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Everything posted by bluelacroix
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Hi everyone! I see that to search for an objects with EITHER of two words I can use this in FireStorm's area-search "Name" field, if I click the "Use regular expression" check-box. (?i).*((lucky)|(midnight))+.* That works great. But now say I want to search for an object that has two words in it, but I don't know what order they are in, or if other stuff is between. Say I'm looking for a Faranth ultra rare crown. I know it will have the word faranth, and it will have the word crown. So how do I write a reg-exp for FS search that will AND both the words together? This: (?i).*((faranth)|(crown))+.* Will work, but it will also show me all faranth objects, and all crowns. I don't want all that. I only want an object with both those words in it. Is that possible? I searched the Internet but it's all Perl and stuff which isn't quite the same and i tried it in FS but no luck. Thank you for any help you can offer! :catvery-happy: ~Bleue
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Well, I been sick for 3 days, just getting better now. I was finally able to try it, and wow, that script really did the trick! It started out with too much snow for what I wanted, but most people would prefer that amount. I found the setting to turn down (count, from 5 to 1) and messed with a few other settings too. Anyway it all turned out perfect! :catvery-happy: Thanks so much! ~Bleue
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Hi everyone, My first post here. I have many examples and went to the Particle Laboratory and enlisted the help of several people, but I still can't make a simple snow-fall particle script, even starting with a free one. I am making an ornament for a Christmas tree and wanted to have a few fluttering 'snow' particles descending from it. It is a small ornament, probably about half a meter around. I got all the free scripts from the Particle Laboratory and the one that seemed the best fit was "Snow" PARTICLE TEMPLATE. This script I have experimented with for 5 hours and still can't get it to work. The snow falls, but the particles are too fast. I want a very slow rate. I changed the PSYS_SRC_ACCEL many times but even at 0 it is too fast, and making negative or positive only seems to make it faster. I changed PSYS_SRC_BURST_SPEED_MIN and PSYS_SRC_BURST_SPEED_MAX various ways, but that seems to affect the radius of the particles - if I decrease the MAX, the particles come out all in a line, rather than being spread across a small area. Essentially the script below works for what I want, but the particles are moving about twice as fast as I want. Additionaly, the particles seem to emit from the south pole of the sphere (if you drop the script in a sphere) up to about the equator, and only on one side of the sphere. I would prefer it come out evenly all around the equator, but that is a much lesser concern than the speed. I'm guessing that it's the SL wind, but I believe that is turned off and it still goes fast. I can turn up gravity (I believe by making a negative number with the PSYS_SRC_ACCEL parameter) but that results in the snow paritcles going straight down, and still just as fast. If anyone could please help me I would be very thankful. ~Bleue //// "Snow" PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008 //// You are free to use this script as you please, so long as you include this line: //** The original 'free' version of this script came from THE PARTICLE LABORATORY. **// // SETUP: Drop one optional particle texture and this script into a prim. // Particles should start automatically. (Reset) the script if you insert a // particle texture later on. Add one or more CONTROLLER TEMPLATES to any // prims in the linked object to control when particles turn ON and OFF. // Customize the particle_parameter values below to create your unique // particle effect and click SAVE. Values are explained along with their // min/max and default values further down in this script. string CONTROLLER_ID = "A"; // See comments at end regarding CONTROLLERS. integer AUTO_START = TRUE; // Optionally FALSE only if using CONTROLLERS. list particle_parameters=[]; // stores your custom particle effect, defined below. list target_parameters=[]; // remembers targets found using TARGET TEMPLATE scripts. default { state_entry() { particle_parameters = [ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), PSYS_PART_START_SCALE, <.1,.1, FALSE>, PSYS_PART_END_SCALE, <.1,.1, FALSE>, PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_ALPHA, (float).7, PSYS_PART_END_ALPHA, (float).3, // Production Parameters: PSYS_SRC_BURST_PART_COUNT, (integer)1, PSYS_SRC_BURST_RATE, (float) 0.25, PSYS_PART_MAX_AGE, (float)5.0, PSYS_SRC_MAX_AGE,(float) 0.0, // Placement Parameters: PSYS_SRC_PATTERN, (integer)8, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, // Placement Parameters (for any non-DROP pattern): PSYS_SRC_BURST_SPEED_MIN, (float)0.0, PSYS_SRC_BURST_SPEED_MAX, (float)0.9, // PSYS_SRC_BURST_RADIUS, 0.0, // Placement Parameters (only for ANGLE & CONE patterns): PSYS_SRC_ANGLE_BEGIN, (float) 