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DelizaLove

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Everything posted by DelizaLove

  1. what kind of ways can you stream it ? are there any tools on the MP that can be used with it ?
  2. Anyone here using Virtual DJ software to dj in second life ?
  3. I got a high load on my land and the estate owner cant find any high loading scripts anywhere on the sim. How can I get to the bottom of this ? It started suddenly a few days ago. Thanks
  4. So whats gonna happen with everything in this world when they start up the beta now sometime in 2015 ? Will we be able to transfer stuff over to the new world or will everyone have to start from scratch again ?
  5. I found this script here on the forum to make a dialog box for the danceball I have in my club, but now the buttons have numbers instead of the filename/dancename. Is there a way to change that ? // Add this script into a prim with dances and touch the prim to start. // // You can put as many dances as will fit into memory. If you put in too many, // you will get a nice friendly stack/heap collision error. If that happens, take // out some dances and reset the script. Isn't that fun? list dances; list danceButtons; integer danceNumber; // Stuff for the menu integer dlgSlots = 9; // available buttons in a multipage dialog integer dlgMax = 12; // number of buttons in a plain old dialog integer dlgLength; // size of the button list integer dlgLastPage; // how many pages do we have? integer dlgChannel = -468; // Stop dances and play the next, if any. PlayDance() { integer totalDances = llGetInventoryNumber(INVENTORY_ANIMATION); integer i = 0; while(i < totalDances) llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, i++)); if(danceNumber > -1) { llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, danceNumber)); } } // Hunt through inventory and load any animiations found. LoadDances() { integer totalDances = llGetInventoryNumber(INVENTORY_ANIMATION); dances = []; danceButtons = []; integer i = 0; while(i < totalDances){ dances = (dances = []) + dances + [(string)(++i) + " " + llGetInventoryName(INVENTORY_ANIMATION, i)]; danceButtons = (danceButtons = []) + danceButtons + (string)i; } dlgLength = llGetListLength(danceButtons); // Add a stop button if we won't need a paged menu. if (dlgLength > 0 && dlgLength < dlgMax) { danceButtons = (danceButtons = []) + "[STOP]" + danceButtons; dlgLength++; } dlgLastPage = (dlgLength - 1) / dlgSlots; } Dialog(key id, integer page) { if (danceButtons == []) { llInstantMessage(id, "No dances to play, feed me!"); return; } if (llList2String(danceButtons, 0) == "[STOP]") { // plain old dialog llDialog(id, llDumpList2String(dances, "\n"), danceButtons, dlgChannel); } else { // paged dialog integer firstButton = page * dlgSlots; list allButtons = llList2List(danceButtons, firstButton, firstButton + dlgSlots - 1); // figure out what the next and previous page are. integer nextPage = page + 1; if (nextPage > dlgLastPage) nextPage = 0; integer prevPage = page - 1; if (prevPage < 0) prevPage = dlgLastPage; allButtons = (allButtons=[]) + ["<< " + (string) prevPage, "[STOP]", ">> " + (string) nextPage] + allButtons; llDialog( id, llDumpList2String(llList2List(dances, firstButton, firstButton + dlgSlots - 1), "\n"), allButtons, dlgChannel ); } } default { state_entry() { LoadDances(); llListen(dlgChannel, "", NULL_KEY, ""); } changed (integer change) { if (change & CHANGED_INVENTORY) LoadDances(); } touch_start(integer total_number) { Dialog(llDetectedKey(0), 0); } listen(integer channel, string name, key id, string message) { string pageCheck = llGetSubString(message, 0, 2); if (pageCheck == "<< " || pageCheck == ">> ") { if (message != pageCheck) // actually more than the arrow markers? Dialog(id, (integer) llGetSubString(message, 3, -1)); return; // no need to mess with animations this time } else if (message == "[STOP]") { danceNumber = -1; } else { danceNumber = (integer)message - 1; } // If we still hold animation permission for this avatar, we don't // need to ask again. if ((id == llGetPermissionsKey()) && (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION)) PlayDance(); else llRequestPermissions(id, PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perms) { if(perms & PERMISSION_TRIGGER_ANIMATION) PlayDance(); } }
  6. How can I give rez/build rights to only one person ? Using groups!
  7. Im looking for a DJ and/or a host(ess) for my relatively new adult/escort/rp club. Please contact me in-world. Name is DelizaLove Thanks for reading!
  8. I'm interested. Will message you in-world Thanks
  9. Do I need a script to make a light source from a prim or is the glow thing enough ?
  10. oh I see, well I dont have that much prims
  11. how can I make light sources like you have there ? Im trying on a sandbox now but I cant make the floor reflect much
  12. anyone been to the dance island, thats were I saw that dance floor with reflections from everything around (except the avs)
  13. How can I make my rooms and buildings darker. Seems like there are lights coming from somewhere but I dont know where. How can I fix that ? thanks D
  14. I went to a club with a very shiny dancefloor. How can I make one like that ? thanks
  15. DelizaLove

    Need a gun

    If I get a gun, can it push people or kick/ban people I shoot? Im looking for something my bouncer can use. Any ideas ?
  16. I have not deeded this land to any group afaik.
  17. Why cant I restore to last postion ? It says the owner of the land does not allow rez on this land, but the owner is me!!
  18. Trying it now, amazing stuff and I can twist the whole sylinder too!!
  19. When building in world, is there a a way I can cut a hole in a prim ?
  20. I found the drink script in the database, but how can I make a script like that work on my avi ? I know the other ones you can drop in the content of a prim, but not sure about this. Thx
  21. I would really love to know how I can use Spotify too
  22. What kind of scripting editors are good for scripting LSL ? I used Notepad++ before for some other stuff. I can still use that ?
  23. Is there a script I can run local that will play a quiz game and reward random winners ? Thanks
  24. thanks that worked! I will do some tutorials now
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