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AdamZadig

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Posts posted by AdamZadig

  1. Having an item cheaper in world carries the benefit of driving traffic to your land and means the shopper is more likely to see your other items so I think its fair to have it cheaper in-world than on the marketplace. And in this case teh merchant even clearly wrote that its cheaper in-world. I think thats fair. 

    As for Linden Labs allowing fraudulant transactions and taking a cut, shame on them. They should be reported to local authorities for this. Theyre the ones facilitating the sale. Shame on them. 

  2. I totally agree with you here. I tried to create my avatar completely free using free and group gifts. But its impossible! Its true when they say you get what you pay for. 

    There are some great freebies in Second Life, but as I searched through free and cheap listings even I could see that some stores are just not worth the little lindens they sell for. 

     

    Another exmpale is a TP script I purchased yesterday for 9L$. Turns out the creator modified it in such a way it doesnt acutally work. Even though it was just 9L$ i was so annoyed, and even more so when i realised the creator didnt have a store in world and gave ZERO support. But i was annoyed at myself for breaking the golden rule. I usually always find on marketplace, and then check the store in world and check the merchants profile. if it doesnt seem legit, I dont buy. But this time i did. My mistake. 

     

     

  3. This TP script no longer works.

     

    If a scripted can fix here it is.

     

    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    //_/_/_/_/_/_/_/_/_/_/_/_/_/ The script begins _/_/_/_/_/_/_/_/_/_/_/_/_/_/
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    vector destination = <128,128,3800>; // the destination coordinate
    string text = "Touch To Teleport"; // optional floating text on the teleporter, input a space if not used
    vector text_color = <1.0,1.0,1.0>; // the floating text's color
    integer touch2sit = TRUE; // TRUE - left click to sit; FALSE - left click to touch
    integer access_mode = 1; // 1 - public; 2 - owner; 3 - group;

    //=================================================
    posJump( vector target_position )
    {// Trickery discovered by Uchi Desmoulins and Gonta Maltz. More exact value provided by Fake Fitzgerald.
    llSetPrimitiveParams([PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_position ]);
    }
    //=================================================
    warpPos( vector destpos )
    { //R&D by Keknehv Psaltery, 05/25/2006; unlimited modified by Klug Kuhn 10/01/2008

    // Change this safety range depends on your script memory
    // The larger the range, the quicker (and less "flashes") to get to the destination, however, the more to eat up script memory.
    float safety_range = 1000.0;


    integer arrived = FALSE;
    integer within_range = FALSE;
    vector inter_pos = ZERO_VECTOR;
    vector current_pos = llGetPos();
    vector checking_pos = destpos;
    integer jumps = 0;
    list rules = [];
    integer count = 0;

    if (llVecDist(destpos, current_pos) <= safety_range)
    {
    jumps = (integer)(llVecDist(destpos, current_pos) / 10.0) + 1;
    rules = [ PRIM_POSITION, destpos ]; //The start for the rules list
    count = 1;
    while ( ( count = count << 1 ) < jumps)
    rules = (rules=[]) + rules + rules; //should tighten memory use.
    llSetPrimitiveParams( rules + llList2List( rules, (count - jumps) << 1, count) );
    }
    else
    {
    while (!arrived)
    {
    current_pos = llGetPos();
    checking_pos = destpos;

    within_range = FALSE;
    while (!within_range)
    {
    if (llVecDist(checking_pos,current_pos) > safety_range)
    {
    checking_pos = <(current_pos.x + checking_pos.x) / 2.0,(current_pos.y + checking_pos.y) / 2.0,(current_pos.z + checking_pos.z) / 2.0>;
    }
    else
    {
    within_range = TRUE;

    if (llVecDist(destpos, current_pos) <= safety_range)
    {
    jumps = (integer)(llVecDist(destpos, current_pos) / 10.0) + 1;
    rules = [ PRIM_POSITION, destpos ]; //The start for the rules list
    count = 1;
    while ( ( count = count << 1 ) < jumps)
    rules = (rules=[]) + rules + rules; //should tighten memory use.
    llSetPrimitiveParams( rules + llList2List( rules, (count - jumps) << 1, count) );

    arrived = TRUE;
    }
    }
    }

    if (!arrived)
    {
    jumps = (integer)(llVecDist(checking_pos, current_pos) / 10.0) + 1;
    rules = [ PRIM_POSITION, checking_pos ]; //The start for the rules list
    count = 1;
    while ( ( count = count << 1 ) < jumps)
    rules = (rules=[]) + rules + rules; //should tighten memory use.
    llSetPrimitiveParams( rules + llList2List( rules, (count - jumps) << 1, count) );
    }
    }
    }
    }
    //=================================================
    default
    {
    state_entry()
    {
    llSitTarget(<0.0, 0.0, 0.01>, ZERO_ROTATION);
    llSetText(text,text_color,1.0);
    if (touch2sit)
    llSetClickAction(CLICK_ACTION_SIT);
    else
    llSetClickAction(CLICK_ACTION_NONE);
    }
    changed(integer change)
    {
    if (change & CHANGED_LINK)
    {
    key user = llAvatarOnSitTarget();
    if (llGetAgentSize(user) != ZERO_VECTOR)
    {
    integer access_granted = FALSE;
    if (access_mode == 1)
    access_granted = TRUE;
    else if (access_mode == 2)
    {
    if (user == llGetOwner())
    access_granted = TRUE;
    else
    {
    llUnSit(user);
    llSay(0," sorry, owner access only.");
    }
    }
    else if (access_mode == 3)
    {
    if (llSameGroup(user))
    access_granted = TRUE;
    else
    {
    llUnSit(user);
    llSay(0," sorry, group memeber access only.");
    }
    }

