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bluelacroix

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Everything posted by bluelacroix

  1. Hi everyone! I see that to search for an objects with EITHER of two words I can use this in FireStorm's area-search "Name" field, if I click the "Use regular expression" check-box. (?i).*((lucky)|(midnight))+.* That works great. But now say I want to search for an object that has two words in it, but I don't know what order they are in, or if other stuff is between. Say I'm looking for a Faranth ultra rare crown. I know it will have the word faranth, and it will have the word crown. So how do I write a reg-exp for FS search that will AND both the words together? This: (?i).*((faranth)|(crown))+.* Will work, but it will also show me all faranth objects, and all crowns. I don't want all that. I only want an object with both those words in it. Is that possible? I searched the Internet but it's all Perl and stuff which isn't quite the same and i tried it in FS but no luck. Thank you for any help you can offer! :catvery-happy: ~Bleue
  2. Well, I been sick for 3 days, just getting better now. I was finally able to try it, and wow, that script really did the trick! It started out with too much snow for what I wanted, but most people would prefer that amount. I found the setting to turn down (count, from 5 to 1) and messed with a few other settings too. Anyway it all turned out perfect! :catvery-happy: Thanks so much! ~Bleue
  3. Hi everyone, My first post here. I have many examples and went to the Particle Laboratory and enlisted the help of several people, but I still can't make a simple snow-fall particle script, even starting with a free one. I am making an ornament for a Christmas tree and wanted to have a few fluttering 'snow' particles descending from it. It is a small ornament, probably about half a meter around. I got all the free scripts from the Particle Laboratory and the one that seemed the best fit was "Snow" PARTICLE TEMPLATE. This script I have experimented with for 5 hours and still can't get it to work. The snow falls, but the particles are too fast. I want a very slow rate. I changed the PSYS_SRC_ACCEL many times but even at 0 it is too fast, and making negative or positive only seems to make it faster. I changed PSYS_SRC_BURST_SPEED_MIN and PSYS_SRC_BURST_SPEED_MAX various ways, but that seems to affect the radius of the particles - if I decrease the MAX, the particles come out all in a line, rather than being spread across a small area. Essentially the script below works for what I want, but the particles are moving about twice as fast as I want. Additionaly, the particles seem to emit from the south pole of the sphere (if you drop the script in a sphere) up to about the equator, and only on one side of the sphere. I would prefer it come out evenly all around the equator, but that is a much lesser concern than the speed. I'm guessing that it's the SL wind, but I believe that is turned off and it still goes fast. I can turn up gravity (I believe by making a negative number with the PSYS_SRC_ACCEL parameter) but that results in the snow paritcles going straight down, and still just as fast. If anyone could please help me I would be very thankful. ~Bleue //// "Snow" PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008 //// You are free to use this script as you please, so long as you include this line: //** The original 'free' version of this script came from THE PARTICLE LABORATORY. **// // SETUP: Drop one optional particle texture and this script into a prim. // Particles should start automatically. (Reset) the script if you insert a // particle texture later on. Add one or more CONTROLLER TEMPLATES to any // prims in the linked object to control when particles turn ON and OFF. // Customize the particle_parameter values below to create your unique // particle effect and click SAVE. Values are explained along with their // min/max and default values further down in this script. string CONTROLLER_ID = "A"; // See comments at end regarding CONTROLLERS. integer AUTO_START = TRUE; // Optionally FALSE only if using CONTROLLERS. list particle_parameters=[]; // stores your custom particle effect, defined below. list target_parameters=[]; // remembers targets found using TARGET TEMPLATE scripts. default { state_entry() { particle_parameters = [ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), PSYS_PART_START_SCALE, <.1,.1, FALSE>, PSYS_PART_END_SCALE, <.1,.1, FALSE>, PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_ALPHA, (float).7, PSYS_PART_END_ALPHA, (float).3, // Production Parameters: PSYS_SRC_BURST_PART_COUNT, (integer)1, PSYS_SRC_BURST_RATE, (float) 0.25, PSYS_PART_MAX_AGE, (float)5.0, PSYS_SRC_MAX_AGE,(float) 0.0, // Placement Parameters: PSYS_SRC_PATTERN, (integer)8, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, // Placement Parameters (for any