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Robby Falworth

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  1. Hello everyone, I have 2 questions : My first : Here is the script for opening and closing a door. However, the sound of the opening starts when you click and the closing sound once the door is closed. I would like the closing sound to start during the closing movement and not once closed. My second : Do you think I can add a script in a second prim linked so that the two objects follow the same movement? Can you help me please ? /* * Smooth Rotating Linked Door With Hinge * * By: Lyn Mimistrobell * Version: 1.1 * License: Do whatever you like with it, just don't blame me if you break it :) */ /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 180.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION = <-0.4, 1.3, 0.0>; /* * Define how fast the door opens, in seconds */ float SECONDS_TO_ROTATE = 1.0; /* * Define after how much time the door should close automatically, in seconds; * set to 0.0 to disable autolmatic closing */ float AUTO_CLOSE_TIME = 10.0; /* * Define a sound that plays when the door starts to open; set to NULL_KEY * for no sound. */ key SOUND_ON_OPEN = "b814a289-a786-ef81-e5df-e0e9b9aeebab"; /* * Define a sound that plays when the door has closed; set to NULL_KEY * for no sound. */ key SOUND_ON_CLOSE = "00429879-654d-7925-9e66-5c1695324e58"; /* * Define the volume of the opening and closing sounds */ float SOUND_VOLUME = 1.0; /* * NORMALLY, THERE IS NO NEED TO CHANGE ANYTHING BELOW THIS COMMENT. IF YOU DO * YOU RISK BREAKING IT. */ integer gClosed; // Door state: TRUE = closed, FALSE = opened rotation gRotationClosed; // Initial rotation of the door (closed) vector gPositionClosed; // Initial position of the door (closed) vector gRotationPerSecond; // The amount to rotate each second doOpenOrClose() { /* * Only perform the rotation if the door isn't root or unlinked */ integer linkNumber = llGetLinkNumber(); if (linkNumber < 2) return; if (gClosed) { /* * Store the initial rotation and position so we can return to it. * * Rotating back purely by calculations can in the longer term cause the door * to be positioned incorrectly because of precision errors * * We determine this everytime before the door is being opened in case it was * moved, assuming the door was closed whilst being manipulated. */ gPositionClosed = llGetLocalPos(); gRotationClosed = llGetLocalRot(); /* * Play the opening sound and preload the closing sound */ if (SOUND_ON_OPEN) llPlaySound(SOUND_ON_OPEN, SOUND_VOLUME); } vector hingePosition = gPositionClosed + HINGE_POSITION * gRotationClosed; /* * Reset the timer and start moving */ llResetTime(); while (llGetTime() < SECONDS_TO_ROTATE) { float time = llGetTime(); if (! gClosed) /* * Invert the timer for closing direction */ time = SECONDS_TO_ROTATE - time; rotation rotationThisStep = llEuler2Rot(gRotationPerSecond * time) * gRotationClosed; vector positionThisStep = hingePosition - HINGE_POSITION * rotationThisStep; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationThisStep, PRIM_POS_LOCAL, positionThisStep]); } /* * Set the new state */ gClosed = !gClosed; if (gClosed) { /* * Finalize the closing movement */ llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, gRotationClosed, PRIM_POS_LOCAL, gPositionClosed]); /* * Play the closing sound and preload the opening sound */ if (SOUND_ON_CLOSE) llPlaySound(SOUND_ON_CLOSE, SOUND_VOLUME); if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } else { /* * Finalize the opening movement */ rotation rotationOpened = llEuler2Rot(ROTATION * DEG_TO_RAD) * gRotationClosed; vector positionOpened = hingePosition - HINGE_POSITION * rotationOpened; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationOpened, PRIM_POS_LOCAL, positionOpened]); /* * Preload the closing sound */ if (SOUND_ON_CLOSE) llPreloadSound(SOUND_ON_CLOSE); /* * Set a timer to automatically close */ llSetTimerEvent(AUTO_CLOSE_TIME); } } default { state_entry() { /* * Assume the door is closed when the script is reset */ gClosed = TRUE; /* * These doesn't change unless the script is changed, calculate them once */ gRotationPerSecond = (ROTATION * DEG_TO_RAD / SECONDS_TO_ROTATE); /* * Preload the opening sound */ if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } touch_start(integer agentCount) { doOpenOrClose(); } timer() { llSetTimerEvent(0.0); /* * Close the door if it isn't already closed */ if (! gClosed) doOpenOrClose(); } }
  2. Bonjour à tous, Dans une ambiance Polynésienne, venez visiter l'île du Studio LANSKIN. 16 Shops sont disponible à la location. Il s'agit d'un bungalow d'environ 25 Sqm. 100 Prims pour 250 L$/la semaine. 1 Club, 1 Plage, les Studios LANSKIN sont au centre de l'île... Voici l'adresse: http://maps.secondlife.com/secondlife/Lanskin/92/103/25 Votre Contact: Robby Falworth
  3. Bonjour à tous, Dans une ambiance Polynésienne, venez visiter l'île du Studio LANSKIN. 16 Shops sont disponible à la location. Il s'agit d'un bungalow d'environ 25 Sqm. 100 Prims pour 250 L$/la semaine. 1 Club, 1 Plage, les Studios LANSKIN sont au centre de l'île... Voici l'adresse: http://maps.secondlife.com/secondlife/Lanskin/92/103/25 Votre Contact: Robby Falworth
  4. Mon compte à plus de 3 ans et mes limites de transaction sont toujours inutilisable... Je ne peu pas vendre mes L$ vers $, merci de m'expliquer pourquoi?
  5. Bonjour, je souhaite changer les limites de transaction de mon compte SECOND LIFE afin de pouvoir vendre mes LINDEN DOLLAR. Merci d'avance.
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