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Photoshop PSB texture... error?


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So despite my bumpmaps from a previous thread being seammatched, there were some slight seam inconsistencies I wanted to touchup. So I brought my baked textures into the Photoshop obj/.psb as per usual (same way I usually seammatch things), when it loaded like this! Opening the Top/Bottom material layers they look normal, its just on the 3D model that this weird.. posterizing effect happens. And as you can see below, despite trying to guess where the seam inconsistencies were due to all the darkness, its saving out as its showing on 3D model, and not what the actual textures are (in this case on the back creating a big black blotch that isn't actually there on the baked texture @___@ )

Weird.jpg

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I'm at a loss, I really cant find a solution for this anywhere :<

 

So! In light of this, I uninstalled CS5, reinstalled CS4, and everything is working fine! No gamma glitches. So this must just be a CS5 error, hopefully Adobe team is notified of this and an update is in order. 

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