non-DROP pattern): PSYS_SRC_BURST_SPEED_MIN, (float)0.0, PSYS_SRC_BURST_SPEED_MAX, (float)0.9, // PSYS_SRC_BURST_RADIUS, 0.0, // Placement Parameters (only for ANGLE & CONE patterns): PSYS_SRC_ANGLE_BEGIN, (float) 0.0*PI, //.33 PSYS_SRC_ANGLE_END, (float) 0.0*PI, // PSYS_SRC_OMEGA, <0,0,0>, // After-Effect & Influence Parameters: PSYS_SRC_ACCEL, <0.0,0.0,-0.5>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNumber() + 1), PSYS_PART_BOUNCE_MASK, FALSE, PSYS_PART_FLAGS, (integer)( 0 // Texture Options: | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK // After-effect & Influence Options: // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) //end of particle settings ]; if ( AUTO_START ) llParticleSystem( particle_parameters ); } link_message( integer sibling, integer num, string mesg, key target_key ) { if ( mesg != CONTROLLER_ID ) { // this message isn't for me. Bail out. return; } else if ( num == 0 ) { // Message says to turn particles OFF: llParticleSystem( [ ] ); } else if ( num == 1 ) { // Message says to turn particles ON: llParticleSystem( particle_parameters + target_parameters ); } else if ( num == 2 ) { // Turn on, and remember and use the key sent us as a target: target_parameters = [ PSYS_SRC_TARGET_KEY, target_key ]; llParticleSystem( particle_parameters + target_parameters ); } else { // bad instruction number // do nothing. } } } //============================= About Parameters ============================= // There are 22-ish NAMED attributes that affect a particle display. // To customize a display you give each a VALUE. // For example: PSYS_PART_START_COLOR is a named attribute, // and <1.0, 0.5, 0.0> is a color VALUE (orange, in this case). // // As long as your 'names' and 'values' are paired up properly, they can // be in any order! Any you omit a pair, it reverts to a default value. //============================= Texture Parameters ============================= // // TEXTURE, can be an "Asset UUID" key copied from a texture // that you have full permissions to, or the name of // a texture in the prim's inventory. // // SCALE, (size) 0.0 to 4.0 meters wide, by 0.0 to 4.0 meters tall. (default 1x1) // Textures are FLAT, so the 'z' part of the vector is ignored. // Values smaller than 0.04x0.04 may not get rendered at all. // Tiny particles vanish if the viewer is not near them. // // BEGIN_SCALE sets particle start size. // END_SCALE (end size) is ignored, if the INTERP_SCALE_MASK option is disabled. // // COLOR, < RED, GREEN, BLUE > from <0.00,0.00,0.00> (black) to <1.00,1.00,1.00> (white/default) // ALPHA, 1.0 = 100% visible(default), 0.0 = invisible. Less than 0.1 might not get seen. // START_COLOR and START_ALPHA set the color and transparency of newly created particles. // END_COLOR and END_ALPHA are ignored, if the INTERP_COLOR_MASK option is disabled. //============================= Production Parameters ============================= // // BURST_PART_COUNT: quantity of particles per burst, 1 to 4096 (default 1), // // BURST_RATE: seconds to delay between particle bursts. 0.0 to 30.0 (default 0.1) // // PART_MAX_AGE: particle lifespan in seconds, 0.00 to 30.0 (default=10.0) // PART_MAX_AGE less than 0.5 might not be visible. // // The default total number of particles that can be seen is 4096, if one or more // emitters try to create more than that, many will not be seen, and it may cause // viewer lag. Use as few particles as you can for your effect: // AGE/RATE * COUNT will tell you approximately how many particles your emitter creates. // // SRC_MAX_AGE: emitter auto shut-off timer. 1.0 to 60.0 seconds. 0.0 = never stop. (default) //============================= Placement Parameters ============================= // // PATTERN: // DROP, ignores all other placement settings. // EXPLODE, spray particles in all directions // ANGLE, sprays a flat "fan" shape defined by ANGLE_BEGIN and END values // CONE, sprays "ring" or "cone" shapes defined by ANGLE_BEGIN and END values // // RADIUS: 0.0 to 50.0? distance from emitter to create new particles // (RADIUS is disabled with DROP pattern and the FOLLOW_SRC & TARGET_LINEAR options) // // SPEED: 0.00 to 50.0? Sets min/max starting velocities for non-drop patterns. (default: 1.0) // // ANGLE_BEGIN & END: 0.00*PI (up) to 1.00*PI (down), (Only for ANGLE & CONE patterns) // (Values work much like the Sphere-prim's DIMPLE attributes.) (defaults: 0.0) // // OMEGA: <x,y,z> Sets how much to rotate angle/cone spray direction after // every burst. 