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EniMausi

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About EniMausi

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  1. I finally got my HTC Vive working with the CtrlAltStudio Viewer. In the end it was a simple checkbox I haven't tried. It seems there is no real tutorial for the Vive so I try to explain what I've done. As for this tutorial I use the newest versions from each program - Get Revive from here: https://github.com/LibreVR/Revive | There is also an instruction how to install it. "Standalone Games" should work fine. - Go to your Revive Injector folder an set both exe to "run as admin". Also the viewer launcher exe. (btw. that was the problem why it wasn't working) - Start the CtrlAltStudio Launcher go to settings, graphics, displayoutput (hope its correct, I am using the german launcher) and set to Oculus. Close the viewer - Now drag the launcher exe over ReviveInjector_x86.exe and it should load up. If there is no message saying "Oculus library could not initilized" every should be working now. - Log into SL and press Ctrl+Alt+3. The viewer windows should go black and you are in VR mode in your headset. - Have fun. Troubleshooting: If it won't work you can try these solutions. - Install the whole Rivive package instead of just the injector. https://github.com/LibreVR/Revive/releases/download/0.8.6/ReviveInstaller.exe - Deactivate Theatre Mode in SteamVR -> Go to your steam library - > SteamVR and open properties -> General and uncheck both the overlay and theatre mode - maybe try the revive patch as it seems steam support is new added in this version and may not work properly with every game/program. You can find it here: https://github.com/LibreVR/Revive/releases/download/0.8.6/RevivePatch.zip Also go to your SteamVR properties and there under local files -> browse local files. Extract the archive there. - remember to check if every exe is checked as "run as admin" the game exe too. - try the 32bit and the 64bit exe from the injector. - switch SteamVR Beta to normal SteamVR. Its also in the properties tab. I don't know if someone can change the topic but would useful to change it to something like "HTC Vive Tutorial for CtrlAltStudio Viewer" or something like that.
  2. Hi Navajo, how do you get it to work? I tried ctrlalt viewer and revive myself but just can't get it to run. I drag the launcher.exe to my revive injector then it loads and say no oculus device detected. I have oculus home installed. Could you please write a step by step tutorial how you got it to work? That would be very nice.
  3. Hello dear SL Community does someone know how to or already got the htc vive work in SL? Its seems there are some tools/injectors to make non vr games / oculus games playable with the vive and in vr. Like Revive, Vireio and VorpX. I tried the ctrlaltstudio viewer with the revive injector but had no luck as it would always say it haven't found an oculus device. Vireio is just in such early build it wouldn't support sl yet or ever. And then there is VorpX and you have to pay for it. Thats why I am asking if somebody had some luck with the htc vive and if so how he/she got it to work. Don't want to spent money on a tool I could not use ;). thanks in advance
  4. Does anyone know if VorpX and HTC Vive work together in sl? I am also interested to explore some nice enviroments in sl in vr. But before I buy VorpX I would like to know if it works. Don't want to waste my money.
  5. I have visit many sims including some with banlines and I never was annoyed by them. Apart from this, that they appear at close range. I just don't want somebody enter my property, no matter what.
  6. I am searching for a new small 900-1800 prim parcel. That ones I found had always in their covenant that banlines not allowed, but I want my privacy. Does anyone know a good Parcell Seller, maybe with an internet page? Thanks in advance.
  7. Thanks for the answers I figured it out some time after my post. I just build a pyramid with the omega script and linked the cube. Sometimes the solutions are so easy that you don't see them.
  8. I accidantly post this tread in the wrong forum i guess...haven't saw the script section. My bad :( I found that OmegaTarget script, but it does not work a I want to. The final result should look like this: http://www.shutterstock.com/video/clip-2933809-stock-footage-abstract-rotating-cube-loop-able-d-anim... If I turn the cube the rotation axes goes with the object and doesn't stay an the z-axis to earth. Its for a logo in front of a building. The cube should spin on a corner and not an the flat side.... but I just can't get it to work with the omega script. Beside I am a totally noob on scripting. Hope somebody can help. and sry for my bad english
  9. I found that OmegaTarget script, but it does not work a I want to. The final result should look like this: http://www.shutterstock.com/video/clip-2933809-stock-footage-abstract-rotating-cube-loop-able-d-animation.html If I turn the cube the rotation axes goes with the object and doesn't stay an the z-axis to earth. Its for a logo in front of a building. The cube should spin on a corner and not an the flat side.... but I just can't get it to work with the omega script. Beside I am a totally noob on scripting. Hope somebody can help. :) and sry for my bad english
  10. Hallo :) Ich suche ein simples script um ein Wuerfel zu drehen. Natuerlich bekam ich als erstes das TargeOmega Script ueber Google. Das ist auch schoen und gut, aber ich bekomme es einfach nicht hin, daß das gebaut Objekt sich IMMER um die zur Erde gewandte Z-Achse dreht, sondern immer zur Achse vom Objekt. Kippe ich den Wuerfel dreht es sich immernoch im die Objekt-Achse, aber nicht, wie gewollt, um die Z-Achse zur Erde. Hat da jemand eine Idee? Und es soll sich recht langsam drehen. Es ist fuer eine Werbeschild gedacht. Es soll dann ungefaehr so aussehen. Das halt die beiden Spitzen vom Wuerfel in einer Geraden oben und unten sind. http://www.shutterstock.com/video/clip-2933809-stock-footage-abstract-rotating-cube-loop-able-d-animation.html
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