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Chris Corvinus

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Posts posted by Chris Corvinus

  1. For everyone saying things should be given via click, I agree. Nobody likes to be bombarded by notecards, group joiners, and welcome messages at the same time.

    Problem is, nobody looks for the clicks either. Even if the clicks are right in front of your face when you land. "Where do I join the group?" is stupidly common.

    • Like 1
  2. 5 minutes ago, Jenna Huntsman said:

    Not with EEP, no - you can make water static with EEP, and strip it of it's texture (to create a completely smooth surface), then you might be able to get a large mesh plane and use a texture animation to add the effect you describe.

    EEP allows you to control the direction that Linden water travels, but it will only ever travel in a single direction, not to a given point.

    Well, thanks. Its really depressing. I'll just rework the land to make it fit the water better. Maybe that's a feature I can file a jira for. 

  3. 30 minutes ago, Istelathis said:

    If you create a sphere prim, flatten it and use a llSetTextureAnim it should perform what you are describing. I'm not sure how to do it with EEP though, and the prim method only works for small  areas:(  It would look pretty amazing though.

    I'm hoping there's a way by using the water map. I don't know if you can make your own. I can't use your method anyways. Mines a full region and it won't work with a large island. 

    • Like 1
  4. On 2/1/2022 at 3:08 PM, LittleMe Jewell said:

    When time permits, Flag every single one:  'Disallowed Listing Practice / Demo not linked to Full Version'.

    Sometimes, when I'm bored and in a mood, I'll go looking for listing violations --- Demos not linked to the full version, keyword spamming, etc....

    You really expect a person to just sit around and flag hundreds of items? I would legit start asking for a paycheck from LL. No one should waste time like that for free. And LL shouldn't expect their users to waste time like that for free.

    • Like 1
  5. 1 hour ago, tomm55 said:

    I don't completely understand why renting OpenSim region is so much cheaper, but I can imagine that those $229 per month in SL also include some customer support and it has to include also salaries of LL employees, LL's offices rent and other things.

    Btw, I tried OpenSim and visited Kitely too few weeks ago and a friend showed me a region consisting of total 64 sims (8x8 sims). I don't remember how much it costed the owner to rent 64 regions but it was waaaaay cheaper than in SL. However, all the places that I visited in OpenSim and Kitely were always almost empty. So, I don't know, but maybe you can't compare that with SL where you can have up to 100 people in one sim, while in OpenSim I was lucky to see 10 people in one place. (Also I have experienced several bugs during my OpenSim visit).

    Its not just $229/mo as you have to pay the $350 setup fee too. Premium support is offered with a premium subscription. So its $12/mo + $350 + $229/mo.

    You can see why Kitely is way more appealing money-wise.

    • Like 2
  6. 2 hours ago, NanashiNyx said:

    A chunk of it could be helped by some makers (and modders) realizing that higher numbers is not better. A 512 texture is all you need, throwing a 2048 in there just lags on rendering, and doesn't really look any better.

     

    Then there are unused scripts running in so many things that either were not deleted despite the NC often telling them to do so for reduced lag, or can't be because some makers sell nomod/nocopy stuff like a full-price item can get away with 100 L$ gacha permissions and your item could never be adjusted if you pulled the scripts from it.

    LL should throw out no-mod altogether. Get rid of it. It serves zero purpose other than to annoy.

    • Like 1
    • Haha 1
  7. 25 minutes ago, Drayke Newall said:

    AWS runs on a $ per use system. If the servers are not on until they are used then LL dont pay any money. This is how Kitely manages to run their sims. They have cheaper options for spin up servers and a more expensive option (near same price as LL) for dedicated always on servers.

    Uh, Kitely only charges a straight $150/mo for a dedicated server. 64 regions. 180k prims.

    Linden Lab charges a $350 setup fee and then you pay $229/mo for 1 region and 20k prims.

    They are no where near the same price. 

     

  8. 51 minutes ago, Mollymews said:

    there might be more than a 100 people start coming if Linden put the meeting schedule on the Dashboard as you mention.  Might not either tho as you also say

    i don't go myself even tho I am aware of the meetings. Everything I might say at such a meeting, tends to get said in one way or another by somebody else attending. So not go and clog up the venue and just say; yeah that! with appropriate oooo! noises on the voice. I am happy enough information-wise, to read the meeting summaries Inara Pey provides

    What I mean is, having so few people there, and especially the same people, theres no room for different ideas and opinions. I would just use a whole different platform...maybe youtube or a twitch-like service where others can make comments in real time. It shouldn't be limited to Second Life since, you know, its heavily restricted to 100 avatars.

