HI, I've got a couple of ideas I've been curious about Pursuing, but my scripting ability is not up to the task yet.
One of them is a ERP "Combat" Dice HUD, Kind of a "Dungeons and Dominants" thing
HUD would read from F-List and assign Value points based on Fave, Yes and Maybe Lists +3. +2, and +1 respectively to dice rolls and -3, -2 and -1 to resistance to those same aspects for their charachter profile within the HUD. Then two players compete against each other with the Buffs and Debuffs added to their rolls.
Players would gain Dominion points for successful rolls, and Submission points for failed rolls, which would both be point values that could be read and seen by others with a HUD.
Players would also Generate Lust points with every action they participate in that they Enjoy ( HUD would give an option to click if they're enjoying the current action) and the victor in the end can "Feed" on the Lust points produced by the other which would Mitigate their personal "Hunger" level and create "Satiation" points instead. (( Hunger is based on a countdown for each player. Negative numbers = Hunger while Positive = Satiation. Hunger should be capped to be no bigger than a players current Health which should be based on their Level. Not 100% sure on what to base Level on, maybe age and amount of encounters they've been in? ))
So that's ONE idea:
The other one is a Group Combat Style Competition Game for "Territories"
Players are assigned Chess pieces to represent themselves Rooks gain high offense and defense. However, they are not very quick
Bishops gain enhanced magical abilities but their spells consume their mana
Knights gain increased speed and mobility but have low defense
Queens possess all the characteristics of Rooks, Knights, and Bishops, making them the most balanced piece as well as the most powerful.
Pawns gain no special ability but can promote into a Queen, Rook, Knight, or Bishop in enemy territory
King: Unlike the other pieces which grant special abilities, the King Piece simply boosts a person's power.
The value of the pieces themselves are:
King = 12 Pawns
Queen = 9 Pawns
Rook = 5 Pawns
Knight = 3 Pawns
Bishop = 3 Pawns
Pawn = 1 Pawn (Base value)
Players would have limited movement while playing a piece dependent on their movement capabilities and competitions would take place wherever the game starts.
Only King 2 Pieces can start a War and only if they have at least one of each piece to start with, Kings can have a Maximum of a 2 rooks, 2 bishops, 2 knights, 2 pawns and 1 queen to start ( Promotions do not count to this limitation after game has started )
Otherise 2 pieces can have a "Skirmish" between themselves. No point values assigned in this case, just victory or Defeat.
If a King is captured or defeated the other team automatically wins.
Otherwise Highest point value at end of competition wins.
Winning Team Gains "Dominion" over enemy teams "Territory" plus whatever prize was agreed upon at the beginning of tournament.
Boosts to Mana, Speed, Attack, and Defense can be added throughout the Playing Field
IM Rivengate Resident if you're interested in either. And how much you might charge for your services.