Baloo Uriza Wrote: "I'm not sure you know what hipster means, since the word definitely doesn't work in the context you're using it. You have, however, rejected the explaination because you didn't understand it."
Suuuurrreee, neither of us understand what we're talking about, continue talking down to us condescendingly as the OP probably has more schooling and real-world experience than yourself Baloo; it also highlights and enforces the point I was making about the SL community in general when it comes to topics like this.
Anyhoo, the excuse of poor optimization only goes so far when the guys clearly got enough real world experience and hard-ware to bull-doze through it. So again the hippy rhetoric of 'blah blah user built' is rather bogus by this point because guess what, his Nvidia Titian and Intel i7 isn't user built. They're professional built and frankly if said hard-ware was being 100% utilized vs 12% they'd be able to bull-doze through it. ..... Bottom line, it doesn't matter how poorly someone designs a 3D model .... Hes got more than enough power to handle it..... even at 12% hes reported getting fair frame rates..... so all that 'user built environment' red herring (and yes I use red herring in the correct context here also!) is out the window because even with a poorly designed user built environment hes got more than enough hard-ware to handle it. He flat out asked and wants to know why his GPU is only being utilized by 12% vs 100% ..... -____-
Also the context of me using 'hipsters' of someone being smug and talking out their ass works perfectly in the way i'm using it. Like in this clip from SouthPark:
^ Thats the real issue when trying to discuss technical stuff to people on SL.. most just have this weird smug mindset and it makes such technical discussions impossible.... its frustrating but that's how it is.
Anyway, my guess OP is the developers simply haven't (or cant because its so old) updated SL to utilize modern hard-ware to full potential. All the hooplah people will tell you about user built environments and SL not being a game etc are a half-truth and only go so far.... Even if its not a game its a 3D environment and everything you said is still relevant... despite people screaming "its not a game REEEEEEE" such comments only distract from the question and serve no real purpose except...to be smug.. Anyway, with your experience im sure you're already aware the hard-ware you're using would probably render everything fine in another environment.
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Im guessing Its similar to the netcode caps/limits in early access games (oh sorry, I mean 3D virtual worlds!) like StarCitizen and Space Engineers. StarCitizen for example was capped purposefully at 30FPS due to stability issues... RSI has updated their code and you can get over 30fps now but for the longest time it was capped... probably same deal with SL... either due to simply not being able to update to utilize modern hard-ware or for other reasons like stability... its clearly in their core-code. Again, with your background and experience i'm sure you've came to the same conclusions and that most of the people here running you around in circles are just smelling their own farts. Simply put, it seems SL doesn't take full advantage of modern hard-ware for whatever reasons. .... Who knows, maybe one-day they'll fix and address these issues .... as you said, VR in SL would be cool and you will need higher frames for that simply from a technical standpoint.. luckily despite its age SL and the Devs seem to still be active and working on things... be it slowly.. so maybe one day... SL has improved and changed a great deal over the years..