Jump to content

AdamZadig

Resident
  • Posts

    183
  • Joined

  • Last visited

Posts posted by AdamZadig

  1. Could it be like YouTube, where basically all reviews help towards the ranking because they count as interaction. I would hope not if the average review is less than 3. That wouldnt make sense. I think a 1-2 star rating is considered negatove, 3 is literally just OK and 4-5 is positive. 

  2. The % of people who leave a review must be less than 1% so offering a reward for a review is a good idea in my eyes. 

    My old store used to offer a 50% refund to all who left a review and we honoured it regardless of the rating given. 

    Its quite frustrating when you see an item selling fast and no reviews being left. I Even tried sending out about 100 notecards to people who had bought my FREE item asking for a review and I received about 10 in return. 

     

     

  3. As a new content creator I would be grateful for any reviews! Good or bad. A bad review obviously sucks but it gives a chance to open a discussion and answer some questions other shoppers may have. 

    But all in all, the only reviews I have so far are on the free item I have on the marketplace. I wish there was a better way to get feedback. 

  4. What would be (if at all) the ideal height to rez and build a store on a private sim.

    It has to be in the air.

    I was told that between 2000 and 3000 is best but was not told why.

    What I'm looking to create is one level for the mainstore.

    A DEMO REZ area which would be higher and out of view

    Some permament skyboxes rezzed for demo.

    So there are three heights.

     

    I guess the concern is, go scripts run less effectively at certain heights, is there more lag the higher you go?

    Is it more beneficial to have it on the ground where other parcels are filled with other stores?

     

     

  5. Someone created a forum thread to advise people how to get them to unmute them. Lmao! I find this so funny. Not ihow to unamute in general, but how to get this person specifically to umute you!

    is this person famous or something? 

    But im also glad to see some NORMAL people turn a bizzare post into an actual learning post. 

  6.  

    I need an unpacker script that will not give out the ANIMATION and ANIMATION script thats in the package. Just the items that the Resident has purchased.

     Full perm.

    Please someone help!

    I cant even find this on the marketplace!

    If you have this please send me the details in world on notecard with quote.

  7. I need an unpacker script that will not give out the ANIMATION and ANIMATION script thats in the package. Just the items that the Resident has purchased.

     

    Please someone help!

    I cant even find this on the marketplace!

  8. Hey thanks for trying but unfortunately I know NOTHING about scripts and that one doesnt seem to work.

    I will keep looking for an answer. But thanks for responding.

     

    I also looking for a script that will give just certain items from its inventory when touched. I have an unpacker but that gives everything apart from itself and I have a pose with a pose script that I dont want the person to get when thet unpack.

     

     

  9. Does anyone have the right script for a double door?

    I have figured that by cutting each door in half they wont need a root prim to turn on and im pretty sure the script just needs to have a channel put in there so all doors on that channel open when one does. 

    I havne no clue about scripting so if anyone has the answers please let me know. 

     

    - open door script

    - contains channel 

    - smooth

     

    Thanks anyone who can help! 

  10. Thank you to EVERYONE for your input. I read it all and made notes and applied it to my build. I was up until 5am remaking the build in blender and was able to get the prim count from 16 Li to 2 Li.

    The tips I used were:

    In Blender:  to reduce the texture faces to a maximum of 8. This allowed me to upload it as ONE object. Deleted surfaces not visible to reduce the triangles count (?)


    In secondlife uploader: Upload in LOW physical and reduced the size of the object. 

     

    Because it was a small CDJ 2000 which is the size of a playstation I kept the LOD low at LOW, and HIGH on the medium settings because even at smal distances it reverts to the medium LOD settings. 

     

    You guys gave loads more things to consider so I will keep at it until I can get it to 1 prim!

     

     

  11. Hi guys, 

    I know this has been covered in other threads but most are over 2 years old and I wanted to see if there have been any recent developments as I'm only uploading mesh since yesterday. 

    I'm trying to figure out how to upload with LOW land impact. 

    I have created my own .dae and .blend files so if anyone would like me to send them the files I will be more than happy to do so if you want to give a real hands on answer. 

     

    - So what can we newbies do to keep land impact to a minimum when uploading?

    - What tips do you have for using BLENDER to keep objects optimal for Second Life? 



    My case specifically, is that I am building my own DJ Equipment so it is very small. But my CDJ 2000 (CD Player) is 16 prims and I have seen even better looking ones only 1 prim! 

    One point I would like to make is that although I built it all in one go on blender I have given it approx 14 texture faces. And it uploads as 3 seperate parts instead of one even though I have it as one in Blender. 

     

    Thanks for any help and if anyone is willing to receive the files and check them out for yourself please message me in-world and I will supply a download link or something similar. 

     

    AdamZadig

×
×
  • Create New...