't fit, the body sliders will not help the user make it fit.

    Mesh avatar with fitmesh clothing is SL's best clothing system, but it's not the dominant one. A fitmesh-only fashion event might be a way to kickstart this.

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