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agentronin

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Everything posted by agentronin

  1. I am shopping for items to put in the home I got with my premium membership. On these items I see a prim count, and a land impact count (LI). Most of the time these two counts are the same. Some times they are different and I have seen a case where it is very different. I need to know which of these counts are counted against the prim limit of 117. This is important because I expect to max out this limit.
  2. I started with the Emrys avatar which is Linden Labs supplied in the Inventory's Library. The demo mesh I am testing is attached to that Emrys avatar from Inventory => Clothing => Initial Outfits => Emrys. I do not know how to get rid of elements of that avatar I no longer need, such as its skin. Is there a classic avatar, whether in the library, or sold elsewhere, that is best to use with mesh bodies?
  3. I mesh body requires that it be worn by a classic body. The classic body is hidden by the mesh bodies alpha layer. Is it expected then that when a mesh body is purchased the classic body it is to be worn by is normally included in the purchase?
  4. I was given the script "OpenNC - cuffs - 6.0.2a" by OpenNC tech support. When this was put in the updated collar the cuff's colors did synchronize with the collar, and the cuff's HUD was reachable through the collar's HUD. The collar's menu could not be reached in cuff's HUD that opens when a cuff is touched. This is only a minor issue.
  5. Two days ago I purchased the Angels & Daemons's Erendor Bow. I can wear the bow, and using chat commands I can draw and fire arrows from it. But usage is limted because I cannot get to its HUD. When I wear it I do not see this HUD anywhere on screen. I am using the 64 bit Sigularity Viewer in Ubuntu. I finally got a response from the bow's creator who coached me about what to do. This is the solution: In inventory I right clicked the HUD and selected "Attach To HUD => Top". As before the HUD was not there. It wasn't because it was located off screen. I right clicked on the item again in Inventory and selected "Edit". In the Edit pop up panel I selected the "Object" tab, The HUD's coordinates appeared at screen top. I rotated the mouse wheel toward me. A white box appeared from the edges of the screen which shrank the more I rotated the wheel. The formerly invisible HUD appeared above the top of the box. The white box represents the screen and the HUD was located at its relative postion to it. That it was outside the white box means the HUD was off screen. Green hrorizontal and blue vertical cross hairs appeared over the HUD. By dragging the arrowheads in these cross hairs I was able to move the HUD to where I needed it within the box. I then closed the Edit panel. The HUD is now visible on screen.
  6. I am testing OpenNC cuffs and collars I got from Open NC HQ, Tovaris (81, 108, 31). To find out if collars from an OpenNC collar and cuffs set will still work with the cuffs if the collar is upgraded to 6.3.1 using the transmuter and patch I got at OpenCollar Sidekick, I did this upgrade, wore the OpenNC cuffs that came with the set, and found it did not have a "Cuff" item in the "Apps" menu, and color changes to the cuffs did not automatically change the OpenCaller version 6.3.1 collar as it does with a OpenNC version 3.997 collar. In the "OpenNC cuffs Guide" notecard that was included in the Collar and Cuff set's delivery package there is this: "The cuffs can be worn simply and be clicked to show a menu. or type <pre>cmenu from the command line. If you want to keep the colors and textures as well as owners in sync with the collar, you have to place the script found in this folder into your OpenCollar collar. The plug-in will as well allow you to open the Cuff menu from the OpenCollar menu." I do not see a script like this in the delivered folder. In the OpenNC version 3.997 collar is see two scripts which are suggestive of this plugin. These are named "OpenNC-_slave Cuffs" and "OpenNC-cuffs-3.980". I put these scripts in the OpenCollar version 6.3.1" Content tab. This did not make a difference. The Cuff menu item still did not appear. Is it possible to make an OpenCollar version 6.3.1 collar work with tthe OpenNC cuffs just as an OpenNC version 3.997 collar will?
  7. This hair is not visible. Inventory shows it is hair that is worn, but does not say where. It remains worn when other hair is worn on the skull. Although it is not visible I want it gone because I do not need it, and it was not there before.
  8. While trying different hair styles on my emry avi I made the mistake of wearing the wearing the "Professional Man Hair" from Inventory at: Library => Clothing => Older Outfits => Professional Male => Professional Man Hair The item automatically copied to the folder: My Inventory => Body Parts and the highlighting plus the (worn) indicator shows that it is this copy that I am wearing. Now I cannot detach it, unwear it, or even delete it. When I right click on this item in the Inventory none of this options appear in the meny that pops up. How can this be removed from my avi?
  9. Placing a copy of the tem instead of a link to it worked. Thanks It was also necessary, for one time only, to wear the item using the Inventory instead of RLV so the location of the item on the avatar would appear in the item name.