0.0 to PI? (default: <0,0,0>) //======================== After-Effects & Influence Parameters ================ // // ACCEL, x,y,z 0.0 to 50.0? sets a constant force, (affects all patterns) // Causes particles to drift up/down or in a compass direction. // Use ACCEL to create the illusion of (anti-)gravity or a directional wind. // (ineffective with TARGET_LINEAR option) // // TARGET_KEY, "key", (requires the TARGET option be enabled). // "key" can be a variety of many different things: // llGetOwner() // llGetKey() target self // llGetLinkKey(1) target parent prim // llGetLinkKey(llGetLinkNum() + 1) target next prim in link set // // WARNING: New copies of objects get new keys, you can't simply paste // a prim's key into your script and expect it to always work. Visit // the Particle Laboratory's section on TARGETS for a variety of ways // to dynamically find your target's key. There are different 'best ways' // depending on if your target is linked to your emitter or not. //============================= About Options ============================= // // Each option may be ON/ENABLED (no leading // ) // or OFF/DISABLED (by putting a // in front of it.) // Options are combined together in a special way, (using the | symbol). // This creates one single Parameter for PSYS_PART_FLAGS. //============================= Texture Options ============================= // // EMISSIVE: identical to "full bright" setting on prims // // FOLLOW_VELOCITY: particle texture 'tilts' towards the direction it's moving // // INTERP_COLOR: causes particle COLOR and ALPHA(transparency) to change over it's lifespan // // INTERP_SCALE: causes particle SCALE(size) to change over it's lifespan //======================== After-Effects & Influences Options ================ // // BOUNCE: particles bounce up from the z-altitude of emitter, and cannot fall below it. // // WIND: the sim's wind will push particles around // // FOLLOW_SRC: makes particles move (but not rotate) if their emitter moves, (disables RADIUS) // // TARGET_POS: causes particles to arrive at a some target at end of of their lifespan. // // TARGET_LINEAR: forces particles to form into an even line from emitter to target // and forces a DROP-like pattern and disables effects of WIND and ACCEL //======================================================================== //======================== USING CONTROL TEMPLATES ======================= // // Want to control when your particles turn ON and OFF? You can! // // Drop one (or more) of the CONTROL TEMPLATES from the particle laboratory // into your object containing this script. That's it! // Your controls should be effective immediately. (Some controllers can be // adjusted and tuned, open them and read the USAGE notes to see.) // // One control template can control several particle templates in the // same object. (keep in mind that each prim can only have ONE // particle effect active at a time). // // The 'particle_effect_name' value must be the same in both the control // and particle template to work. You can change that value and have // a controller for one effect, and a different controller for a different // effect in the same object. // //======================================== END ===============================
  4. Wowsa - thank you everyone, for all your help! I will take the next week to go to all these places. You are all awesomesauce - thanks again, and have a Grey8 SL day! :catvery-happy: ~Bleue
  5. Hiyas TheVeryFirst! Zero Style? I don't see them on MP. Well, they come up, but no items. Are they inworld only? I searched places and groups, nothing came up that seemed a place to buy stuff. Thanks! ~Bleue
  6. Hiyas Dresden Ceriano! Another new one to me - I am there now. I like Dura's presentation too, simple and clean. I picked up some demos; on my way home to try them out soon! Thanks! ~Bleue
  7. Hi Studio09 and Islandgirl Toki! I will go to those too - I love D!va, but I hadn't heard of the other two. Thanks! ~Bleue
  8. Hi Sephina Frostbite! Thank you, I have not heard of those two, and well visit them shortly! And while awaiting responses here, I was going through my inventory and stumbled on one I had missed earlier - Amacci Hair. Oh my gosh - pure adorability! I haven't found the exact style i'm looking for, but i can see where my entire SL budget is going this month! :matte-motes-inlove: Thanks again, ~Bleue
  9. Hiyas everyone - I have not asked one of my usual newbie questions in, like, forevers. :catwink: Guess I'm not a newb anymore.... ? Anyways, one of my fav things in SL is trying on hair. The ones I have found that I like are (in no order): TRUTH Alli&Ali (A&A) Magika DrLife Healthy Hair [kik] /Wasabi Pills/ Cheveux Double Paradox yumyum "D!va" What are your favourites? I am specifically looking for something similar to this (although it is hard to see it from this ad):https://marketplace.secondlife.com/fr-FR/p/Gauze-Ibuki-DEMO/3765434 I bought the one above ($300L) and it is good, but I want one that shows my ears (mine are just normal human ears, not like the ones in the picture) ^_^ Thanks for your help, and... have a grey8 SL Day! :smileyhappy: ~Bleue
  10. Hiyas everyone! Well, I found the third one, so I'm good for DRD, but if anyone wants a hunt-buddy please contact me inworld. :smileyhappy: Thanks for reading and have a... Grey8 SL Day! ~ Bleue
