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Rachel1206

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Posts posted by Rachel1206

  1. 9 hours ago, HzFox said:

    could show me how to do, is that I do not know much about script ;_; 

    Read - study - learn! Look at the basic example https://secondview.wordpress.com/2007/12/05/scripting-snippets-7-creating-a-hud/

    Limit your HUD to start/stop engine of the vehicle, later when you get better knowledge and understanding extend functionality.

    And your sound on/off script could easy be changed to do as above - back to learn - study - read, including source code in LSL.

  2. Your work in progress is very interesting and hopeful the improvements will be incorporated in future versions of viewers.

    It would though be nice, if you provided better information on vehicle.

    1. Stating gear number is of little use. Specify speed in MPH or KM/H much better.
    2. Further, there are several different vehicle scripts - information on type, for example KCP version 6.x, ACS v7.x etc, very useful information.
    3. And rather important LI/prims of vehicle in use.
    4. Gravity and density values also very useful.
  3. Provided you upload the new item correct, the second newer item is delivered to your customers. And yes it is really confusing, no date of creation/upload is shown in MP upload  window along side the items name. Would not been rocket science to have been made by the developers ....

    A good idea is having an alt, which you use to test things like above. In this way you can verify and be assured your items on sale works as they should.

    • Like 1
  4. Just remember, any given scripting depends on the given task ahead - stipulating 3 scripts are excessive, does not make sense unless we are talking about a very simple boat script. To distribute sub-scripts into logical entries often make sense - and a single badly written script can cause more impact, havoc than an elegant solution with say 128 scripts!

     

     

  5. On 11/23/2017 at 7:50 PM, Whirly Fizzle said:

    I've never seen this happen with a HUD based AO.

    No client AO, but all my 3 different AO from respected makers same symptoms.  Just as I write, no log-in into SL possible (my location Northern Europe) , what I experienced earlier was clearly the prelude to the problems now manifesting it self on the servers.

     

    Update: 20171123, 2:00 PM SLT

    Now all modify rights on own objects and own created objects gone - cannot even make or edit a notecard! I better sit down and do NOTHING :ph34r:

    Update: 20171124

    Normal things again, can edit, move, AO works etc.  What caused what I experienced as described above, I wonder about. But right now I'm happy, nothing lost and no longer nervous glares at the inventory :)

  6. Anyone else who experience the following:

    • AO - default and attached does not start after login and after TP to other SIM - have to stop and revoke permissions, turn off/on AO
    • Scripts/NC not saved, timeout error
    • Linking objects and positioning them, then the last linked objects moves in another position
    • Zero set prim of linked objects only moves some linked object correct to <0.0, 0.0, 0.0>

    And thanksgiving extended weekend... :( - but anyway happy thanksgiving to you all .

     

  7. Please use object flag OBJECT_CREATION_TIME instead of numeric value. Values could change in the future,  the object flag would be the same defined in a header file - making a script work without problems for SL version 4.0 year 2028 :D Further, the defined object flags are clearer and more easy to read/understand

     

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  8. Without seeing the vehicle script and all its linked sub-scripts it is not possible to pin point exactly, what caused as described as above, llSetLinkPrimitiveParamsFast changing just colors surely is one of the fastest operations of them all. But just one line of inefficient code can cause huge delays for example.

    In general though each vehicle on rezz initialize it state (running scripts) and this have a notifiable impact on any given sim. After a while the general performance though should normalize. In a drive sim a visit from say a biker group with 20 motorcycles. will cause notable impact on sim performance - and some bad written vehicle scrips more than others.

    There are much more efficient ways to script fish swimming around - using a vehicle script to make a fish swim around unless you want to be user driven may be an overkill.

    Any limit on vehicles in a given sim? Would it not be max number of free objects/LI determining this?

     

     

     

  9. Properly heavy Halloween weekend load on SL servers - experienced TP failures different places, not able to return to Linden Home - slow scripts - if working - on different items at different locations.

    Slow rez of object - missing parts.

    Chat delay - huge!

    Things normal again for me now.

     

  10. 3 hours ago, Madelaine McMasters said:

    Outside of weddings, I wonder how often full-duplex eating of sweets actually happens...

    Parents- toddlers, small children, hormone filled teenagers, new lovers - and as above - from that point on only full-duplex bashing and beating :D

    • Like 1
  11. Modern video format is MPEG-4, no need for old property format like QuickTime.

    One place to uploads video is youtube and the most easy way to do it, alternative to a dedicated streaming server.

    You have to script program a LSL script to loop the video on a media prim unless it is made to loop on youtube or on the streaming server with for example PHP/Java coding.

    LSL media functions on a prim does not provide controls for loop, end time etc., so to make a working LSL doing it, requires knowledge on HTTP and some clever use of timer functions.

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