  10. There is nothing in the notecard about how to shoot the SIN-Tracker tranquilizer dart gun. How is it shot? About SIN-Tracker: https://marketplace.secondlife.com/p/SIN-KIDNAPPING-TRACKER/4723826?
  11. I am using the Singularity Viewer. With Advanced => RLVa => Debug => Show Debug Messages checked, these are the messages I get: RLV executes: @versionnew=293847 [08:02] RLV executes: @setdebug_renderresolutiondivisor:1=force [08:02] RLV executes: @detachthis_except:> restraints/+ ss cuffs lockguard=n [08:02] Turian Rainbow: RLV ready! [08:03] Turian Rainbow Collar [six] executes: @getinv:.outfits/=98745923 [08:03] Turian Rainbow Collar [six] executes: @getinv:.outfits/naked/=98745923 [08:03] Turian Rainbow Collar [six] executes: @remoutfit=force,detach=force
  12. In this Inventory path: #RLV/.core (nostrip) I have all the avatar items that should not be stripped, such as hair and eyebrows. To provide a convenient option to remove all clothes I have an empty folder on the path: #RLV/.outfits/Naked I find that in the OpenCollar HUD when RLV => Outfits => Naked => Wear is selected everything is stripped, includng everything in the #RLV/.core (nostrip) folder. Why is everything, including everything in the #RLV/.core (nostrip) folder, being removed when the Naked outfit is selected?
  13. I acquired the freebie Urlic output at: https://marketplace.secondlife.com/p/Ulric-Mens-freebie-outfit-Madisons-Creations-tagMedieval-tagFantasy-tagGorean-tagRole/6033054 The belt was too large so I left clicked on it and selected Edit. I went the Object tab and attempted to shrink it. But what it shrank was not the entire belt, but instead a segment of lacing at the belt's front. How is the entire belt selected for resizing? This problem is not specific to the belt. I have had the same problem with other items I have purchased and needed to fit, and I have seen this problem even with the link check box unchecked.
  14. I found the Open Collar remote. It is on a poster I missed when I first visited OpenCollar's Sidekick shop. This is at the base of the column just to the left of the Patch Install poster near the North East corner.
  15. I need to have backup settings I can reload. I also have more than one collar I want identically configured. On page: http://www.opencollar.at/settings.html it instructs how to put the settings into a notecard named .settings. It says nothing about where in the inventory this notecard must be. Where in the must this notecard be in order for the settings in it to be loaded when the Load button is clicked on?
  16. I have realized since that both properties are considered the same property by the Map and Min-Map. It is the Beholder sim, and I was confused because the Map and Min-Map both show a white property boundary line dividing a rectangular area into two square properties. One square is where the RP is done. The other is a volcano sim where there is no roleplay. I was not interested in the volcano and looked for a way to get the Map and Mini-Map to concentrate on the RP area. https://my.secondlife.com/groups/e29d9889-02f4-65a2-1c39-beafacb1e695
  17. I am using the Singularity viewer. For some unknow reason the Mini-Map and to some extent the larger "Map" is displaying not just the property I am on, but an adjacent poperty also. It used to display only the property I am on, and that is what I want. I am unable to find how to change this back to what it was. How is this done? These two properties are large. They are not subdivided.
  18. What is a "Lure" in the context the word is used in on page: http://www.opencollar.at/rlv.html ? I have attempted to look this up be web search, and did not find a clear answer.
  19. What I see at that link is an update for the OpenCollar Remote, but not something that is iteself the OpenCollar Remote. After reading the online documentation I have come to suspect this is a menu that opens for those that have the owner access level.
  20. I seek to understand how to access OpenCollar Remote: http://www.opencollar.at/remote.html On this manual page it states "Then click the Cogwheel button to open the Remote Main Menu". Under what circumstance will this cogwheel appear? Is OpenCollar Remote a plugin user invokes by command? I have seen this page: https://marketplace.secondlife.com/p/LBMech-OpenCollar-Remote-Contol-System/1309552? "LB/Mech OpenCollar Remote Contol System We're sorry, but this item is no longer available" Was the OpenCollar Remote a LustBaby creation? Does this mean OpenCollar Remote is no longer available?
  21. Which viewer and which OS is that? I have 64 Bit Ubuntu and I am using 64 bit Singularity.
  22. I am using bright cuffs (free giveaway): https://marketplace.secondlife.com/p/bright-corporation/268492 The chains they come with have an animation where the links, along with small gaps in the chain, continuously move in a streaming motion to where the chain is anchored. What modification to the script will stop this motion, and fill in the gaps?
  23. The Bellydance Animation Pack: https://marketplace.secondlife.com/p/Bellydance-Animation-Pack/2850645
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