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Mony Lindman

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Everything posted by Mony Lindman

  1. Coby Foden wrote: It goes like this: Creating a new virtual world... 1. Linden Lab creates new world, announces early about the plan. -- some people get angry, "you are destroying the present SL with this early announcement!" :smileymad: 2. Linden Lab creates new world, announces only when it's completely ready. -- some people get angry, "why didn't you announce this earlier? We're totally unprepared for this!" :smileymad: 3. Some other company creates new world, announces it early, or announces when it's ready. -- nobody gets angry, lots of people are interested and will go and see how it looks. :smileyhappy: :matte-motes-big-grin: Personally I'm very glad about this early announcement and I'm very interested about the new world the Lab is making. It was the right time to take the leap into the more advanced future. Thank you for that. :smileyhappy: The reason why people are happy in your option 3 is that those other companies dont kill another world when they crete a new one. And by all mens they dont kill THE BEST THERE IS in order to create a "wannabe"... Or should I say "yet another wannabe" coz this whole version 2 thing is just a desperate try to catch up on what others do already .. and this in spite of having that what nobody else has ..
  2. Yes thats very bad news indeed.. As far as i understand, that means that ALL animations and animated items in the present SL will not be transferable to SL2. I hope im wrong but FBX is .. "something completelly different".. And I spent over 2 million lindens in full permission animations ...
  3. I asked this and 3 other important questions already twice (page 25 and 37) but Ebbe keeps jumping around them and replies to all posts except this .. It's 5:30 AM now here in Europe and I really have to go sleep .. without an answer. Hope to find one when i wake up But logically speaking, in my oppinion SL2 should not be considered "another world"..
  4. I understand that you may not feel confortable to replay to my post on page 25, or maybe its too long and you dont have time to read it but please , since you are here.. just answer the questions I asked at the end. I repeat them here: 1 - What type of assets are more likelly to be transferable to SL2 and what probably not? (meshes, animations, sculpts, scripts, textures, builds made of normal prims, system clothing ?) 2 - Is SL2 to be considerd "another grid" in which case the TOS of most full permission creators would prohibit the transfer to that grid? If that is the case, could LL speak a word of power and decide that for full permission items that CAN be transfered, the new SL should be considered as the "same grid" ? 3 - Will at least the L$ currency remain the same and will available balances be usable in both worlds? 4 - Will the 2 worlds be connected in any way and will an avatar be able to move from one to another with the same name and profile and groups and friends? And .. some of its inventory..
  5. Of course LL has all rights and we have none and we agreed to that but does that include the right to commit suicide? Well.. it probably does. But are friends and business partners not supposed to at least try to convince the suicider that life is still worth living.. as is ? You say "If Linden Lab would not make a new virtual world with up to date technology it is highly likely that somebody else would". Well.. someone else already does.. it's called High Fidelity. Is that not competition enough for SL? Is yet another competitor, this time from inside, really necessary and helpful? Remember that we're talking about more or less the SAME user base ..