0.0*PI, //.33 PSYS_SRC_ANGLE_END, (float) 0.0*PI, // PSYS_SRC_OMEGA, <0,0,0>, // After-Effect & Influence Parameters: PSYS_SRC_ACCEL, <0.0,0.0,-0.5>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNumber() + 1), PSYS_PART_BOUNCE_MASK, FALSE, PSYS_PART_FLAGS, (integer)( 0 // Texture Options: | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK // After-effect & Influence Options: // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) //end of particle settings ]; if ( AUTO_START ) llParticleSystem( particle_parameters ); } link_message( integer sibling, integer num, string mesg, key target_key ) { if ( mesg != CONTROLLER_ID ) { // this message isn't for me. Bail out. return; } else if ( num == 0 ) { // Message says to turn particles OFF: llParticleSystem( [ ] ); } else if ( num == 1 ) { // Message says to turn particles ON: llParticleSystem( particle_parameters + target_parameters ); } else if ( num == 2 ) { // Turn on, and remember and use the key sent us as a target: target_parameters = [ PSYS_SRC_TARGET_KEY, target_key ]; llParticleSystem( particle_parameters + target_parameters ); } else { // bad instruction number // do nothing. } } } //============================= About Parameters ============================= // There are 22-ish NAMED attributes that affect a particle display. // To customize a display you give each a VALUE. // For example: PSYS_PART_START_COLOR is a named attribute, // and <1.0, 0.5, 0.0> is a color VALUE (orange, in this case). // // As long as your 'names' and 'values' are paired up properly, they can // be in any order! Any you omit a pair, it reverts to a default value. //============================= Texture Parameters ============================= // // TEXTURE, can be an "Asset UUID" key copied from a texture // that you have full permissions to, or the name of // a texture in the prim's inventory. // // SCALE, (size) 0.0 to 4.0 meters wide, by 0.0 to 4.0 meters tall. (default 1x1) // Textures are FLAT, so the 'z' part of the vector is ignored. // Values smaller than 0.04x0.04 may not get rendered at all. // Tiny particles vanish if the viewer is not near them. // // BEGIN_SCALE sets particle start size. // END_SCALE (end size) is ignored, if the INTERP_SCALE_MASK option is disabled. // // COLOR, < RED, GREEN, BLUE > from <0.00,0.00,0.00> (black) to <1.00,1.00,1.00> (white/default) // ALPHA, 1.0 = 100% visible(default), 0.0 = invisible. Less than 0.1 might not get seen. // START_COLOR and START_ALPHA set the color and transparency of newly created particles. // END_COLOR and END_ALPHA are ignored, if the INTERP_COLOR_MASK option is disabled. //============================= Production Parameters ============================= // // BURST_PART_COUNT: quantity of particles per burst, 1 to 4096 (default 1), // // BURST_RATE: seconds to delay between particle bursts. 0.0 to 30.0 (default 0.1) // // PART_MAX_AGE: particle lifespan in seconds, 0.00 to 30.0 (default=10.0) // PART_MAX_AGE less than 0.5 might not be visible. // // The default total number of particles that can be seen is 4096, if one or more // emitters try to create more than that, many will not be seen, and it may cause // viewer lag. Use as few particles as you can for your effect: // AGE/RATE * COUNT will tell you approximately how many particles your emitter creates. // // SRC_MAX_AGE: emitter auto shut-off timer. 1.0 to 60.0 seconds. 0.0 = never stop. (default) //============================= Placement Parameters ============================= // // PATTERN: // DROP, ignores all other placement settings. // EXPLODE, spray particles in all directions // ANGLE, sprays a flat "fan" shape defined by ANGLE_BEGIN and END values // CONE, sprays "ring" or "cone" shapes defined by ANGLE_BEGIN and END values // // RADIUS: 0.0 to 50.0? distance from emitter to create new particles // (RADIUS is disabled with DROP pattern and the FOLLOW_SRC & TARGET_LINEAR options) // // SPEED: 0.00 to 50.0? Sets min/max starting velocities for non-drop patterns. (default: 1.0) // // ANGLE_BEGIN & END: 0.00*PI (up) to 1.00*PI (down), (Only for ANGLE & CONE patterns) // (Values work much like the Sphere-prim's DIMPLE attributes.) (defaults: 0.0) // // OMEGA: <x,y,z> Sets how much to rotate angle/cone spray direction after // every burst. 0.0 to PI? (default: <0,0,0>) //======================== After-Effects & Influence Parameters ================ // // ACCEL, x,y,z 0.0 to 50.0? sets a constant force, (affects all patterns) // Causes particles to drift up/down or in a compass direction. // Use ACCEL to create the illusion of (anti-)gravity or a directional wind. // (ineffective with TARGET_LINEAR option) // // TARGET_KEY, "key", (requires the TARGET option be enabled). // "key" can be a variety of many different things: // llGetOwner() // llGetKey() target self // llGetLinkKey(1) target parent prim // llGetLinkKey(llGetLinkNum() + 1) target next prim in link set // // WARNING: New copies of objects get new keys, you can't simply paste // a prim's key into your script and expect it to always work. Visit // the Particle Laboratory's section on TARGETS for a variety of ways // to dynamically find your target's key. There are different 