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panterapolnocy

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Posts posted by panterapolnocy

  1. 6 hours ago, bigmoe Whitfield said:

    NO DEMO =/= NO SALE

    For me it depends on the type of item. If it's something simple, like a funny "catnip bag in the mouth" attachment or an animated follower - I can live without a demo. However, if it's a clothing piece demo is a must - I do utilize an avatar with the old "Linden body", so something like "fitted for [insert mesh body brand] only" most probably won't work for me. But sometimes it actually may, to the level I feel comfortable with - maybe after creating an alpha layer by hand, maybe after playing with a few sliders. Without a demo I cannot assess that, so generally speaking I agree with you, but not necessarily in all cases.

    6 hours ago, bigmoe Whitfield said:

    NO COPY NO MOD =/= NO SALE

    The "no copy" and "no mod" permissions restriction applied at the same time I am only able to accept on items that actually make use of it - pet food, limited quantity sales (collectibles), ammunition for guns - maybe. On anything else the "no copy" alone gives a bit restrictive feel, sometimes can even lead to the loss of an item - be it a HUD with closed-source scripts that randomly cease to work or an item like a car that could poof permanently after encountering an inventory/region error - no items backups can be done with this restriction, no clothing copies tuning for individual outfits is available, either.

    "No mod" can be useful if a creator is dealing with less knowledgeable residents (if you don't install a "detonation" button, nothing will blow up...) or just want to limit users from making unwanted changes to their items. Greediness aside ("I won't give you a modifiable white shirt of mine, because you'll be able to make any colour for free"), I can easily think of a case where a Resident A could buy a hat, change its texture to something hideous (personal preference), and go to an event. Resident B who would also attend that event and thinking about getting a hat from the same store could notice that ugly hat, check its creator, confirm that this is what they wanted to get and decide to not get anything from the creator. Scripts being closed source, no mod, I have no issues with for obvious reasons, most of the stuff I see (especially mesh) I wouldn't know how to edit anyway... but sometimes I'd like to be able to change a prim or two on the thing I got, but I cannot - even if it would be justified.

    Of course, if that creator does not offer demos, that would be even more hard hitting.

    Perhaps educating the merchants better on the permission system would help. For example many of them still may think, wrongly, that "no mod" prevents copybotting and that's why they untick "modify" option.

  2. You need to ask for permissions again after the HUD is attached - this time in order to animate/detach. See https://wiki.secondlife.com/wiki/LlAttachToAvatarTemp#Caveats

    Quote

    When object ownership changes, any granted permissions are reset. After a successful attach, you will need a fresh call to llRequestPermissions to allow llDetachFromAvatar and other permission-required functions to work.

    • Like 1
  3. 4 hours ago, SolomonHawk said:

    I am saying the developers are talented enough to make a viewer that WILL run on Chromebook Exclusive of the default viewer. (...) I am not interested in "no".

    But do they have time and resources to take care of yet another (non-gaming) platform, since they are already being stretched thin with their current projects?

    4 hours ago, SolomonHawk said:

    I'm saying it can be done and it would be of their financial interest of potential income to be able to do it.

    Lab's viewpoint, from the newer https://modemworld.me/2022/04/01/vwbpe-2022-patch-linden-whats-up-at-the-lab/ :

    Quote

    Mobile / lightweight strategies are still very much part of the work that is on-going at the Lab.
        The dedicated Mobile offering (initially iOS) is still very much a focus.
        A streaming option is also being considered – but streaming is very much a moving target in terms of technology and capabilities, so this is very much a longer-term project. However:
            It potentially offers a higher-fidelity experience with graphics, etc.
            It is in active development and experimentation.
            Costs will be a factor, however, and such a service is unlikely to be something that would be folded-in to, say, some Premium subscription, simply because stream costs are so variable in terms of data load, etc.
    It is hoped that in offering a mobile solution, LL will be able to increase SL’s exposure to audiences and help grow the user base.

    And from the older  https://modemworld.me/2021/03/21/vwbpe-2021-grumpity-and-brett-linden/ :

    Quote

    Grumpity:
        LL is working towards a possible partnership that will allow for a streaming solution  for Second Life. This is not something that can be discussed in detail at present, but would love to talk more about it Soon™.
        In terms of mobile devices, the nature of SL means than any dedicated experience via a ‘phone is going to be less than ideal – ideally a keyboard and mouse are required, but it is being explored. [Again, the Lab has an active project to bring Second Life to both iOS and Android, initially as a basic communications tool.]
    Brett: streaming is an area that has expanded over the last 12+ months, with multiple companies moving into the space, allowing dialogues to take place. Among other things, the Lab recognises the need to be on more lightweight client systems (such as Chromebook) when addressing areas such as education.