  11. Hi everyone! Okay, so I'm not the best at hunts. I'm on the third of three on DRD's hunt this weekend (I can't find the Mary Jane clue). Does anyone want to be a hunt buddy? I'm not asking for a free handout to hidden treasures, just maybe more experience will make me earn my hunting badge. :matte-motes-bashful-cute-2: Okay, thanks for reading, and have a Grey8 SL Day!~! ~Bleue
  12. Hi everyone! Okay, so I'm not the best at hunts. I'm on the third of three on DRD's hunt this weekend (I can't find the Mary Jane clue). Does anyone want to be a hunt buddy? I'm not asking for a free handout to hidden treasures, just maybe more experience will make me earn my hunting badge. :matte-motes-bashful-cute-2: Okay, thanks for reading, and have a Grey8 SL Day!~! ~Bleue
  13. Hi Czari Zenovka! That would be destressing!!! I will keep that in mind. I visited several stores today and I noticed a lot of "WARNING" signs, but they seem to be about people trying to sell you unauthentic gift cards, or something like that. Thanks again for the tip! :smileyhappy: ~ Bleue
  14. Wowsa - I just won a 100L$ giftcard, in the first MM I joined (I was 35/35), and it was in broad daylight! ;3 Hmmm, are there any scams I should be aware of? I see there are a lot of things to click on; is there stuff to be careful about? :smileysad: Thanks again, everyone! ~ Bleue
  15. Thank you ~ Madeline Blackbart! Sounds fun! I will get on these boards the next time i see them. I have gotten a few free gifts in SL, mostly when walking into stores, but nothing quite useful, lol. :matte-motes-nerdy: And yes, I agree with you to support the vendor if they give away good stuff, then i will buy from them too. ~ Bleue
  16. Hi Griffin Ceawlin! So they're always at midnight SLT? I will have to go check one of these things out the next time I see one. Thanks for the quick reply!~! :matte-motes-smitten: ~Bleue
  17. Hello everyone!~!~! I am seeing in the groups I belong to talk about MM this and MM that. I don't think they're talking about Marilyn Manson, so what do they mean? Thanks, and have a grey8 SL Day! :matte-motes-asleep-2: ~ Bleue
  18. Hi everyone!!! I made a group, and it's going great, and growing. Then, oops, I found out I didn't name it right. To be a proper Wasteland group, you need to have the word Ruin't in there. So I need to rename it. I can start a new group, and ask all my members to join, but isn't there an easier way so they don't have to join the new group? I just want to rename my group (I'm the owner), but the name is greyed out. :matte-motes-sour: Thank you all, and have a Grey8 SL Day!!! ~Bleue
  19. First, thank you again everyone for all the details! I dropped it on the merchant's picture in their profile - it seemed to take it. If i don't hear from them in a week i'll try the other methods. Thanks so much! ~Bleue
  20. Thank you TristanMercer and Alicia Sautereau! Hmmm, I shoulda thought of right mouse click; having to do that makes it seem a little needlessly tucked away. Now that i know how I will go write my first Notecard. :matte-motes-grin: Thank you both so much for your quick and detailed replies; that helps me alot! ~Bleue
  21. Hi again everyone!!! I try to contact a vendor, but I hear their IMs are often capped. To send a Notecard, is that the same thing as going into their Profile, clicking the Web tab, then clicking the envelope icon, then clicking Private Message? I don't think that is actually a Notecard though, right? So how does one send someone a Notecard? Thanks for your help, and have a Grey8 SL Day!!! ~Bleue
  22. Hi you two! Yes, that worked!!! Setting TP home to that spot, after doing my trick to get inside, worked!!! It gets me inside, and it's a TP instead of flying. Btw, i tried the gth thing and that was cool, good to know, but it didn't seem to put me into the skybox. Well, I never really saw the SB; it would send me aloft to 1024, and then rapidly fly/rise from there, to the height I entered, and then fall (or i suppose hover if i clicked fly, i didn't think of that at the time). I can't control the camera very well (read: at all) especially in the air, so I'm sure I was close (from looking at the world map) but i never saw it in the three or so attempts i made. Anyhows, I think we are all good now, as I long as I don't change my "TP Home" location. I'm sooooo happy! Now I can start decorating.... :smileylol: Thanks again to EVERYONE for hanging in there with me, and not laughing tooooo hard when you read about my failed attempts. :matte-motes-wink: ~Bleue
  23. Well, I'm pretty sure it's just me. I don't know what i'm doing, and everything in SL is so difficult for me. I see such promise, but I'm just clueless when i try to do the most basic of things. Thank you all for your patience. i'll just fly up there and do the edit/move thing to get inside it. :catsad: ~Bleue
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