'best ways' // depending on if your target is linked to your emitter or not. //============================= About Options ============================= // // Each option may be ON/ENABLED (no leading // ) // or OFF/DISABLED (by putting a // in front of it.) // Options are combined together in a special way, (using the | symbol). // This creates one single Parameter for PSYS_PART_FLAGS. //============================= Texture Options ============================= // // EMISSIVE: identical to "full bright" setting on prims // // FOLLOW_VELOCITY: particle texture 'tilts' towards the direction it's moving // // INTERP_COLOR: causes particle COLOR and ALPHA(transparency) to change over it's lifespan // // INTERP_SCALE: causes particle SCALE(size) to change over it's lifespan //======================== After-Effects & Influences Options ================ // // BOUNCE: particles bounce up from the z-altitude of emitter, and cannot fall below it. // // WIND: the sim's wind will push particles around // // FOLLOW_SRC: makes particles move (but not rotate) if their emitter moves, (disables RADIUS) // // TARGET_POS: causes particles to arrive at a some target at end of of their lifespan. // // TARGET_LINEAR: forces particles to form into an even line from emitter to target // and forces a DROP-like pattern and disables effects of WIND and ACCEL //======================================================================== //======================== USING CONTROL TEMPLATES ======================= // // Want to control when your particles turn ON and OFF? You can! // // Drop one (or more) of the CONTROL TEMPLATES from the particle laboratory // into your object containing this script. That's it! // Your controls should be effective immediately. (Some controllers can be // adjusted and tuned, open them and read the USAGE notes to see.) // // One control template can control several particle templates in the // same object. (keep in mind that each prim can only have ONE // particle effect active at a time). // // The 'particle_effect_name' value must be the same in both the control // and particle template to work. You can change that value and have // a controller for one effect, and a different controller for a different // effect in the same object. // //======================================== END ===============================
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Wowsa - thank you everyone, for all your help! I will take the next week to go to all these places. You are all awesomesauce - thanks again, and have a Grey8 SL day! :catvery-happy: ~Bleue
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Hiyas TheVeryFirst! Zero Style? I don't see them on MP. Well, they come up, but no items. Are they inworld only? I searched places and groups, nothing came up that seemed a place to buy stuff. Thanks! ~Bleue
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Hiyas Dresden Ceriano! Another new one to me - I am there now. I like Dura's presentation too, simple and clean. I picked up some demos; on my way home to try them out soon! Thanks! ~Bleue
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Hi Studio09 and Islandgirl Toki! I will go to those too - I love D!va, but I hadn't heard of the other two. Thanks! ~Bleue
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Hi Sephina Frostbite! Thank you, I have not heard of those two, and well visit them shortly! And while awaiting responses here, I was going through my inventory and stumbled on one I had missed earlier - Amacci Hair. Oh my gosh - pure adorability! I haven't found the exact style i'm looking for, but i can see where my entire SL budget is going this month! :matte-motes-inlove: Thanks again, ~Bleue
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Hiyas everyone - I have not asked one of my usual newbie questions in, like, forevers. :catwink: Guess I'm not a newb anymore.... ? Anyways, one of my fav things in SL is trying on hair. The ones I have found that I like are (in no order): TRUTH Alli&Ali (A&A) Magika DrLife Healthy Hair [kik] /Wasabi Pills/ Cheveux Double Paradox yumyum "D!va" What are your favourites? I am specifically looking for something similar to this (although it is hard to see it from this ad):https://marketplace.secondlife.com/fr-FR/p/Gauze-Ibuki-DEMO/3765434 I bought the one above ($300L) and it is good, but I want one that shows my ears (mine are just normal human ears, not like the ones in the picture) ^_^ Thanks for your help, and... have a grey8 SL Day! :smileyhappy: ~Bleue
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Hiyas everyone! Well, I found the third one, so I'm good for DRD, but if anyone wants a hunt-buddy please contact me inworld. :smileyhappy: Thanks for reading and have a... Grey8 SL Day! ~ Bleue
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Hi everyone! Okay, so I'm not the best at hunts. I'm on the third of three on DRD's hunt this weekend (I can't find the Mary Jane clue). Does anyone want to be a hunt buddy? I'm not asking for a free handout to hidden treasures, just maybe more experience will make me earn my hunting badge. :matte-motes-bashful-cute-2: Okay, thanks for reading, and have a Grey8 SL Day!~! ~Bleue