    • Haha 1
  9. 6 minutes ago, Mollymews said:

    the people who do attend user group meetings are self-selecting, anyone can attend as they choose, there is no Linden-preferred resident attendance list

    if thru greater awareness, more than a single region numbers were trying to attend on a regular basis then in the first instance the meetings could be moved to 4 corner regions.  Which would raise the max. attendance level to 400

    I highly doubt theres going to be over 100 interested anyway. But I am willing to bet its mostly the same people who do attend.

  10. 2 minutes ago, Mollymews said:

    anything that makes it easier for people to access information I am supportive of

    as Coffee mentions there is the issue of region avatar presence that can limit attendance numbers.  I think that the issue of not everyone being able to attend a inworld user group because region full, is a better problem to have than hardly anyone turning up to the meeting because relatively very few people know about it

    the latter problem adds impetus to making group text and voice conversations more performant, scaling up into the 100s of attendees (potentially some low 1000s). This performance problem is easier to solve than is region avatars numbers

    So am I to just assume that LL really only listens to a select few because not everyone interested can fit on a sim?

    • Thanks 1
  11. 4 minutes ago, Mollymews said:

    the user group meeting schedule is here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:User_Groups

    Inara Pey provides the best documented summaries of the meetings I find, here: https://modemworld.me/2022/02/05/2022-ccug-and-tpvd-meetings-week-5-summary/

     

    Those meetings should be way more accessible to residents instead of hiding the schedule in a wiki that hardly anyone knows about. Put the schedule in the dashboard.

    • Like 2
    • Thanks 1
  12. 6 minutes ago, Bagnu said:

    I said earlier, that I've only ever been on SL. I don't know anything about any other platforms.

    I understand. But that is what makes it so amusing. Some who only plays SL can be completely oblivious to other games which have had social interactions since forever, lol. Since before SL, actually. Mid 90's or so. I'm not trying to be condescending or anything, I just find it humorous.

    Some of the earlier 3D mmorpg's in the 90's had text-based chat. Sorry, I'm a bit of a geek, haha.

    • Like 2
  13. 6 minutes ago, Arielle Popstar said:

    I've noted over the years that performance issues seem to be cyclical, meaning they fix them and things are ok for a while and then start to drop again. Personally I think they should not have upped the allowable Li per region but I'll bet a lot of region owners were pretty happy with that. They could start being more strict with allowable mesh uploads or texture sizes but then there will be crying from the creative sector. Performance is a difficult issue because there are multiple sides to it, so considering how slow they are with new features, I vote they get some new features and tackle the performance on an ongoing basis.

    There is no point in allowing 10k more prim on a region when you can't even use it from a performance standpoint. Theres no point in 20k prim regions either for the same reason. The more you add, the lower performance there will be. 

    • Like 1
  14. 3 minutes ago, Arielle Popstar said:

    Rather than the facial expressions, I'd rather see a puppeteering option where the avatars arms and legs can be controlled by mouse clicks or keyboard shortcuts rather than having to have a premade animations for every movement. There was a university that even set up a web cam option for full body tracking using Xbox Kinect sensor bar.

    I mean, I'm not saying its a bad idea. I'm saying now is not the time. I think they need to stop adding features and fix performance before adding more to it.

    • Like 1
  15. 17 hours ago, Bagnu said:

    That's your opinion, and it's fair. I don't believe SL is just a video game. People have gotten married in RL from here. I've had friends cry on my SL shoulder over RL tragedies they chose to share with me. It all depends on the perspective of the person.

    Well, people have gotten married from World of Warcraft too. I find it amusing that there are people who act as if Second Life is the only platform with social interactions.

    • Like 1
  16. 3 minutes ago, Bree Giffen said:

    The problem with webcam controlled face movements is that no one will look at SL avatar faces close enough to notice. We're not all facing the screen like a zoom meeting. Most residents use the over-the-shoulder view to interact with the world and all avatars look too small to notice a facial expression. I suggested before that the SL camera should zoom into avatars when they gesture and no one liked it.

    I'm all for a graphic mobile SL though.

    Avatar facial expressions are already horrible and terrifying. 

    Full 3D mobile SL was already achieved with Lumiya. I am worried if LL does it, how much of a resource hog that will be on a phone. 

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