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Love Zhaoying

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Posts posted by Love Zhaoying

  1. On 1/26/2018 at 5:37 AM, SierraStyles said:

    I had not heard from a friend, he appears to have left SL.He goes by OHROB and he's from Canada. Any ideas?

    If his account is still active, send him an IM. If his offline IM’s aren’t “capped”, maybe he will get an email with your IM. Send more than “Hey” lol

  2. 14 minutes ago, Rolig Loon said:

    Yes. This doesn't call for an animation, but for some slight of hand in scripting, which may or may not work.  Some of the scripted trains and trolleys in SL that follow routes across region boundaries manage smooth crossings by giving the vehicle a shove with llApplyImpulse when it's a few meters from the boundary and letting it coast across as a physical object, then starting up the engine again on the other side.  Depending on the size and shape of the OP's vehicle, that might be worth trying.

    BTW, KeyFramed motion is handled as if it were an animation, not as llSetPos.  Theoretically, KFM is supposed to work for region crossings. According to the LSL wiki, " Inter-region movement is supported; simply specify a target keyframe that would place the object outside the sim boundaries and it will cross over. This seems to provide the same effect as pausing the animation when it is in limbo between the two regions, but the viewer continues to interpolate its movement. It will jump back to the sim border and continue on the same speed, although the time between waypoints will be increased due to the sim crossing. Make sure you factor this into your system. "  In practice, I have never found this to be smooth.  As the note says, "It will jump back to the sim border and continue on the same speed."  In fact, it seems just as likely to lose its way completely when I try it.  ¬¬

     

    Awesome!!!

  3. 8 minutes ago, animats said:

    Not animesh. May be mesh. It's about creating the illusion that a boat is seamlessly crossing a sim boundary, even though there's really a stall during sim handoff.

    Ok, never heard of using an animation for a vehicle, maybe keyframe motion..

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