    if (access_granted)
    {
    vector init_pos = llGetPos();
    // warpPos(destination); // use warPos() function
    posJump(destination); // use posJump() function
    llUnSit(user);
    llSleep(0.2);
    // warpPos(init_pos); // use warPos() function
    posJump(init_pos); // use posJump() function
    }
    }
    }
    }
    }
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    //_/_/_/_/_/_/_/_/_/_/_/_/_/ The script ends _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
    //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

  4. Hey, I really liked your points about inexperience, and ignorance. I am new to this, and I probably do seem ignorant because I have not experienced any negative things in situations like this. 

    So for someone new like me its like, well its a group that supports original content. I dont see past that really. It is interesting to learn about how others feel about it, I can see how someone who doesnt want to be in such a group may feel like their work is going to be seen as not original because its not stamped by a logo but at the end of the day, do buyers even care? 

    I think all of the responses here are from merchants. What do buyers really think? Would be interesting to get their point of view. 

     

     

  5. Like ChinRey I will give my final thoughts on this group and what it represents. 

     

    • It's a way to show that you are the original creator of the entire item. Sometimes in the past I have purchased an item and soon after realised it was cheaper to buy the original full perm version which is sold by the original creator. It's not saying as a buyer you shouldnt buy full perm items, its just a place for those who create their own to have a group to promote themselves.
    • I do not see anything pretentious or pat eachother on the back about the group. Every niche in Second Life has a group. And it has stores that are both small and large in regards to reputation and popularity.

    I'm kinda disappointed with the negative feedback its got in the forums. I dont see the harm it does to have a logo that says you created somehting yourself from scratch. Yes anyone can claim they do when they dont but thats not a reason for those who genuinely create their own not to want to advertise the fact.

     

     

  6. Im appauled by some of the comments left here. Someone asks for something and in response gets targetted by angry drama loving residents who dont like the idea of people sharing experiences. Im guessing because they themselves have no experience worth sharing. 

    Shame on you for hating on this thread. Grow up and treat others as you wish to be treated. 

    I only hope you get over your thirst for spreading drama and hate which has plagued second life since its beginning. 

  7. can you post the items link so we can check it out ourselves?

    but i agree thats its disgusting that linden labs refuse to step in and help. if this really is a con then LL should help. shame on them for not doing so.

  8. 


    We have 3 "New York" style Skyboxes availabelt to rent.

    Residential only

    Can be seen through marketplace here.

     Visit our rental office here. It's opposit the ZADIG store.

    FEATURES

    ► 150L$ a week
    ► 70 prim usage
    ► Second Life's original and most popular skybox
    ► Menu control allows you to change the view
    ► Privacy
    ► Great customer service
    ► No Premium Account needed

    HOW TO RENT

    ► Right click an available rental box and choose PAY
    ► You will receive the landmark to your skybox

    SPECIAL OFFER

    ► Pay for 10 weeks rent and receive a 10% discount
    ► 9 weeks for the price of 10

    CUSTOMER SUPPORT

    ☎ In world assistance available if you need additional help

    • Adamzadig Resident
    • Zadigmanager Resident
    • Milla Crystal

    © Copyright Adamzadig Resident, 2016. All rights reserved.



    http://www.zadigonline.blogspot.com/


  9. Lots of people with lots of contradicting statements. One minute you're stressing how SAN is not SL and then you're comparing land prices and quoting LL who clearly are targetting SL Avatars to move over to SAN. 

    I guess really nobody knows what the plan is. Personally, from what I've read, LL ARE targetting SL users to get involved in SAN and it does look like they expect SAN to be their main Virtual World. I would imagine that they have a long term goal to move everything over to SAN and close down SL. yes there are other uses for SAN but why wouldnt LL want to move their world on to it too?

     

    Thats just based on the comments from LL.

  10. If I wanted to rent out skyboxes with the left over prim usage I have on my land, can I list them on the marketplace? 

    I would asume I list a landmark to teh property and make sure I only make (for example) 4 available if theres only 4 skyboxes?

    Also, does anyone have any advice for renting out skyboxes? 

    I dont need them to make me rich, i just have a lot of prims not being used so really fancy doing this. 

  11. So i noticed the SLOCCA badges on some brands and decided to apply but after two weeks of no response im assuming theyre busy or dont accept new/small brands like mine.

    But I really like the idea of having a badge confirming the content was made 100% by me. I guess because I spend hours/days on each little item. I made my own but I would rather be part of an official group.

    What do people really feel about these logos and groups?

    Are there any other groups to join?

    Is it OK just to create your own?


     

  12. A temp rezzer is a great idea. A lot of merchants use them. They call them a TRIAL version. 

    Most will rez for approx 5 seconds then de-rez however, I always wondered what would happen if you rezzed it on land that did not allow scripts to be run, would that mean it never derezzes? 

    Might be worth looking in to, and maybe adding the idea above or adding a DEMO texture all around the walls inside and out. 


    GOOD LUCK!

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