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Aime Takaaki

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  1. Subject to your compliance with Tilia’s Terms, you may be permitted to request that Tilia process a credit from your Stored Value Balance, in an amount equal to all or a portion of the available funds associated with your Stored Value Balance, to your PayPal account or other account permitted by Tilia. Tilia, in its sole discretion, will approve or deny your request. If approved, the request will be subject to a fee (the “Process Credit Fee”) payable to Tilia
  2. @Linden Lab Regarding process credit fees, what is happening with the 5% fee LL takes now. Will those fees be added to Tilia's fees so making them higher even? what is going to happen with that?
  3. 5 days??????? to 30 days? Please Linden Lab clarify this. Every process credit will take this long again now?
  4. Hi!! Thank you for replying! I will try these methods! I keep forgetting how useful lists are.. I need to practise more on them. Thank you again for your help. Will post again if I make it work! :matte-motes-bashful-cute-2:
  5. Hi! I'm working on a hunt script and I'm stuck on how to solve a problem. I have a HUD that the customer is going to wear. And I have the prizes rezzed all over the sim. The customer will go prize by prize, touching them, and is going to start filling the hud. Once all the prizes are found, the hud/script have to do something. So far I have the HUD receiving the information that the prize is touched, however I don't know how to make it to "unlock" something once all the prizes are touched (not in order). The prizes are more than 15. I 'll appreciate if somebody can guide me on what I should be looking for. I tried this approach: on a listen event in the HUD script if (command == "prize_1") { found1 = TRUE; llSetTimerEvent(0.5); } and then the timer in the same script timer() { if (found1 && found2) { //if we found all the prizes llOwnerSay("We found all the prizes"); llSetTimerEvent(0); } } But since they are more than 15 prizes it takes a while to check all. Is the only way I can think of but I'm sure there is another one! I'm working on this trying to learn! Thank you for reading and I hope I explained well. :matte-motes-bashful:
  6. Yay! Grats! Awesome pic :matte-motes-big-grin:
  7. :matte-motes-not-entertained: omgawd! it was that...*hides* http://emos.plurk.com/5dd47c6d140b7f312fc448aef089cad4_w48_h48.gif thank you!!! i was stuck for like.. 3 hours..
  8. Hi everybody!! I have this script i'm working on and i would love a little help. My scripting level is basic. I'm having the problem that i can't get the touch_start event to trigger. My guess it's because of that timer in the state_entry event, but i'm clueless on how to solve it. I tried to call the timer on attach event, but that didnt do the trick. Help please???? key owner; string sound ="woot"; fly() {llOwnerSay("fly");} default { state_entry() { owner = llGetOwner(); //llOwnerSay("state default"); llSetTimerEvent(0.2); } touch_start(integer total_number) { llSay(0, "Touched."); llPlaySound(sound, 1.0); } attach(key id) { if (id) { llOwnerSay("I have been attached!"); } else { llOwnerSay("I have been detached!"); } } timer() { integer flying = llGetAgentInfo(owner) & AGENT_FLYING; if (flying ){ state flying; //llOwnerSay("im flying"); } else{ state stop; } } changed(integer change){ if(change & CHANGED_OWNER){ llResetScript(); } } state_exit(){ llSetTimerEvent(0); } } state flying { state_entry() { llSetTimerEvent(0.2); } timer() { integer flying = llGetAgentInfo(owner) & AGENT_FLYING; if (flying) { fly();} else {state default;} } } BTW, this is not the complete script, just a small part of it, but it doesnt do much than this.
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