  6. Ebbe, please try to understand what you are saying.. As YOU stated in the discussion with the 3rd party viewer creators (https://www.youtube.com/watch?v=7S-hoXupxXw - after time code 1:24) , according to YOUR research, the BASE of SL , the economically most important group of SL users, are the content creators, right? SL is a business, as YOU stated and the BASE of this business are the content creators. OK, if that is the case, and i believe it is, then how can you even consider hitting exactly THAT BASE that hard ? By saying that moving their assets into the new world is NOT A PRIORITY! It may happen , it may not.. but you just dont care as long as your new world will look as good as PlayStation 15.. Can you really not understand that hitting THE BASE OF YOUR BUSINESS , you hit YOUR BUSINESS ITSELF ? Content creators are not only the professional RL graphic desigers who have their 3D products on their HD and can upload them anywhere, the majority of the content creators (& merchants) are those who buy such products IN WORLD with full permissions and mod them and combine them into something new. They invested millions of lindens over the years and their investment sits in their INVENTORY! Not on their HD coz that's not allowed and not possible. And even if it was allowed and possible , it would not be legal because these items are licenced for Second Life only. And if SL2 is "another world" then adieu assets.. good bye investment.. Every single day, more than 1 million REAL DOLLARS change hands in Second Life. Since 10 years .. EVERY DAY! Part of it on services and fees but much of it on ITEMS. And those items land in the INVENTORIES. Not only the inventories of content creators but all the millions of inventories of the millions of "usual users". And I do mean millions. Because alts also buy things.. And now you come, out of nowhere, and tell us all, content creators and normal users, that you don't like "old items" and don't want to see them in your new shiny world. And if the effort of moving those assets into that new world would somehow hinder that new world from shining like the sun, then just throw them away .. who cares.. Well.. YOU should care. Because that IS your business! The Second Life users, be they content creators or not, invested BILLIONS of REAL dollars over the years into THOSE assets, be they full permissions or not, and THIS INVESTMENT kept SL alive and made SL a profitable business. THIS MONEY is your business! And the items sitting in the inventories of content creators are THEIR BUSINESS. And since content crators are the base of YOUR business, their business is YOUR BUSINESS! Is this really so difficult to understand ? Can you at least imagine what impact this "announcement" will have (and already started to have) on the SL users of all kind? What degree of uncertainty is spreading over the grid AS WE SPEAK? At this time there's only a small number of people who heard about it but when everybody will know that their assets may be useless and worthless tomorrow.. who will still want to buy ANYTHING in SL? Will not everybody feel like being ROBBED? And act accordingly? Over the next 2-3 years that you seem to need till SL2 will go life, will we still have a business if people stop buying? Will YOU still have a business..? In any case, what I absolutelly need, and I need it NOW, are CLEAR answers to the following questions: 1 - What type of assets are more likelly to be transferable to SL2 and what probably not? (meshes, animations, sculpts, scripts, textures, builds made of normal prims, system clothing ?) 2 - Is SL2 to be considerd "another grid" in which case the TOS of most full permission creators would prohibit the transfer to that grid? If that is the case, could LL speak a word of power and decide that for full permission items that CAN be transfered, the new SL should be considered as the "same grid" ? 3 - Will at least the L$ currency remain the same and will available balances be usable in both worlds? 4 - Will the 2 worlds be connected in any way and will an avatar be able to move from one to another with the same name and profile and groups and friends? And .. some of its inventory.. It's not too late to clarify things and avoid this way a total break down! Clear answers to the above questions (and others) may help a bit.. You say : "we will not sacrifice how good the future product will be because we have to twist ourselves in knots to be 100% backwards compatable". I say : if you dont twist yourselves in knots to be at least 90% backwards compatable, you won't have a future product. And you will also lose the old one .. If SL2 is conceived as a "paralel world" and not as a continuation of SL1 then you create an internal COMPETITION which will affect both worlds. Your user base will split in 3! Because it will be already split in 2 when High Fidelity goes on line.. Therefore it may even be worth a thought if a MAJOR UPGRADE to SL is not somehow a better choice than a huge "step forward" into the chaos and destruction.. Mony Lindman
  7. In addition to what has already been said which I wont repeat in detail but will summarise as "yet another total nonsense , thanks again LL" I must ask you where should FOLDERS go , knowing ( i mean we know it but you probably don't ) that at least half of all vendors from which people buy things in SL are set to give FOLDERS and not a copy of the vendor. Would those folders also go in this new magic all receiving wonder as subfolders ? As a matter of fact .. if this would be the case, it could be the only good thing I can see in this system because usually the inventory kinda ignores new folders if they arent open yet so they are spred among (by some of us) lots of other folders in the root and if you didn't memorise the name you can only find it by sorting by name and then again by date .. only then they appear on top. But if you dont do this imediatelly after buying and you happento relog before.. you have a problem. Now if under this system new folders would go in a separate folder making it this way easier to find them , then I would really like that but .. I would like it ONLY if everything else goes where it used to go , except of course the items bought on the marketplace. Because putting everything no matter what, in only one folder would make an even bigger mess than we already have in our Objects folder. We would have to spend time to sort that mess out and .. i dont know if you know but, for merchants and creators, time happens to mean money ..
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