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Hi everyone! Okay, so I'm not the best at hunts. I'm on the third of three on DRD's hunt this weekend (I can't find the Mary Jane clue). Does anyone want to be a hunt buddy? I'm not asking for a free handout to hidden treasures, just maybe more experience will make me earn my hunting badge. :matte-motes-bashful-cute-2: Okay, thanks for reading, and have a Grey8 SL Day!~! ~Bleue
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Hi Czari Zenovka! That would be destressing!!! I will keep that in mind. I visited several stores today and I noticed a lot of "WARNING" signs, but they seem to be about people trying to sell you unauthentic gift cards, or something like that. Thanks again for the tip! :smileyhappy: ~ Bleue
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Wowsa - I just won a 100L$ giftcard, in the first MM I joined (I was 35/35), and it was in broad daylight! ;3 Hmmm, are there any scams I should be aware of? I see there are a lot of things to click on; is there stuff to be careful about? :smileysad: Thanks again, everyone! ~ Bleue
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Thank you ~ Madeline Blackbart! Sounds fun! I will get on these boards the next time i see them. I have gotten a few free gifts in SL, mostly when walking into stores, but nothing quite useful, lol. :matte-motes-nerdy: And yes, I agree with you to support the vendor if they give away good stuff, then i will buy from them too. ~ Bleue
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Hi Griffin Ceawlin! So they're always at midnight SLT? I will have to go check one of these things out the next time I see one. Thanks for the quick reply!~! :matte-motes-smitten: ~Bleue
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Hello everyone!~!~! I am seeing in the groups I belong to talk about MM this and MM that. I don't think they're talking about Marilyn Manson, so what do they mean? Thanks, and have a grey8 SL Day! :matte-motes-asleep-2: ~ Bleue
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How to rename your Group name
bluelacroix replied to bluelacroix's topic in General Discussion Forum
Hmmm, okay, bummer. Thanks! ~Bleue -
Hi everyone!!! I made a group, and it's going great, and growing. Then, oops, I found out I didn't name it right. To be a proper Wasteland group, you need to have the word Ruin't in there. So I need to rename it. I can start a new group, and ask all my members to join, but isn't there an easier way so they don't have to join the new group? I just want to rename my group (I'm the owner), but the name is greyed out. :matte-motes-sour: Thank you all, and have a Grey8 SL Day!!! ~Bleue
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First, thank you again everyone for all the details! I dropped it on the merchant's picture in their profile - it seemed to take it. If i don't hear from them in a week i'll try the other methods. Thanks so much! ~Bleue
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Thank you TristanMercer and Alicia Sautereau! Hmmm, I shoulda thought of right mouse click; having to do that makes it seem a little needlessly tucked away. Now that i know how I will go write my first Notecard. :matte-motes-grin: Thank you both so much for your quick and detailed replies; that helps me alot! ~Bleue
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Hi again everyone!!! I try to contact a vendor, but I hear their IMs are often capped. To send a Notecard, is that the same thing as going into their Profile, clicking the Web tab, then clicking the envelope icon, then clicking Private Message? I don't think that is actually a Notecard though, right? So how does one send someone a Notecard? Thanks for your help, and have a Grey8 SL Day!!! ~Bleue
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Hi you two! Yes, that worked!!! Setting TP home to that spot, after doing my trick to get inside, worked!!! It gets me inside, and it's a TP instead of flying. Btw, i tried the gth thing and that was cool, good to know, but it didn't seem to put me into the skybox. Well, I never really saw the SB; it would send me aloft to 1024, and then rapidly fly/rise from there, to the height I entered, and then fall (or i suppose hover if i clicked fly, i didn't think of that at the time). I can't control the camera very well (read: at all) especially in the air, so I'm sure I was close (from looking at the world map) but i never saw it in the three or so attempts i made. Anyhows, I think we are all good now, as I long as I don't change my "TP Home" location. I'm sooooo happy! Now I can start decorating.... :smileylol: Thanks again to EVERYONE for hanging in there with me, and not laughing tooooo hard when you read about my failed attempts. :matte-motes-wink: ~Bleue
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Well, I'm pretty sure it's just me. I don't know what i'm doing, and everything in SL is so difficult for me. I see such promise, but I'm just clueless when i try to do the most basic of things. Thank you all for your patience. i'll just fly up there and do the edit/move thing to get inside it. :catsad: ~Bleue