Yeah, I'm probably a prime example of that. I only know prim building in Second Life. I don't know Blender, but I made lots of simple prim builds in-world long ago and had, between 2006-2014, arguably one of the 2 or 3 most popular video game-themed island regions in Second Life during its time, Twilight Town Second Life (see Twilight Town attached photo, a European-style burg in perpetual sunset). And before the sim closed, I was working on concepts for many Mega Prim + sculpt environments to make highly detailed out-of-region environmental backgrounds (see attached Moonburg Concept photo; the white grid platform in the center of that blue building cluster was the 256m^2 sim, to scale. up to 2048m diameter architectural environment) but then, as you guys stated, things started dying off.
What we need is a COMPLETELY re-written interface from the ground up or brand new platform with no 10+ year old bandaid code (e.g. OpenGL dead). And no old-as-heck Windows 7 power user UI-looking menus at the top. And full native DirectX 12 and Apple Silicon/Metal support. (Even my M1 Macs still struggle with the Rosetta 2 emulation!) The new platform could have perhaps 2 modes: Explore Mode and Creation Mode:
Explore Mode could have a very simple UI that is tablet-like, with simple buttons and interfaces for moving around, voice chatting with others and an in-world browser for Worlds, Avatars and Marketplace items, without leaving the app/game.
Creation Mode could be more for the creative and power users, with UI similar to Blender 3.0's new look, with all the advanced creation, camera and creative tools that we are familiar with in Second Life and Blender/Unity/3D apps. Give the Normies some sort of easy way to get into Second Life without... being overwhelmed, you know?
My avatar since my joining Second Life in April 2005 has always been an ebony vulpine, as you can see in my final attachment. I never had a human avatar since The Sims Online during dial-up days (I'm a millennial for reference, hah)!
Nevertheless, I am hoping that something fruitful will come from this venture as VRChat, Neos VR and other platforms are eating up LL's current share of creative space. Something needs to change soon before they're eaten alive. That said, what else do you guys think should be added to this new platform or metaverse? Reply to me directly if you would be so kind. (Maybe Philip will read this! Wink, wink!)