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llCastRay still not working as it did


Lucinda Bulloch
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Some weeks ago i converted my worn deck guns to castray, they worked fine, then 2 weeks ago they stoped working being worn, but  work when just rezzed on the ground.

 

default
{
  state_entry(){llSetMemoryLimit(0x2000);}  
  touch_start(integer total_number)
   {
    vector start =  llGetPos();
    list results = llCastRay(start,start + <1000,0,0>*llGetRot(), [RC_REJECT_TYPES,RC_REJECT_LAND,RC_DATA_FLAGS,RC_GET_ROOT_KEY,RC_MAX_HITS,1,RC_DETECT_PHANTOM, TRUE] );
    llOwnerSay(llDumpList2String(results," "));
   }
}

 this is a bit of test code i wrote, put it in an object rezzed on the ground and click it and you will get the first thing it hits, right click it then wear and click it and all you get is a RCERR_CAST_TIME_EXCEEDED, drop it and it works, wear it and it stops, it was working fine till a few weeks ago, in fact 2 days after i said here that i had converted my guns, Is it going to be fixed or have the lindens stopped it working on worn things, i thought they wanted us to use it instead of bullets, seems i am wrong.

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