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panterapolnocy

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Posts posted by panterapolnocy

  1. I used to utilize Thunderbird for many years, as it was just easier to manage multiple e-mail accounts this way, but after switching to Gmail and setting up proper two-way message forwarding I don't really need it anymore. A pinned tab in Firefox with a single Gmail Inbox / Google Calendar is just as good as a separate application, especially that Firefox is something that I almost never shut down, plus generates a smaller memory footprint at the end.

    • Like 2
  2. On 11/1/2022 at 3:10 PM, Maitimo said:

    Yep this is exactly what I do, except I left click and hold on my avatar's back instead of nametag. I tend to have name tags off most of the time. It's the easiest method for one handed movement, IMO.

    It's a Singularity viewer (Siana's) feature that was ported to Firestorm almost a decade ago. See:

    https://jira.firestormviewer.org/browse/FIRE-13955
    https://vcs.firestormviewer.org/phoenix-firestorm/changeset/e7466b0f06d62cf8f10e0fcf80c30928553b7ac7

    I don't think that SL viewer does allow movement like that, but I may be wrong.

  3. Scripts themselves (without a bot) cannot open new IM windows. And that's a very good thing. You may want to try this, at least:

    sendPrivMessage(key targetAvatar, string targetMsg)
    {
        if (llGetAgentSize(targetAvatar) != ZERO_VECTOR)
        {
            // User in region, use a function without delay and better visibility in chat
            llRegionSayTo(targetAvatar, 0, targetMsg);
        }
        else
        {
            // User not in region, use long-range function with 2 seconds delay
            llInstantMessage(targetAvatar, targetMsg);
        }
    }

     

    • Like 1
  4. 1 hour ago, Aishagain said:

    Including that pesky  right-click-select-freeze bug?  That's LL's own creation and I guess their job to fix.

    See https://jira.firestormviewer.org/browse/FIRE-31927 and especially https://jira.secondlife.com/browse/BUG-232466 - Firestorm didn't pick "the future Maint Nomayo" (or 6.6.3 Maintenance3 release) fix yet, so sadly, that "pesky bug" is present in the Firestorm 67470 Beta.

    • Sad 1
  5. 2 hours ago, Jaylinbridges said:

    comment on if the Beta FS has all the performance improvements of the default SL viewer

    Current Firestorm Beta (6.6.3.67470) is fully synced up with Lab's 6.6.2 codebase. That includes the code from:

    https://releasenotes.secondlife.com/viewer/6.6.0.571939.html
    https://releasenotes.secondlife.com/viewer/6.6.1.572458.html
    https://releasenotes.secondlife.com/viewer/6.6.2.573358.html

    And to answer the original question...

    On 9/5/2022 at 12:48 PM, Anicha Heartsong said:

    But to change the Wear to Add I need to know where to look, which file to edit.

    No XML file change will help, as this is a viewer code functionality.

    • Thanks 2
  6. See these.

    key gOwnerKey;
    integer gChannel = 0;
    
    default
    {
        state_entry()
        {
            gOwnerKey = llGetOwner();
            llListen(gChannel, "", NULL_KEY, "");
            llSetMemoryLimit(llGetUsedMemory() + 5120);
        }
    
        listen(integer channel, string name, key id, string message)
        {
            if (llGetOwnerKey(id) == gOwnerKey)
            {
                if (message == "hide")
                {
                    llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);
                }
                else if (message == "show")
                {
                    llSetLinkAlpha(LINK_SET, 1.0, ALL_SIDES);
                }
            }
        }
    
        on_rez(integer sp)
        {
            llResetScript();
        }
    }

    -

    integer gCurrentState;
    key gOwnerKey;
    integer gChannel = 0;
    
    default
    {
        state_entry()
        {
            gOwnerKey = llGetOwner();
            llSetMemoryLimit(llGetUsedMemory() + 1024);
        }
    
        touch_start(integer num_detected)
        {
            if (llDetectedKey(0) == gOwnerKey)
            {
                gCurrentState = !gCurrentState;
                if (gCurrentState)
                {
                    llSay(gChannel, "show");
                }
                else
                {
                    llSay(gChannel, "hide");
                }
            }
        }
    
        on_rez(integer sp)
        {
            llResetScript();
        }
    }

     

    • Like 3
  7. 3 hours ago, Sylvia Tamalyn said:

    What I did was add it to Quick Preferences at the bottom of the FS viewer, so I don't have to hunt it down

    The associated debug setting name is "FSRenderParcelSelectionToMaxBuildHeight".

