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Iva Rhapsody

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About Iva Rhapsody

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  1. still having issues and I can't understand why, anyone out there have any ideas ?
  2. I'll give that a shot is it functionally different then llSetKeyframedMotion([],[KFM_COMMAND, KFM_CMD_STOP]); ? hmmm I seem to be getting the same results
  3. I am attempting to move an object from one waypoint to another, I want the object to rotate so that it's facing the next waypoint then move forward to the waypoint, rotate to face the next then move and so on, but the object will occasionally fail to face the new position andd move backwards etc. Next() { if (special==0 & on==TRUE) { index++; if (index >= llGetListLength(targets)) { index=0; } special = llList2Integer(specials,index); target = llList2Vector(targets,index); float dis
  4. thank you.. I'm an idiot when I'm not moonlighting here, laughs I saw that right AFTER submitting, thanks it's exactly what I need
  5. I'm trying to make a rezzer that allows the owner to rez a "helper" object, move & rotate it then when clicked it passes it's position and rotation to the rezzer setting the pos & rot for the actual items rezzed (jetskis) I would like this to be relative to the rezzer regardless of the rezzers rotation & position, this "almost" works, lol HELPER code integer channel; default { state_entry() { llOwnerSay("move me around & rotate me using the editor"); llOwnerSay("Click to save my rotation & position"); } touch_s
  6. thanks, being chewed on by a shark is bad enough being impaled is horrible, laughs
  7. I tried that, adding this did the trick tho llSetVelocity( <0,0,0>, FALSE ); thanks for putting me on the right track, you're great as always
  8. It seems that the object continues to "coast" along afterwards, when I remove the target I trigger an animation(hiding, showing certain surfaces on the objects mesh and releasing particles..this appears to occur at 2.75 meters which is the distance I decided on so that the object just touches the target object ie. offsetting centers so the edges meet, but the object in motion continues on and punches into the target...any ideas ?
  9. I tend to get turned around any time rotations come into play I'm using the following code to point an objects x axis towards a target position and moving it to it via llMoveToTarget and it works just fine however I want it to actually stop .5 meters short of the actual target, can anybody point me in the right direction laughs... Next() { index++; if (index >= llGetListLength(targets)) { index=0; } target = llList2Vector(targets,index); mytarget = llTarget( target, .3 ); float dist=llVecDist(ta
  10. Thanks..had thought of that shortly after posting but was hoping it could be done via llAnimateTexture..that will do it tho, thanks again
  11. I have used texture animation in the past but always looped the animation, I would like to scroll the texture across the prim once this repeats over and over again even without LOOP llSetTextureAnim(ANIM_ON | SMOOTH , ALL_SIDES, 1, 1, 1.0, 1.0, 1.0);
  12. Thanks, I appreciate it..everything is working great now, it's a small piece of a larger project but rotations throw me from time to time..thanks again
  13. I am using a modified version Glen larsen's looprez script to generate circular linksets, the code below works beautifully , creating a ring of prims around the world z axis of object the script is in, what I would like to do is have them rezzed around the objects local axis...rotate the object 45 degrees on say the x axis and when it rezzes the prims, the resulting loop is also rotated 45 degrees on the x... //////////////////////////////////////////////////////////////////////////////// // LoopRez v0.61, by Ged Larsen, 2 February 2007 // // - rez a number of objects in an ellipse, whose si
  14. I'm looking for a way to send a request from one prim to another in a differnt region, the 2nd prim owned by me would then send an item NOT full perm to the avatar specified in the message..ie a device I sell which is owned by the buyer requests the item be sent from the second prim located in another region, like a networked vendor but nothing so complex, dedicated to serving a single boxed product, I'm familiar with using email to do this but the server may have to be moved at some point in the future so it's email address which would be hard coded is subject to change, is there a way using
  15. I am using llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT | CONTROL_UP | CONTROL_DOWN | CONTROL_RIGHT | CONTROL_LEFT, TRUE, FALSE); to take control of the arrow keys & page up/down to change the avatars sit position but even though pass is set to false the camera responds to the events, I have seen furniture that used the controls to reposition that didn't change the cam settings..any ideas ?
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