Jump to content
You are about to reply to a thread that has been inactive for 4707 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Posted

I'm working on an affiliate vendor and would like to know if there is anyway to prevent end users from dragging items from the content pane of a no mod item into their inventory ?

 

Thanks Iva

Posted

If your Vendor is  -no mod- then no matter how hard they try, they wont be able to get the items out of the vendor itself because of that.

 

To test for yourself, get someone you know very well and let them try it themselfs, and infact you will see that they cant.

 

Goodluck!

Posted

Not even if they use Open-Copy Contents to Inventory?  I'm pretty sure you can use that when you buy items in no mod boxes.

Normally, affiliate vendors avoid the problem by sending a message to a server, telling it what to deliver and to whom.

Posted

Actually, you can still access the contents pane and drag the boxed items into inventory.. it removes the no copy item from the vendor and drops it into your inventory.. an oversight on LL's part I feel.. if it's no mod then you shouldn't even be able to see the inventory in my opinion

Posted

One cannot drag a content item regardless what it is from the content of a no-modify object. Period. There are no miracles in SL. Additionally if an object is no-modify, the "Open" object menu option would be blank. Such an object cannot be Opened, only Edited to inspect. If your vendor behaves differently its permissions are incorrect.

The above of course applies to objects one does not own.

Posted

If the other person doesn't own the object, it's not a problem, but the OP is trying to make an affiliate vendor, which the affiliate needs to own, and doesn't want the affiliate to be able to remove items from the contents.    I think the only work-round is to have the vendor not contain anything but a script that communicates with a server.

Posted

Exactly, something I was trying to avoid as I would prefer a modification of my existing vendors rather than a complete rewrite and hoped there was another way of dealing with it I had overlooked

Posted

If a vendor is intended for use by a person other than its creator all items in the vendor must be copy and transfer, otherwise the person actually using the vendor (end-seller) would not be able to sell from it. This gives the end-seller a full access to the product, regardless of modify permission. The end-seller may now move the products to another vendor to sell for their own price, post in the Marketplace, or even give away.

For this reason affiliate vendors indeed should not contain any product. The products are usually stored in an in-world server which communicates with affiliate vendors. As a handshake between an affiliate vendor and a server cannot be guaranteed in-world, a web server is usually deployed as an intermediary. In other words while it is possible to construct  an affiliate vendors system entirely in-world it cannot be 100% reliable unless an off-world web server is implemented.

Creating such system from scratch requires advanced programming skills and in my opinion would be possible only by a professional developer.

  • Like 1
Posted

Thanks, that's the conclusion I had reached as well, I'm up to the task but don't know if I want to bother, I would prefer not to utilize out of world resources that may be here today gone tomorrow if I should move on from sl, thereby breaking the product.

You are about to reply to a thread that has been inactive for 4707 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...