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LouiseDeBlois

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Everything posted by LouiseDeBlois

  1. Ooooooh yay!? Slow Restart For A Small Number of Regions Posted by Status Desk on April 22nd, 2013 at 09:13 am PDT [Posted 9:05am PDT, 22 April 2013] We’re restarting a small number of regions this morning. They may be down for slightly longer than a normal restart cycle. We’ll return all regions to service as quickly as possible. If you are getting this issue, please reply saying you are, hopefully this will help LL understand and try to fix this issue
  2. Well I really do this situation fixes itself soon, as I have been talking to a range of friends and groups on my sl account, and around 80% of the time they said they got this issue since 3-4 days ago, mostly in the EU area. I have contacted support, saying I am not the only on with these issues and it seems to be a major thing, but sadly, they only direct me to old links multiple times even when I have said I have looked at these. Even said I should get preimum for support, yet all I was simply doing was explaining the issue of im not the only one, and it seems to be a major thing in the EU area at this time eheh
  3. Ah, makes sense then, was worried at first as i didnt really want to re-buy a new router ahah. Lets hope this passes soon, as i am still getting the issue today
  4. 3000 on the CatzNip viewer, yet this has never caused issues. connecting to dallas "Ping: 139" "Dowload speed: 10.72MPS" "Upload speed: 1.11MPS" Connecting from closest server in the UK "Ping 23" "Download speed 20.10MPS" "Upload speed: 1.12MPS" Graphics are set on high, but shaders and objects have been turned up to max (never causes issues) Windows 7 ultimate 64 BIT Catznip R7 Oct 23 2012 19:54:00 (Catznip Release) CPU: AMD FX-6100 Six-Core Processor (3314.92 MHz) Memory: 16367 MB OS Version: Microsoft Windows 7 64-bit (Build 7600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 550 Ti/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.1407 OpenGL Version: 4.2.0 Also to the message before "Nyll" I have tried restarting my router, and yes, it is wired also directly into my desktop, I have also tried turning off other devices which use the bandwidth. Ipod phones etc. Note: Also while playing, i have been watching the bandwidth, and it seems much more unstable than it should be, on any sim, while moving, it likes to go up to the 1k mark.
  5. Tried, had no programs running, the router itself is fine, and it is a new one, had it for around a month.
  6. Hey all, I have for the past 3 days been having an issue with chatting, within group IM's it works fine, but outside of IM's or Group IM's i have delay when entering words now and again. When I post something for example, 80% of the time it comes out right away, then sometimes it will take around 10-20 secs until it finally gets said. Also with my clothing, sometimes it takes forever to detach something, or multiple attempts at that. I have tested my router, and it is working correctly with no fluxuations.
  7. Thanks for all your replies, to Xiija, will this also work if the items which are needed to unlock the door, were not on the player? As in... the place them in world in the doors locks etc? (In short, will they work when not attached to the player)
  8. Long story short, I am looking for a script which will only work when 4 words are being said. The concept it, 4 keys, which are needed to open a door/box. Each key should say a word, and the door will only open when all 4 keys are in the listen radius, so the 4 words are needed for the door to open, 3 words would do nothing, it HAS to be 4 words to make the door open
  9. I am looking for a program which simulates the SL world editting ways. But without effecting anything on SL. Meaning I can practise land sculpting. Is there any programs for this?
  10. Thanks again! and i dont know if its possible.... either an overhead (hover text) countdown.... or, when someone tries to click it again, it whispers the time remaining
  11. Thanks! This works like a charm. But, may I ask how do i edit the time? if needed? along with overhead text if its "ready" or "Loading" and maybe a timer? I know im asking a lot -chuckles- But iv been searching for ages, and now im getting somewhere
  12. When using this, if i click the object from to far away, it comes with the "You are to far away to use this" But, then when i come closer, the script has started the timer. Meaning, I cant use the object until the timer passes.
  13. Iv tried implimenting a script change state script, yet no idea how i shall do this.... default{ state_entry() { llSay(0, "You either just saved the script after editing it" + "\nand/or the script (re)entered the default state."); llSetText("Click to change states", <1.0, 1.0, 1.0>, 1.0); } touch_end(integer num_detected) { // Note: NEVER do a state change from within a touch_start event - // - that can lead to the next touch_start on return to this state to be missed. // Here we do the state change safely, from within touch_end state two; } state_exit() { llSay(0, "The script leaves the default state."); }} state two{ state_entry() { llSay(0, "The script entered state 'two'"); state default; } state_exit() { llSay(0, "The script leaves state 'two'"); }} This is the script im trying to impliment.
  14. -chuckles- Thanks though, I enjoy learning this kind of stuff.
  15. One last BIG question, i want to make my script, so, when it is touched (activated) It can NOT be activated again for a period of time. // Rez an object on touch, with relative position, rotation, and velocity all described in the rezzing prim's coordinate system. string object = "Rock"; // Name of object in inventory vector relativePosOffset = <0.0, 0.0, 2.0>; // "Forward" and a little "above" this prim vector relativeVel = <0.0, 0.0, 0.0>; // Traveling in this prim's "forward" direction at 1m/s rotation relativeRot = <0.707107, 0.0, 0.0, 0.707107>; // Rotated 90 degrees on the x-axis compared to this prim integer startParam = 50; float MaxDist = 3.0; string dist; default { state_entry() { dist = llGetSubString((string)MaxDist,0,(llSubStringIndex((string)MaxDist,".")+2)); // llOwnerSay(dist); } touch_start(integer a) { key k = llDetectedKey(0); vector pos = llGetPos(); if(llVecDist(pos,llDetectedPos(0))>MaxDist){ llRegionSayTo(k,0,"Sorry, "+llGetDisplayName(k)+" but you must be no more than "+dist+" metres away for this to work"); return; } else{ llRegionSayTo(k,0,"You are within the maximum range"); //do stuff } { vector myPos = llGetPos(); rotation myRot = llGetRot(); vector rezPos = myPos+relativePosOffset*myRot; vector rezVel = relativeVel*myRot; rotation rezRot = relativeRot*myRot; llRezObject(object, rezPos, rezVel, rezRot, startParam); } } } This is a working script, but, what do i add to it, to give it a "cool down" limit, so, example "10 minutes until it can be touched, OR, activated again" maybe with a visible hovering countdown timer?
  16. No need! editted! sorted! thanks everyone!
  17. Thanks! yet now comes another obstical, im new to the coding world ahah, how will i impliment both codes together?
  18. Hi, i would like to know how i can make an object, ONLY be clicked, or touched, when a player is standing close. So far I am using: // Rez an object on touch, with relative position, rotation, and velocity all described in the rezzing prim's coordinate system. string object = "Log"; // Name of object in inventory vector relativePosOffset = <0.0, 0.0, 2.0>; // "Forward" and a little "above" this prim vector relativeVel = <0.0, 0.0, 0.0>; // Traveling in this prim's "forward" direction at 1m/s rotation relativeRot = <0.707107, 0.0, 0.0, 0.707107>; // Rotated 90 degrees on the x-axis compared to this prim integer startParam = 10; default { touch_start(integer a) { vector myPos = llGetPos(); rotation myRot = llGetRot(); vector rezPos = myPos+relativePosOffset*myRot; vector rezVel = relativeVel*myRot; rotation rezRot = relativeRot*myRot; llRezObject(object, rezPos, rezVel, rezRot, startParam); } } How can i impliment this so it works when someone is close? as in.... Has to be near the object to click it. or the "To far to access this" "to far to interact" Reply?
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