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Posts posted by Love Zhaoying
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On 1/26/2018 at 5:37 AM, SierraStyles said:
I had not heard from a friend, he appears to have left SL.He goes by OHROB and he's from Canada. Any ideas?
If his account is still active, send him an IM. If his offline IM’s aren’t “capped”, maybe he will get an email with your IM. Send more than “Hey” lol
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misshapen, swollen, purple bulbuous eggplant
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50 minutes ago, Rolig Loon said:
giving the vehicle a shove with llApplyImpulse
This probably explains why the trolleys in Luna were always bumpy and running off the tracks!
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14 minutes ago, Rolig Loon said:
Yes. This doesn't call for an animation, but for some slight of hand in scripting, which may or may not work. Some of the scripted trains and trolleys in SL that follow routes across region boundaries manage smooth crossings by giving the vehicle a shove with llApplyImpulse when it's a few meters from the boundary and letting it coast across as a physical object, then starting up the engine again on the other side. Depending on the size and shape of the OP's vehicle, that might be worth trying.
BTW, KeyFramed motion is handled as if it were an animation, not as llSetPos. Theoretically, KFM is supposed to work for region crossings. According to the LSL wiki, " Inter-region movement is supported; simply specify a target keyframe that would place the object outside the sim boundaries and it will cross over. This seems to provide the same effect as pausing the animation when it is in limbo between the two regions, but the viewer continues to interpolate its movement. It will jump back to the sim border and continue on the same speed, although the time between waypoints will be increased due to the sim crossing. Make sure you factor this into your system. " In practice, I have never found this to be smooth. As the note says, "It will jump back to the sim border and continue on the same speed." In fact, it seems just as likely to lose its way completely when I try it.
Awesome!!!
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17 minutes ago, Alwin Alcott said:
there's no sub section for underwater... o.o....
Technically not “land”.
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5 minutes ago, Coitis said:
i read somewhere on here that your not supposed to install SL on a ssd due to how fast this game fragments the SSD and SSD's die faster due to fragmentation
I’ve been using it on SSD for years. Maybe that was for older, less reliable SSD’s?
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You’re not using wireless internet, are you?
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Last I heard, animations are only for avatars, NPC’s, and now animesh. I’m often wrong.
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Dark Helmet is my favorite, followed by Barf! Will there be SpaceBalls souvenirs?
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Sounds like a good racket, like a Bitcoin blockchain hud in SL!
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The land appears to be underwater.
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8 minutes ago, animats said:
Not animesh. May be mesh. It's about creating the illusion that a boat is seamlessly crossing a sim boundary, even though there's really a stall during sim handoff.
Ok, never heard of using an animation for a vehicle, maybe keyframe motion..
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Someone followed me, prolly due to me being a snotty wiseass. Should I be concerned or proud?
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She asked, giving side-eye
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1 minute ago, Derekmate said:
I could say something now but I decided not to.
Yet you did! Funny how that works.
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Is venting allowed on the derail thread? I lost the venting thread.
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12 minutes ago, Rhonda Huntress said:
"derailment and inflammatory comments"
By that logic, shouldn’t a derail thread be treated the same? I SHOULD THINK SO!!!11!!1!1!
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Is the vehicle mesh, and you’re planning to use animesh features?
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1 minute ago, moirakathleen said:
That info .... will cost you an arm and a leg
Perhaps it will even out and not seem as bad to me as it does right now - or perhaps it's just me.
I guessed correctly!
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1 hour ago, Derekmate said:
I'm a standard avi )and don't plan to change) but all my cloths are mesh I don't spend too much on cloths (for myself) but strippers are expensive.
Some strippers are cheap!
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If breedables don’t die, wouldn’t you run out if prim allotment eventually?
Just Ignore and let this one die
in Make Friends
Posted
*gets the duct tape*