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Jazmina Voom

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Posts posted by Jazmina Voom

  1. On 3/18/2013 at 4:50 PM, Rolig Loon said:

    Aha!  No, I was wrong.  :smileysurprised:  You can turn off the little BUMP sound, but only if you use the Firestorm viewer. Open Advanced >> Debug Settings and look for FSPlayCollisionSounds.  Set it to FALSE and the BUMP goes away.

    It is now called EnableCollisionSounds.

    • Thanks 1
  2. Thanks for your reply but it does not seem to be the case. When I run 2 different animations (at different times), both priority 6, one will continue to play over the AO and the other one will not. The part about the most recent animation taking priority makes sense, but why then does one work and the other does not? By the way, I am pretty sure all my walking animations are p4, which makes it more confusing to me still.

  3. I am trying to upload an animation/pose that I have created in QAvimator. The purpose is to hold the arm in a certain position no matter what, overriding everything, even the AO. (I use the built-in AO in Firestorm). The problem is even when I upload it as priority 6, the AO walk will break the pose and the arm will swing according to the walking animation.

    I have other poses that do this (hold the pose over the AO walks), and they have the time set to 0, whereas the ones I upload are 0.07 seconds, which I think is the minimum for an animation (2 frames). However, if this is indeed the solution, I don't seem to be able to do it in QAvimator. If I try to reduce the animation to 1 frame, I cannot move anything on the model.

    Does someone know the answer to this?

  4. On 10/13/2018 at 11:17 PM, cykarushb said:

    I imagine the next largest updates would involve support for multi threaded processors and use of gpu hardware for lighting rendering. It's gotta be done at some point, can't rely on a single core to do everything forever.

    Here's hoping! Would love to get my money's worth out of my Core i7 but I honestly doubt it will ever happen.

    • Sad 1
  5. On 2/16/2019 at 1:37 AM, oOPussInBootsOo said:

    I got it working pretty much, when I try and pull the data into sl but I'm pulling the full html into secondlife and none of the data on the sheet. So my thing is is there a trick to only getting the cell info and not the full html code from site?

    I used the link I get directly from right-clicking the cell in the sheet (Get link to this cell) and I also get all the html when I call it, but I also get all the data. If I understand corrcetly this data needs to be parsed to get what I want out but it seems so clunky that it does not seem like a solution at all. I'd have to know what I am looking for or where it is before I find it.

    I feel like there must be an easier way to pull the contents of a cell out of a Google sheet and into SL but so far I have not found it.

    Thanks again @Xiija for posting your solution! If I understand the above, I would have to put different markers on all my data in order to find them again and then I need to keep track of all the markers, which defeats the purpose (for me) of keeping data external in the first place.

    What I want is to be able to find a particular cell in column A (UUID) and return what is in the next columns on the same row (Name, rank, favorite sausage, etc.).

    I don't know if this is possible. Maybe if I can import the whole list I can search it in SL? Will keep trying...

  6. Thanks for the detailed reply @chibiusa Ling

    I really like the idea of being able to store data outside SL to be written and read by scripts. Speed and security are not important as the data would not be sensitive. I don't feel like paying for premium membership or hosting a DB as I am just playing around at the moment. So Google docs seems like the way to go.

    Now I just need to figure out how to GET the data.... I'll keep looking and post back here when I find the answer.

  7. 1 hour ago, steph Arnott said:

    1kb block data dump

    How is this dump done? A script cannot write to a note card, right?

    In general I am enjoying the idea of having a script in SL communicate with "the outside world". I think that is the thing that is making me want to dig into this, not necessarily any practical need.

  8. 21 minutes ago, steph Arnott said:

    Not sure why you believe that.

    Maybe I just don't know how SL handles data. My impression was that a script can store lists, but if you want to edit the script, the data in the lists (unless it is all defined) will be lost. A simple example is a members list. You click on a prim to add yourself as a member. Your ID is stored. But if I want to edit the script now, the list will be reset. Is that not correct? I am by no means an expert in LSL.

    Are there links you can provide that show how SL handles data?

  9. Thank you @Estelle Pienaar for the link to your very useful and informative post!! I feel like I might want to go down this rabbit hole! It always annoyed me that data could not be properly stored in SL. If I happen to learn lots of things along the way while finding a solution, then so much the better! 🙂

  10. So I got as far as being able to write to a sheet via a form as @Xiija explained above like this:

    string URL = "<the link to the form>" + "it works" + "&submit=Submit";
         key httpkey=llHTTPRequest(URL, [] , "");

    The text "it works" appears in the sheet. Great!

    Now I would like to be able to read that cell from SL. Can anyone help?

  11. You can take off the object that causes the blur and re-log. Innula's script also works.

    I really wanted to know what the code is to produce the effect though. Thanks Innula for pointing me in the right direction!

    The following script will make your vision blurry (if that's what you want). Increase the value for more blur.

    default{	state_entry()	{		llOwnerSay("@setdebug_renderresolutiondivisor:2.0=force");	}}

    Needs RLV (restrained love) to be turned on.

     

  12. Hi!

    So I was playing with RLV settings and it was going great but then this "fog" feature did not do anything. I wanted to limit all vision

         llOwnerSay("@camdrawmin:1.0=y");
         llOwnerSay("@camdrawmax:5.0=y");
         llOwnerSay("@camdrawalphamin:0=y");
         llOwnerSay("@camdrawalphamax:1=y");

    The script does nothing. Anyone know what I am doing wrong here? The script is in a box prim that I wear.

    Thanks!

    Rose

     

     

     

  13. Upload error - DAE parsing issue

    Some faces in the mesh are turned the wrong way (although it may look normal)

    To see faces the facing the wrong way:

    n menu - Shading - (turn on) Backface culling

    View mode (not edit)– Object menu - apply - rotation and scale

    You will now see parts of the mesh inside-out.

    To fix: Edit mode - select all - Ctrl + n

  14. Hi,

    I am trying to get a good depth of field effect in Firestorm. When I get the background nice and blurry, my avatar is also blurry. When I try to fix it and make the avatar in focus again, the background gets sharp also. Have been playing with the settings for hours and reading online articles but nothing is getting me closer to how I want to view the world.

    Can anyone help me?

    Jaz

  15. 9 hours ago, LittleMe Jewell said:

    Lindal's mention of $10 was simply saying that in order to do a Process Credit at all, you must have at least $10 plus the process credit fee in your account, so a minimum of $13.  She wasn't saying that there is an extra $10 charge.

    Ahhh - OK. Thanks for the explanation.

  16. 6 hours ago, Lindal Kidd said:

    No, in this particular case you won't be able to get those dollars out of SL and back into your RL bank account.  The minimum process credit transaction is $10 USD, PLUS the transaction fee, which comes to more money than you have in your account. 

    Hi Lindal - I did try the transfer. The initial payment was for $78.42. I guess I was charged the 60c transaction fee and the $3 minimum process credit fee when I took the money out but I did not see an extra $10 on top of that. I will see when the amount comes back (via PayPal) and post here the result for posterity.

    You are so right - if there was another $10 fee it would have been better to leave it there.

  17. 13 hours ago, Lillith Hapmouche said:

    Hate ... downvotes seriously counting as hate xD

    Did you even consider that the tone and the content of your original post scored your those downvotes - completely justified, I might add? 

    Yes Lillith, I've been noticing all your mean little jabs. At the end of the day I was trying to help, pointed out that I was wrong about something, apologized and cleared up the uncertainty on the subject. You have contributed nothing but negativity.

    • Haha 1
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