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HeathcliffMontague

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Posts posted by HeathcliffMontague

  1. My "physics" (if you can call it that) model was just what you see in the pic, but just very plain, no faces or anything. All "white" in any Blender view. One face. "From File" in FS doesn't give a lot of options.

    For my straights I used Firestorm LOD high.

  2. I know this has been discussed in the forum before, but based on my searches it hasn't quite been resolved, it seems. I've managed to import some straights that are very smooth to drive on. Put one after the other and you won't even notice crossing from one to the next, even at very high speeds. I even imported them using  the LL importer/physics options, and they still work.

    Corners are a different story, they are jumpy no matter what. Just how jumpy seems to depend on lag. Having finally figured out how to get a straight road texture to follow a mesh curve, getting said mesh texture ready and align friendly and getting the curves down to 2-4 LI (sides vs. not), whether convex hull or prim, my curves still might make you fly off the track. Even a simple structure like this.

     

    2027749311_blendercurvetest.thumb.png.5da655f666ea9dac0294b57cc0c95aa9.png

    (Blender is a steep learning curve for me. Even the above "sectioning" took a lot of time).

    I've tried importing a very simplified version along with it as a physics model, but it remains jumpy. Any tips or pointers to relevant tutorials (there are tons of tutorials, but not directly relevant to this that I've found) would be appreciated. I've probably skipped a lot of steps here,.

  3. 11 minutes ago, Rolig Loon said:

    Absolutely text.  In almost 12 years, I have never used voice or even wanted to.  My primary reason, as others have noted, is that voice ruins my sense of immersion.  It's an annoying distraction, completely ruining my mental image of the person I am chatting with.  Typing chat lets me slow down and think carefully about what to say, and forces me to pause and read what others have said.  I can even read it days later if I want to have a permanent record for business purposes.

    Probably the best reason for using chat, though, is that the very best word play is written, not spoken.  Some really super puns and double entendres would be totally lost if you didn't have chat.  Heck, I am such a lousy typist that I can create funny lines without even trying.  That's a real plus for me.  After all, my name isn't Rolig for nothing.  (Get out Google Translate and look up the Swedish.  And for the double meaning, check Danish.)

    I kinda thunk your name alluded to that. Fellow Scandinavian :)

    • Like 3
  4. Text is my default. Could switch to voice if needed. Need a new headset to do so, old one broke but easy enough to replace, but have actually just had *one* request for voice since it broke many moons ago.

    When I first joined SL I sometimes had to sit with a headset on for hours at work, often lots of overtime. Do that for SL as well? No thanks :)

    • Like 3
  5. 2 hours ago, Conifer Dada said:

    Following from my post above about OpenSim standalones, I recall that Linden Lab did introduce their own version of standalones some years ago.  I think it involved renting a server of the type they used at the time, which would be located in your home or business.  I also recall that it was far from cheap and the idea was dropped after not very long.

    One problem with OpenSim standalones is that it's difficult to find decent walk animations.  I've found animation overrides but I haven't been able to find any decent walks or runs to go in them that are better than the basic 'duck walk'. Animations work fine in OpenSim, it's just the problem of finding files to download.

    Physics in OS vs. SL though... OS needs a *lot* of work in that respect :)

  6. 10 minutes ago, FairreLilette said:

    It think it's realistic.  I downright stare at the men in this.  Ha.  Sorry, not staring at your husband or boyfriend...I just look at avatars because this is an avatar world.   

    What lighting is the photo taken in, btw?

    Oh, and about heads being too large or too small...I think that about my avatar all the time.  The head's too big/the head's too small.  But, that's mostly when I go from high platforms to flat feet.  I make my head a little larger for high platform shoes and smaller for flat feet.  It's also camera angle too that makes heads look too big or too small at times.  

    Feel free to stare :) Just taken with Firestorm default settings.

    In case anyone calls this back "unrealistic": There's this thing called deadlifts. :)

  7. As far as SL avies looking "realistic"... None really do, as the shoulders are set way too high. Male or female, Aesthetic or Adam etc. It was the first thing I noticed when I got my first system avi, and it's the same to this day, even with mesh avis. Part of why the shoulder area looks so unnatural in many cases.

  8. To be fair to the OP,  although the default head is not appealing to most, there are some amazing face appliers available for the Aesthetic. The realism is pretty much "in your face" (no pun intended). Having demoed a few I'm rather impressed. I basically went for Aesthetic because the only other real option at the time was Slink male, and that one, while nice enough in some ways, was not for me. A number of good male bodies have popped up since, but I still prefer my toned-down Aesthetic to most of them.

    The clothing part I don't get, though. All guys I've talked to about that in SL seem to think that the ladies have it easier in that regard. Although I get that there might be a gazzillion similar mini skirts, I mostly see template after template after template for us guys.

    I'm pretty happy with this shirt from L&B. But beyond L&B and a few others it's fairly limited, at least for Aesthetic. (Pic taken with Mid resolution)

     

     

    H.png

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