    2 minutes ago, Marianne Little said:

    Firestorm used to show me the root prim outlined in yellow. I can't find that setting either. 

    In the very same preferences tab tick the "Enable highlighting of selected prims". Debug setting is "RenderHighlightSelections" in this case.

    • Like 1
    • Thanks 2
  8. Phil, the standardization of the default notecard editor font you are requesting is most probably not going to happen. As you've been poked about it above, this would need enforcement from the Lab's side or prodding TPVs' bug/suggestion reporting systems - remember, that not all of us read these forums. There also may be the case of a completely new TPV emerging that would not conform to your wishes.

    That said, I do have a question. Let's say that for some reason all of the viewers out there have Deja Vu as the default font set for the notecards. You tailor your ASCII art, indentions or formatting and it all looks nice. Then comes an user that changes font in the viewer for this element, be it through preferences or XML files, or maybe for some reason the font is not loading for them. Your notecard is showing completely wrong for them.

    What would you tell them? "Change to Deja Vu in order to show my notecard properly"? Because this would sound awfully similar to the "in order to view this website you must use Internet Explorer" or "in order to see my object inworld without issues you need to push your LOD to 4.0". In short, in my personal and private opinion which may be wrong, it's not the user who should tune his or her settings for the content, but content should be flexible enough to not error out on the user. Within some limits of course, but that's the general idea.

    Therefore, I'd suggest using a texture if you want uniformity across viewers. Even if it means a HUD with it applied, in the middle of the screen.

    • Like 3
  9. 2 hours ago, Jackson Redstar said:

    From my useage, zero difference so far in performance

    Disable VSync in preferences, Graphics -> Hardware Rendering tab, as its enabled by default, and try again.

    Just remember, that in such a case your GPU may generate more frames than your screen is able to display. Therefore, a waste.

    • Like 2
  10. 5 hours ago, Henri Beauchamp said:

    This causes massive slow down in rezzing since while it waits the CPU cannot perform any object data decoding, object LOD calculations, texture area/priority calculations/adjustments, texture fetching, texture decoding, GL texture creation, etc...

    And that's the point, Henri. ;) Lower system usage = lower heat generation = lower power usage = fans being more silent = also a stable frame rate... which sometimes is more important than constant jumping from 60 to 90 and back - that can be noticeable and annoying. If the topic's creator is after this - they would be happy.

    • Like 2
  11. 13 hours ago, Henri Beauchamp said:

    With LL's viewer (and likely BD), your only option is to use Vsync to limit the frame rate

    Not really.

    For NVIDIA cards you can just follow https://www.howtogeek.com/509097/how-to-set-a-maximum-frame-rate-in-nvidias-drivers/ - tested, works.
    For AMD - not sure here, I never owned a thing with their logo, but I've heard something about MSI Afterburner settings.
    For Intel - you probably won't need any frame rate limiter...

  12. 6 hours ago, Innula Zenovka said:

    I've never tried it, but if you have a subscription to Office 365, I think you could record the meeting using something like Audacity or OBS Studio and then use MS Word's Transcribe feature to upload and transcribe the meeting that way.  

    YouTube itself is adding transcription to the videos - all of them, where voice (English) is present. Yes, it is automatically generated and takes time to get created, but is more than sufficient and fully understandable. I am pretty sure that the linked Web User Group meeting will get one in a few hours as well.

    image.png.96f564ebd5f2b7605e859ac3e21b4468.png

    • Like 3
    • Thanks 1
    • Haha 1
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