    Answer: Wait for the Lab to make a mobile - Android - client to happen some day, so it could be booted under Chrome OS. Or get a Windows, Linux or Mac/iOS dedicated device. Chromebooks are too underpowered for a full OpenGL client running locally and streaming may be an option for the future. In the meantime you may try Speedlight on the Chromebook. See also:

    https://jira.secondlife.com/browse/BUG-227245
    https://jira.secondlife.com/browse/BUG-231992

    • Like 1
    • Thanks 1
  4. Try to clear your inventory cache. Log in in a silent region (Hippo Hollow may be a good one for that), then - in the menu at the top - click on Me -> Preferences -> Advanced -> clear the cache button. Then relog. Location of this functionality may vary depending on the program you use.

  5. Reboot your router (and make sure that its not dying because of old age), check if anything on your computer is not using the whole available bandwidth, try wired connection if possible; Whitelist Second Life installation directory in your antivirus program. You may also want to change your DNS servers to Google or Cloudflare. Give speedtest tool a poke - aim for a custom location in Phoenix AZ. At the end you may ask your ISP if there are any known connection issues.

  6. 34 minutes ago, arabellajones said:

    This is essentially the "You Do it" answer which makes huge assumptions about skills.

    You missed the point. None of us, viewer devs, were born with programming skills. The point of the posts above is not the "you do it yourself" but literally "please help us do it, yes you will still need to spend hours on fiddling with tags and files regardless, we can tutor you a bit if needed, as we have almost no resources left and if you won't try, you will see your favourite skin/s turn into void". There's a subtle difference, I think. You're good at research, so check how many people actually code third party viewers - all of them. Spoiler: Numbers may surprise you.

    Firestorm team does not "elect to support" any particular colour scheme, nor "deny the choice". Believe me, if it would be possible, we would love to keep Starlight skins in the viewer. As discussed in the previous topic of yours right now it may not be possible.

    34 minutes ago, arabellajones said:

    I do have some computer language skills, but trust me when I say they would be useless to any TPV project.

    Useless? Nonsense. It's all about sacrificing your own private time and doing, essentially, learning + work. For free, for others. Can you do it?

    • Like 1
  7. Put this script inside the object.

    default
    {
    
        state_entry()
        {
            llSetMemoryLimit(llGetUsedMemory() + 2048);
        }
    
        on_rez(integer sp)
        {
            llResetScript();
        }
    
        touch_start(integer total_number)
        {
            string targetMsg = "Click the link in chat to visit [https://marketplace.secondlife.com/stores/200251 my store] on Second Life Marketplace.";
            key targetAvatar = llDetectedKey(0);
            if (llGetAgentSize(targetAvatar) != ZERO_VECTOR)
            {
                llRegionSayTo(targetAvatar, 0, targetMsg);
            }
            else
            {
                llInstantMessage(targetAvatar, targetMsg);
            }
        }
    
    }

     

    • Like 3
  8. A bit older video, recorded with a slightly older machine...

    And a bit more recent one, with someone else giving the performance, but recorded by me:

     

    • Like 1
  9. @xSAndrexif you're by any chance located in Europe or have a poor network connection in US - that may be the reason. I've been trying to play the dinosaur thing in the Realms few times and got booted to the entrance several times due to "cheating" just after trying to run around in order to avoid obstacles, jump or even sit down on the ground - I wear no HUDs myself, avatar scripts are minimal - under 10 - and none of them interfere with movement. Needles to say: I gave up on visiting the place. I'd suggest you create a support ticket and politely ask for the reason or just wait these 7 days.

    • Like 3
    • Sad 1
  10. I also run Windows 11, no issues here while using the newest viewer. Please make sure that after manual removal (through the add/remove in Control Panel/Settings) you do not have any leftovers in the installation directory, in Program Files - it needs to be empty. After making sure of that you can install a fresh copy of the FS executables. See https://jira.firestormviewer.org/browse/FIRE-31461

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