Hi again,
I will try to give more details about my workflow.
1.Import fitteg rig skeleton
2.Import my mesh
3.Use skinwrap to copy skin values to my mesh from the skeleton
4.select my mesh and export DAE
5.Open DAE int text editor and change bone value to 26 and paste the bone names (found in skeleton DAE) at the end of the bone names in my DAE file.
Results are: i can see the mesh in the viewer upload window but as soon as i check the Skinweights box, viewer crashes. So I guess I am not modifying the DAE file correctly?.
Iki Akiri, any idea what might be wrong? I guess its almost same as your workflow.
Thanks,
lonu