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"Skin Weights" not available for selection when uploading Rigged Mesh


Mae Liamano
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I have been following "'s" Blender tutorials on Rigged Mesh Creation and finally created a rigged mesh of my own. Here are a few of my concerns/problems

When uploading my .dae file, my mesh object (a t-shirt) appears to look squished together. Not how it appears in Blender. 

Distorted in SL uploader: http://gyazo.com/8560ced4a035262bfd2b54b008e71a78 

How it appears in Blender: http://gyazo.com/591c4453c5948a77d73ab3170c0e6acd

Now I dont really care at this point if the mesh I created is actually usable for sale or anything, I'm just trying to upload a successful mesh so I know that I am doing everything correctly before actually creating a detailed mesh.

The problem I run into now is that I am unable to check "Skin Weights" for this mesh, and I assume that this is what will enable the mesh object to be worn rigged.

http://gyazo.com/393e117cd03f5bbd1b92011e166ab091

As you can see fom the screen shot, it is greyed out, and I am unable to check it.

Have I created my mesh object wrong?

 

Thankyou in advance for any help!! <3

 

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  • Regarding the weird scaling of your t-shirt:

    Check if your object scale values differ from <1,1,1> (see "scale" in the property panel) If thats not so, then in object mode:

     

    • Object -> Apply -> Scale
    • Then export again from Blender. Now it should be better
  • Regarding the greyed out skin weight button: check that you have the 21 essential bones-vertex groups in your T-Shirt.
  • Regarding the slm file. You simply can click the "Reset" button after you specified your dae file in the SL Importer. This ensures that the values from the slm file will be discarded

 

 

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